Sentences with phrase «kill animations for»

Ubisoft have also taken heed of the fact that AC2 was easy to get through without much trouble, so now the combat system has been tweaked and rewards offensive players as opposed to the defensive «Tick tock» style players by giving them more visceral kill animations for their trouble.
Footage from a behind the scenes mocap session revealed a number of new kill animations for Jason in the game including:
For an Arcade game it's sharp with cartoon models all looking well and animation in specific being extremely well done, the kill animations for the Assassin in particular are always fun to watch.

Not exact matches

Action / Adventure, Adaptation, Animation, Casting, Comedy, Comic Book / Superhero, Disney / Pixar, Drama, Family Films, Images, Marvel Studios, Paramount Pictures, Poster, Sci - Fi, Sequels, Thriller, Adam - Horowitz, adam - sandler, Beetlejuice 2, Cheri - Oteri, Ed Falco, edward kitsis, Faran Tahir, Frank Miller's Sin City: A Dame To Kill For, Frank - Miller, G.I. Joe: Retaliation, Godfather, Grown Ups 2, Iron Man 3, Jon - Favreau, Mario Puzo, Nick Swardson, Robert - Rodriguez, seth grahame - smith, Sin City: A Dame To Kill For, The Family Corleone, The - Godfather, Tim - Burton, Tron Uprising
Instead, school districts, eager to be perceived as plugged in and afraid of being penalized for low test scores, have bought into expensive drill - and - kill software — the kind that costs a fortune and displays a silly animation of fireworks or cheering crowds for every five correct answers — with only minimal improvements on test scores and scant evidence of long - term progress among students.
For those handful of non-otaku in the audience, Production I.G. is one of the top animation studios in Japan, whose movies (Blood: The Last Vampire, Jin Roh: The Wolf Brigade, Kill Bill: Volume 1) and series (Fooly Cooly, Le Chevalier D'Eon, Windy Tales) put them on par with Gainax and Ghibli, with whom they've worked in the past.
Throw in quick kills by hitting B when prompted and you have a brutal combat system, though there is only 1 quick kill for most enemies and some of the animations are re-used on other enemies and as such you will find yourself getting a little bored with the quick kills after a while.
Caused players to be able to below ground in some situations • Fix for Type88 and the MG36 zoom in animation that was offset when in supported shooting • Fixed a bad logic destruction connection causing clients to crash • Fixed several dog tags that had wrong stats referenced, meaning they would show wrong kill numbers on them • Tweaked the TV guided missile, so it can no longer bounce off objects
I'm not talking about kill animations or being able to counter kill two guys at once or grabbing people and using them as a human shield, I'm talking about how they changed the controls for the combat.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the woFor Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the wofor a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value, preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have to wait before being able to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast to access menu system Ability to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts to the first time you need to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light to make «pro» puzzle easier to execute Shaft top: Small tweak to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need to whistle the hermit crab a bit wider, created hole for frogs at end of level to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier to pick up fat frog at beginning
And if you haven't put in the hours of your life it's going to take to do so then I hope you enjoy dying endlessly to one hit kills that will catch you in the middle of an animation with no chance for escape.
The animations used for stealth kills are a cool feature, but at times the Dagger of Woe (oh yes, it reappears) unrealistically glitches through an emotionless victim's face detracting from a satisfying feeling of achievement.
A decent variety of weapons brought over from the 2016 release will grant the player the opportunity to pick a favourite demon - destroying device and while there's no longer any forced animation on the glory kill mechanic (due to the requirement of locking the player's head movement; a sure - fire recipe for simulation sickness) the ability to chain - teleport through enemies in a shower of viscera will quickly be established as a valid tactic.
In the meantime enjoy a good version for the game's opening animation, done by none other studio than Trigger Animation (Kill la Kill, Little Witch Academanimation, done by none other studio than Trigger Animation (Kill la Kill, Little Witch AcademAnimation (Kill la Kill, Little Witch Academy, etc.).
I've easily spent over five hours in one mission, sneaking around, biding my time to set up deadly traps, marking enemies, and both sniping from afar and sneaking up for a silent kill with my blade into the base of my enemy's skull (which also gets an X-ray kill cam animation).
