11:54 - Alan Duncan is currently winding down international development questions, in a manner which suggests he would happily watch
kill everyone in the room.
I don't want to ruin anything, but the action reminded me of how Robert Downey Jr. in the Sherlock Holmes movies would would use a slow motion inner monologue to determine the best ways to
kill everyone in the room, and then shows you how he does it at normal speed.
Not exact matches
«It was at the time unimaginable that that could
kill you and
everyone else
in the
room.»
In one match I played, the last player on my team was stuck in the same room as two enemies but they were unaware of his presence so everyone was watching in anticipation to see whether they would find him or wander off and grant him access to a surprise kil
In one match I played, the last player on my team was stuck
in the same room as two enemies but they were unaware of his presence so everyone was watching in anticipation to see whether they would find him or wander off and grant him access to a surprise kil
in the same
room as two enemies but they were unaware of his presence so
everyone was watching
in anticipation to see whether they would find him or wander off and grant him access to a surprise kil
in anticipation to see whether they would find him or wander off and grant him access to a surprise
kill.
Everyone in the dark conference
room at Tripwire Interactive laughs or oohs as they watch the most complicated gore system
in gaming — a gore system they've been building for
Killing Floor 2 for the past two years — eviscerate the zed
in a way they've never quite seen before.