The developers do recommend using a controller, but
the keyboard controls work just fine.
Not exact matches
Controls with
keyboard and mouse
work well, and the price for the 4 full chapters is just right.
It's an arcade style racer, designed to be easy to pick up, and
works well even using
keyboard controls.
The system also ships with a bundled Bluetooth
keyboard, and the idea is that you'll keep it and the dock on your desk for getting
work done, but when you are mobile you'll fall back on Windows 8's touch
controls.
We plugged in a Logitech Windows
keyboard with a selection of
keyboard shortcuts which also
worked in Honeycomb: music
controls worked, the home button
worked, as did the search (although we had to then tap the text box to be able to type).
On the other hand, most currently do not
work on Keyboardless devices due to poor user experience or complete inability to
control the app without
keyboard shortcuts.
For instance, one Cartoon Network link leads to a Flash - based game, which loads properly, but requires
keyboard and mouse
controls to
work, which the Nabi lacks.
Flexible sealed button cut - outs allow access to the Kindle's navigation
controls and QWERTY
keyboard, which
works very well; however, there appears to be no access to the power button.
Flexible sealed button cut - outs allow access to the Kindle's navigation
controls and QWERTY
keyboard, which
works very well; however, there appears to be no access to the power button and so the sleep mode has to be disabled before diving into the water!
this was the one thing with move that seemed to stand on its own... I don't mind the idea of HD wii sports either, as long as it really is 1:1... that was my only real complaint with the wii when it released... there was motion
control, but it was gimmicky and registered «wiggles» into canned animations... not to mention the gamecube visuals... still not sold on Move though... for me to really want one, I want to see what they are doing with shooters... Socom 4 and killzone 3 could be very special for core gamers and motion
controls if they are done right... if you can aim on screen in true 1:1 fashion while sitting comfortably at a «normal» gaming distance... it could rearrange how I play first person shooters on a console... developers are saying the Move has input latency of 21ms, which is roughly half of a DS3... and second only to a wired mouse /
keyboard... need to see how it
works though, as it is not always that simple... just saying that if it does what its supposed to... it could end up being the answer to shooters on a console... as much as I like playing shooters with 2 sticks... I can't argue that I miss the days of a mouse and
keyboard (as well as PC being the only platform to get the best shooters on... no longer the case by any means)... but with a first person shooter, there is no wiggle room... pun intended... it has to register every mm of movement on screen... and do it quickly... not sure if it can yet...
Originally intended for mouse and
keyboard controls, both Wii U and 3DS versions use touch screen dependant
controls which take a little getting used to but ultimately
work like a charm once mastered.
After a two - year hiatus, Roccat showed up at E3 with its Sova wireless lapboard that gives you the precise
controls of a mouse and
keyboard but with a design that
works on the couch.
Because Fantasy Strike's
controls are so simple, they
work equally well on a variety of input devices, such as
keyboard, console controller, or joystick.
I am assuming that these
controls work better with a mouse and
keyboard but they are fine with the controller.
Although these
controls were generally very well received at this stage on a controller, it just didn't
work with a mouse and
keyboard.
This generally results in chaos as (A) you have to
work with a pretty screwy
control scheme and (B) both players are fighing to get to the same areas on the
keyboard.
Could Extreme Motion really become as common as standard
keyboard and mouse
controls and, more importantly, will it
work as well?
As Fossil Hunters is a PC game first (console versions are in the
works), it's disappointing that it doesn't fully support true mouse and
keyboard control.
Another difference is that you can now use
keyboard and mouse
controls, along with modern controllers (we are told some older controllers won't
work).
The included Microsoft radio frequency - based cordless
keyboard and mouse
worked flawlessly for us as did the included remote
control.
Easier to Learn: For customers who love and rely on the
keyboard, Ease of Access settings now have common
keyboard shortcuts that are in line with the
controls with which they
work.
For customers who are primarily dependent on the
keyboard and strongly rely on it to get their
work done, Ease of Access settings has introduced common
keyboard shortcuts that are in line with the
controls with which they
work.
You can also use smartphones,
control systems that manage your lights and other products, and
keyboards to
work your way around the software.
Brightness
controls may not
work on your
keyboard, either.
There's (1) the Beats Audio
control panel, (2) switching to an annoying (but still easily - disabled) typewriter - derived set of sounds for the
keyboard, (3) a default background image of a hot air balloon over a body of water in front of a setting sun with lens flare (oh, the poor Photoshopping at
work here), and (4), well, that's it.
Macs offer an application switcher that
works just like Alt + Tab does on Windows, but there are many more
keyboard shortcuts that tie into the Mission
Control feature.
The new apps are much better at catering for both touchscreen input and mouse and
keyboard control andthey'll
work better on the desktop thanks to the new windowed mode.
HomePod
works with an Apple TV and this is big news for any Apple TV user, who has been using either
keyboard or Siri remote to
control playback and other things on his / her smart TV.
It's simple to set up, and
works very well, with
control features available on your phone so there's no need for an external
keyboard or mouse.
While I struggle to see the tiny cramped
keyboard as being useful, or an efficient way of communicating, the fullscreen handwriting recognition UI could be interesting to try out, especially if voice
control doesn't
work well for you.
We found this especially useful when listening to music while
working; it was simply much easier to
control Spotify with a
keyboard and mouse rather than picking up our phone.