Sentences with phrase «kill after the enemy»

Not exact matches

Richard's head injuries are consistent with some near - contemporary accounts of the battle, which suggest that Richard abandoned his horse after it became stuck in a mire and was killed while fighting his enemies
asks forgiveness for turning 90 Jews over to the Nazis Lebanese actor arrested for «spying» for Israel Gaza - Egypt border to remain closed after Sinai mosque massacre After mosque bloodbath, Egypt flexes muscles again, but it may not be enough Mosque terrorists carried Islamic State flags; toll rises to 305 ISIS Threatens To Kill The Pope Over The Holidays Putin gives no indication Russia to leave Syria anytime soon Iran - Backed Militia in Iraq: «Enemy» U. Troops Now «a Target for Our Forces» Iran Warns It Will Increase Missile Range If Threatened By Europe Iran Factions Use Earthquake Relief Effort to Pursue Power Struggle Hezbollah, on the rise in Lebanon, fends off Saudi Arabia Lebanon's Hariri takes critical line on Hezbollah Lebanese Druze leader urges Saudis, Iranians to talk White House reiterates support for Saudi, Gulf allies against «Iran aggression» Aid Workers And Medical Supplies Trickle Into Yemen As Saudis Ease Blockade Pakistan Calls in Army to Help Restore Order After Violent Clashes in Islamabad A husband and wife survived the Las Vegas massafter Sinai mosque massacre After mosque bloodbath, Egypt flexes muscles again, but it may not be enough Mosque terrorists carried Islamic State flags; toll rises to 305 ISIS Threatens To Kill The Pope Over The Holidays Putin gives no indication Russia to leave Syria anytime soon Iran - Backed Militia in Iraq: «Enemy» U. Troops Now «a Target for Our Forces» Iran Warns It Will Increase Missile Range If Threatened By Europe Iran Factions Use Earthquake Relief Effort to Pursue Power Struggle Hezbollah, on the rise in Lebanon, fends off Saudi Arabia Lebanon's Hariri takes critical line on Hezbollah Lebanese Druze leader urges Saudis, Iranians to talk White House reiterates support for Saudi, Gulf allies against «Iran aggression» Aid Workers And Medical Supplies Trickle Into Yemen As Saudis Ease Blockade Pakistan Calls in Army to Help Restore Order After Violent Clashes in Islamabad A husband and wife survived the Las Vegas massAfter mosque bloodbath, Egypt flexes muscles again, but it may not be enough Mosque terrorists carried Islamic State flags; toll rises to 305 ISIS Threatens To Kill The Pope Over The Holidays Putin gives no indication Russia to leave Syria anytime soon Iran - Backed Militia in Iraq: «Enemy» U. Troops Now «a Target for Our Forces» Iran Warns It Will Increase Missile Range If Threatened By Europe Iran Factions Use Earthquake Relief Effort to Pursue Power Struggle Hezbollah, on the rise in Lebanon, fends off Saudi Arabia Lebanon's Hariri takes critical line on Hezbollah Lebanese Druze leader urges Saudis, Iranians to talk White House reiterates support for Saudi, Gulf allies against «Iran aggression» Aid Workers And Medical Supplies Trickle Into Yemen As Saudis Ease Blockade Pakistan Calls in Army to Help Restore Order After Violent Clashes in Islamabad A husband and wife survived the Las Vegas massAfter Violent Clashes in Islamabad A husband and wife survived the Las Vegas massacre.
Sometimes animations don't load properly and you will see some members of your team just hang there floating from point A to point B, other times after you land a kill the enemy will just stay there in ready position.
Also i would have liked to have seen stats after i had beaten the game, enemy's killed, accuracy, dmg given / taken etc...
At first I liked it, but after completing the first chapter (which I did enjoy) I got extremely bored just walking around and waiting for an enemy to try and kill me.
It's clear from the beginning that a lot of effort has gone into Nine Parchments» aesthetics, skill trees and overall progression, but this comes at a price to what you will spend most time in the game doing: killing wave after wave of enemies, with that becoming less and less fun each time.
An example would be the fact that after killing the same enemies over and over again, they eventually stop respawning.
Nice graphics boring gameplay killing few thousands of already dead guys isn't very fun.I like the weapons trough they are the same from the original painkiller just under other skin with some new additions.The backdraw of the game: The long, very long.excruciating long loading time almost 10 minutes.The only thing that might make you wana play the same level again is the tarot card you get after finishing a level.I like the boss battles but in rest is pretty boring just the locations are varied.The enemies are not 40 types how it might look but just 4 types.They all want the same and do the same.tones of insignificant AI which comes in front and try to crack open youre skull.I got one!!!
