One of those will be aimed at the goalscoring department, where an inability to
kill games off when on top has been the team's undoing on far too many occasions.
Not exact matches
first thing wenegr need to do
when the transfer window opens is go straight in
off the bat BOOM # 30million bid for lacazette (we need a pacey prolific scorer to
kill off the big
games for us) and # 20 million for kondogbia.
Why do we have to sit deep and defend in the first half
when we can just
kill games off at HT?
But to your point, KM, Arsenal does seem to get nervy
when we go up one, in many
games, rather than
killing teams
off like they can, i.e., Villa.
Lem me know
when yall are ready to acknowledge how average ramsey was, how often he gave the ball away, and how his selfish desire to score kept us from
killing the
game off in the first half.
There is a very old football cliche that you can only beat what is put in front of you, but
when you consider that Arsenal's opponents yesterday had made TEN changes from the Hull side that played Everton on New Years Day, should we really be so pleased that the Gunners only managed to
kill off the
game in the 82nd minute?
Iwobi and Ozil could have really scored
when they had their chance Alexis is dropping too deep we need to learn to
kill games off or retain possession immediately we score to at least put the pressure on the opponent, it happened after we scored 2 against Swansea, against Sunderland after one, etc
The funny part with some AFC fan is that they're quick to single out Ospina
when he was lauded almost world class a couples of months back
when he had 14 clean sheets in 18
games and helped us turn it around... he made a mistake and let's be clear it's not AW fault!We had a bad a really bad one...
when we dominated we should've
killed it
off instead of probing, probing & probing.
Assume Wenger saw the potential
when he loaned Jenks out —
kill two birds with one stone and get them both progressing at the same time — HB standing in
when needed for us and Jenks getting massively more
game time at WH in a side that traditionally has a lot of defending to do — hats
off to them this season though defying the odds.
Awful miss in the second half which could have
killed the
game as he sent his effort crashing
off the bar
when in front of an open goal.
When the Gunners does find their ways through the parked Chelsea's bus, they should please put their chances away to
kill the Blues
game off.
need to be more positve to
kill of the
game off when in top gear.
But Costa delivered the bigger blow
when he
killed off the
game by scoring Chelsea's second, beating Per Mertesacker and Laurent Koscielny to a perfect ball over the top from former Gunner Cesc Fabregas and coolly chipping the ball into the net.
Defo pen, Booking for Mikel, non of this matters
when we played dump, chelski crowded the mid so we had to play down wings and we and beat a man or cross or both or cutback for late runner (Rambo) and we just did not get round the back, we did not have a plan B (NO SUBS), we did not play a left and right mid (or Theo was absent), really poor tactics against a largely toothless chelski,
game was there to be won with a little balls and some real wisdom, I could have told you Jose will try to
kill the
game off and rely on stealing it on the break or a set piece, fook sake that's all he ever does in away big
games BORING mug.
Barca's failure to
kill the
game off came back to bite them late on
when Ozil swung in a cross from the right and Varane powered a header low into the bottom corner.
Sensing the right time to be ultra aggressive
when APOEL were at their most dangerous, but equally vulnerable, swiftly
killed off the
game.
The match itself was a corker, one of the best
games you'll see all season, but that will be of scant consolation to Arsenal and their beleaguered manager, who simply must be growing tiresome of his side's lack of backbone and mental toughness
when it comes to
killing off games and hanging on in there for maximum points.
Arsenal had umpteen chances to
kill off the
game and they're wasted chances turned into horror
when Sunderland were awarded a penalty as Petr Cech brought down Watmore as he burst past the Arsenal defense.
United struggled badly last season
when it came to
killing games off.
first
off i would like to point out that
when you first start out the
game throws extreamly hard to
kill ennemies at you and they will hunt you down until you are deadwhich is not fun as well as
when you finally
kill them they respawn.
In Animal Crossing: City Folk, once all the cockroaches have been
killed, the player does a victory cheer similar to the one displayed
when a mortgage is paid
off or the Tom Nook's tasks are completed at the start of the
game.
Sure, it would be nice if she had the money in her bank account to buy that Civic
when her old car died, but it would also be nice if George R. R. Martin didn't
kill off all of the best characters in
Game of Thrones.
I played it to the half point of the
game but
when I found out some actions I had taken permanently
killed off one of the characters I immediately restarted my
game to undo the damage.
Now that Spike Chunsoft has taken players outside of the walls of Hope's Peak Academy, one would expect a third - person shooter Danganronpa
game to feel less enclosed, and for the player to not feel the same confinement they did
when locked inside a school where they were forced to watch their friends
kill each other
off one by one.
The monstrous creatures seem to exist almost as an afterthought - in
games with new players, everyone seems to be preoccupied trying to
kill them
off, even
when the mode is Human vs. Human.