A previous Arc System Works Artist, Capcom Background Artist, Kill la Kill Animation Director, AMD System Engineer and more have come together to launch a Kickstarter for their debut game, Judgement of Rage.
A previous Arc System Works Artist, Capcom Background Artist, Kill la Kill Animation Director, AMD System Engineer and more have come together to launch a Kickstarter for their new game, Judgement of Rage.
This not only allows for more natural level designs and character animations, but also for more realistic lighting and the inclusion of simulated physics that have an effect on gameplay: grenades can bounce off walls and around corners, for example.In single - player mode, gameplay consists mainly of proceeding through the levels (spread over four distinct episodes) in search of an exit, killing everything that moves.
After several dozen stages of awesome stealth - based infiltration, inching your way through various environments while avoiding detection and exacting gruesome stealth kills (displayed via Disney - quality animation, which is a nice juxtaposition) and occasionally engaging in some of the best - executed «one vs. many» combat mechanics ever, eventually everything just goes to hell for the hero.
For a game that's focused on over-the-top action and violence, this new level of artistic clarity is a major plus, and the resulting kill animations will surely make gamers ooh and ahh with adoration for these morbid actioFor a game that's focused on over-the-top action and violence, this new level of artistic clarity is a major plus, and the resulting kill animations will surely make gamers ooh and ahh with adoration for these morbid actiofor these morbid actions.
Of course, Cuphead isn't for everybody, but if you can get into it for the animation and jazzy soundtrack — and then stick around for the challenging gameplay — you'll find a game worth going back to over and over again, no matter how many times it kills you.
1.1.1: - Screen off animation (default, CRT TV, Fade)- Disable keyboard full screen on landscape mode (support for Htc, Google, Aosp, Swift keyboards)- Disable shortcut auto install while on launcher 4x5 grid (to avoid grid re-sizing)- Add an option to kill all front App activities (It requires granting Root access to System user)- Few other improvements
Features list: Call Recording Auto call recording 4 Ways Reboot (Reboot, Recovery, Hotboot, Download) Full Color / Transparency customization for Status bar and Notification drawer elements Secure Samsung Keyboard Option to keep «Add Call» button with Call recording menu Disable Camera shutter sound (+ Screen Capture) Skip Music with Volume buttons Save Call Logs View Enable Keyboard Symbols Enable Hangouts Calls trough cellular Enable Camera while calling Unlimited and Customizable Multi-View support Bypass Exchange Lock check Notification Panel Customization Long Home key behavior Long Back key to kill App (+ white list) Disable increasing ringtone Messaging Tweaks (raise limits and conversion) Disable Scrolling cache Enable Full rotations White / Colored Circle Battery Transparent Notifications panel Customize Clock format and size Customize Battery text helper size Customize Quick Settings buttons number per row Collapse Quick Settings after toggle 2 line formatted date on the panel header Dark themed Multi-Window Disable Boot sound Customize Two line date header format White / Black Email App background (Supported on some devices) Transparent Quick Settings buttons background Default hidden SMS logs Add Call button to Logs and Contacts list Disable Accounts icons on Contacts list Custimize Wifi AP Clients number Disable Launcher page rotation Add Exit button to browser SMS Automatic input mode Disable Call number formatting Enable unlimited Contacts joining Enable Gallery Rotation trough button Set default Browser view to Desktop Hide Wireless charging popup Hide Full Battery Notification Clock position Status bar (Hide, Left, Right, Center) NFC behaviors (UN / Locked on Screen ON / Off) Hide Headset icon and notification bar Disable TW DVFS Blacklist for Application where you want to disable DVFS when it's default enabled Hide Smart Stay, Alarm, NFC icons on status bar Launcher: Enable Scroll wallpaper and Hide Dock labels Disable Wake Home button Use separate Address field on Contacts Add Fast PIN unlock (to be used with caution) Added SMS sent time details Enable Screen ON options on Messaging App Disable low Battery warning Add custom carrier label on notification label Set low Camera battery level Change System Holo Dark / Light background Acces hidden Lockscreen shortcuts menu Disable SEAndroid / Knox notifications and container Disable volume control sound Disable low battery sound Auto Disable Knox notifications when Knox Apps are installed Set SELinux to Permissive mode on boot ScreenShot and ScreenRecord (Requires Busybox) on Power menu CM Numeric Circle battery Screen Off animation (CRT / Fade) Expand all notifications Disable Temperature check on Camera recording and Flash Enable Heads up notifications (Optional ongoing notifications and display delay customization) Support SHealth and Private mode (Disable secure storage on both Apps) Disable Battery and USB cover warning And much more to come
a b c d e f g h i j k l m n o p q r s t u v w x y z