Update: Like John Wick going after his enemies, Keanu Reeves has started to kill rumor talk about Doctor Strange, saying he hasn't been approached.
It sure does seem like every other game has you killing zombies or shooting down enemy soldiers after all (Don't look at me!
The rest point here comes in the form of Medical Bay while the Souls are represented as Tech Scraps that can be gained after killing an enemy.
If doing missions isn't what you're looking for then there are enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking around or by loudly shooting your way in which will sound the alarm and cause reinforcements to arrive.
Gold Skulltulas will appear in some levels after you've killed 1000 enemies; they only remain in the level for a limited time and are usually hidden and have to be hunted down.
After you whip out your sword to finish the last one off, you'll have killed a dozen enemies in a bloody display of stylish, slow - motion savagery within a few short moments.
The level up system lets your learn new skills with the experience points that you gain after killing enemies.
When Pena and a fellow Mexican traveler (Escamilla, A Night in Old Mexico) are assisted by Olivia when she sees them sneaking through, they become public enemy # 1 around these parts after she is killed falling off her startled horse when some teens decide to shoot rifles at the Mexicans to frighten them off.
Fixed an Issue in «Deep Secrets of the Earth» where enemies would not respawn for some players after Aloy dies during the «Kill the Eclipse» objective.
The young Conan (Leo Howard) learns the ways of the sword under the guidance of his father (Ron Perlman) after the boy proves himself in battle by single - handedly killing off a group of barbarians from an enemy tribe that ambush him in the woods — bringing back their decapitated heads to rub his actions in the faces of those who doubted him.
Sadly, he was also the first to be killed by the enemy, and soon after their arrival.
Set just after the Civil War, a time that recalls her luminous debut, Enemy Women (2002), this slim, spare book tells the story of an unlikely bond that grows between a 10 - year - old girl who had been captured by the Kiowa tribe that killed her family, and the grizzled army captain who is sent to escort her home.
Against All Enemies by Tom Clancy Putnam, $ 28.95 In an exciting new page - turner, Tom Clancy introduces Max Moore, an ex-Navy SEAL who is left alone in Pakistan after a bombing kills his CIA team members.
It was showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI could show wrong owner of the flag • Fixed a problem where the capture progress bar was showed as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where friendlies could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn.
Throw in quick kills by hitting B when prompted and you have a brutal combat system, though there is only 1 quick kill for most enemies and some of the animations are re-used on other enemies and as such you will find yourself getting a little bored with the quick kills after a while.
Kill an enemy in a Missile or Flak Turret after that enemy has achieved at least five kills in that type of turret.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
I say this because I was never relieved or thought «thank goodness I killed that one» after defeating an enemy.
After you get off the chopper and kill all of the enemies at the base run to the rocket launcher.
Occasionally the game throws a few other ideas at you like just killing some people, and bits of loot randomly scattered around give you a bit of a reason to scout the area, but for the most part the game's missions feel tedious as you gun down enemy after enemy after enemy after enemy.
For you to feel any kind of emotion after literally killing hundreds of thousands of enemies without blinking, is pretty fantastic.
These implants include using healing boosts like Estus Flasks in Dark Souls, regaining health after killing enemies, and raising the health bar.
At two minutes the reinforcement timer is actually quite generous because of the small level designs, and thus after killing an enemy and stealing his costume levels become less about carefully timing your movements and more about dancing around cones of vision.
After meticulously sneaking my way through a bandit camp I finally killed the last of my enemies without being detected.
You do get gold bonuses for killing all the enemies before the next wave comes, but after a dozen levels it gets hard to kill them all in time.
After I jump over the wall, there's an enemy that I need to kill that requires a hammer to defeat, so I switch to that Pixl.
After killing maybe fifteen or twenty enemies your item will break.
Bloodborne was honestly a bit on the easier side especially after the first hour or so once you start leveling your character it kinda just becomes face roll, you get have so many bloodvials you cant even use them all, you begin to pretty much able to face roll all the enemies because they do nt hit you hard enough before you kill them.