Each level features up to four playable character and
when you start each mission you can choose any character regardless if they have been
killed off in the story line which I found a little frustrating as previous Dragon Ball
games (excluding Dragon Ball Z Budokai 2) have followed the story line in the anime series relatively closely.
Full disclosure, I am somewhat of a wimp
when it comes to horror
games (I can't handle the stress); however, there was something about my playthroughs of F.E.A.R that compelled me to keep going, even after screaming
when something
killed me from behind and the ensuing wiping
off the embarrassing amount of sweat from my forehead.
Silent Hill was my first introduction to the horror genre,
When I started playing it, I saw the intro and what I saw was nothing indicative of a horror game, or neither an action game, it looked more like a sad psychological drama game, It got me wondering what did I get myself into, then I started playing it and when I got to the alleyway part and got killed by the children zombies, I immediately turned off my Play Station, I was horrified, but somehow the game kept calling me to play, I decided to keep playing, it got to a point where I couldn't play at night, I had to turn any background music down simply because it was just too much for my 12 - year - old head, but at the same time I was having fun on a level I never imagined I could bef
When I started playing it, I saw the intro and what I saw was nothing indicative of a horror
game, or neither an action
game, it looked more like a sad psychological drama
game, It got me wondering what did I get myself into, then I started playing it and
when I got to the alleyway part and got killed by the children zombies, I immediately turned off my Play Station, I was horrified, but somehow the game kept calling me to play, I decided to keep playing, it got to a point where I couldn't play at night, I had to turn any background music down simply because it was just too much for my 12 - year - old head, but at the same time I was having fun on a level I never imagined I could bef
when I got to the alleyway part and got
killed by the children zombies, I immediately turned
off my Play Station, I was horrified, but somehow the
game kept calling me to play, I decided to keep playing, it got to a point where I couldn't play at night, I had to turn any background music down simply because it was just too much for my 12 - year - old head, but at the same time I was having fun on a level I never imagined I could before.
Resident Evil has been around for many years now, and a long running
game franchise can be compared to a long running TV series, and
when something is going wrong, there are many warning signs that pop up, including bringing in popular characters; focusing on background characters; adding new characters to try and freshen up the franchise; focusing on the family members of main characters; becoming self - aware; trying new ways to tell the story, and even changing the gameplay to try and appeal to wider audiences — it wouldn't be surprising if Capcom
killed off a popular Resident Evil character soon, just to add some spice to their most well - known cash cow.
I know the idea of spending in
game money frightens people but think about it this way: 1
game in a free starter suit, you might die 10 times and manage to
kill 1 person but your 180k ISK (in
game currency) better
off than
when you started — so after 6
games you've got 1 million to spend — with the average fit costing 16k you're not running out any time soon!
Killing off enemies in rooms usually gives players money in the form of bullet shells, while some rooms also contain chests, which
when unlocked with a key grant new, random weaponry (there's about 190 guns in the
game) and new items (about 200 of them) that can grant a number of active or passive abilities, like grenades, extra health, faster bullets, etc..
Battle Royale — If you have seen to movie then you know what this mod is about if not then think Hungar
games I am sure you have played it on Minecraft and if not climb out from your rock you are hiding under, You start
off in a lobby area most likely surrounded by loads of screaming 12 year olds but don't let that turn you
off cause
when it starts you can
kill them and get the satisfaction of teabagging there corpses, when the game gets enough people you start in a plane and when it reaches its destination you are ejected from the plane and you are all spread out with nothing the objective is to gather gear and weapons before anyone else does at 10 minutes into the game a circle will appear and continue to get smaller you need to be in that circle before you die, KILL EVERYONE BEFORE YOU GET KIL
kill them and get the satisfaction of teabagging there corpses,
when the
game gets enough people you start in a plane and
when it reaches its destination you are ejected from the plane and you are all spread out with nothing the objective is to gather gear and weapons before anyone else does at 10 minutes into the
game a circle will appear and continue to get smaller you need to be in that circle before you die,
KILL EVERYONE BEFORE YOU GET KIL
KILL EVERYONE BEFORE YOU GET
KILLED.
Activision has already been through the death of a peripherals - focused genre — namely the music
game, which was
killed off when the market became saturated with rival guitars, microphones and plastic DJ booths.
S -
Kill (the end boss of the
game) is a totally asshole and can teleport his dive
when his special is at full which comes
off more as a distraction than anything else.
True fact:
When I was a little kid playing Mario by myself, I'd start a two player
game,
kill off Mario, and play as Luigi.
And it's even less surprising
when you factor in the huge indie support that the publisher has been pushing for, first
killing off concept approval, and then opening a specific indie
games section on the PlayStation Store.