We affectionately called the first Mario WiiU game «the divorce simulator» (although initiator might have been a better word) due to being able to pick up each others» characters and throw them into lava, jump on their head to make them fall into a hole of death, etc. 3D World has made it even worse with the addition of a «crown» system; after every level the game tallies up how many coins you gathered, enemies you killed, stars you found, etc., and gives each player a score based on how they did.
Enemies will «level up» after you kill a certain amount of them, which you can prevent by avoiding combat altogether.
If doing missions isn't what you're looking for then there are enemy bases to take that you conquer after you have killed everyone inside which can be done by stealthily sneaking around or by loudly shooting your way in which will sound the alarm and cause reinforcements to arrive.
The game is now a loot fest, as players will not only collect cash and health from enemies and bosses after killing them, but they'll also drop new weapons, equippable stones that increase damage, add elemental effects and more.
They both also have slightly different concentration moves, which is basically a bullet time / super accuracy mode (more videogame tropes) you earn after killing the right number of enemies.
I found out that if Lara gets attacked and killed by an enemy, your partner can revive you, as mine did (after taking their sweet time).
General fixes • Significant improvements to the Squad Join interface • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 Squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man Squad • Reset Privacy flag from Private to Public when Squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad selection screen • Players who choose not to join Squads will also show up as Blue in the «Not in a Squad» line • Squads that are currently empty will display as white — if you wish to join an empty Squad, you can choose the first one marked with white text • Added round duration and ticket summary at end of round screen • Fixed sound for when climbing ladders • Fixed and issue with some weapons» sounds in first person view • Fixed a swim sound loop error • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it • Spawn protection now should work in Conquest so you no longer should spawn too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Fix for missing input restriction during intro movie, causing players to potentially fall and die while watching movie if moving controller (or having a controller with a bad stick zone) • Combat areas on Kharg Island in Rush mode tweaked in order to disallow defenders to access the carrier ship after first base is taken and being able to enter the AA gun • Fixed a problem with revived players not being able to get suppressed • Fixed a problem with the camera when being revived in co-op • Spotting VO now plays when spotting from MAV / EOD bot • Fixed several issues regarding the kill card, including showing wrong weapons used for the kill • Fixed that sometimes you would be stuck on a black screen when kicked from server • Fixed so when a team captures two flags at the same time, the UI does not show wrong owner of the flag • Fixed a problem where the capture progress bar was shown as friendly when the enemy was capturing • Fixed a problem with the bipod deploy sound • Fixed a problem that you could be spawned in with no weapons after being killed while using the EOD bot • Fixed problems with health bars not displaying health properly when using EOD bots • Fixed a problem with flickering name tags • Fixed a problem where you could damage friendly helicopters • Fixed a problem where you could get stuck in the co-op menu when attempting to join the session twice • You should now be able to spot explosives • You should no longer spawn in home base if your selected spawn point is disabled while waiting to spawn (e.g. if your teammate dies right before you are about to spawn) • Damage from bullets will now continue to cause damage even after the firing user is dead • Fixed several client crashes • Fixed a problem where players could get stuck in the join queue • Fixed the repair icon on the minimal • Fixed a problem with changing camera on certain vehicles • Fixed a problem with the grenade indicator when in guided missile mode • Fixed a problem where the machine could hard lock when joining a public coop game • Fixed a problem where the headset attached icon would not show up in the UI • Fixed a problem with the falling antenna on Caspian Border.
You're not so much concerned with killing each enemy one after the other as you are making sure you maintain speed and setting up glory kills at the right times.
Mainly you find yourself taking cover and popping shots for wave after wave of enemy until the game deems enough have been killed to let you forward, and after a series of cut scenes, you'll do it again.
Psy - Pulse is capable of destroying large areas even through thick walls, although it is only granted after killing six enemies.
Deathmatch style modes include Free - for - all in which it is every man for himself with the first player to reach the score limit ending the game or otherwise the highest scores are counted after the time limit has expired with the top three players on the podium being classed as successful in the match; Team Deathmatch is a team based version of Free - for - all in which both teams are attempting to win the game by reaching the score limit or having the most kills when the time limit expires; and Kill Confirmed sees everyone attempting to recover dog tags to score for your team and deny the enemy from scoring.
These powers are charged by killing enemies and can then be released by pressing Y. Each lasts for only a limited time, after which you'll need to recharge your meter again.
Make sure to search every nook and cranny for Hacksilver and after killing enemies, grab the glowing loot that they leave behind in order to get the hacksilver reward.
After you kill enemies a dozen or so times, they stop respawning when you rest at a bonfire.
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