Sentences with phrase «kill human enemies»

Play as one of four Hunter classes (Trapper, Support, Assault and Medic) and team up to take down the beast, or choose to play as the Monster and use savage abilities and an animalistic sense to kill your human enemies on the planet Shear, where flora and fauna act as an adversary to human and monster alike.
Players can impersonate the Monster and use both savage abilities and an animalistic sense to kill human enemies.
Players «traverse through city ruins and use a machete to kill human enemies in melee - style combat,» accompanied by «realistic gunfire, slashing sounds, and cries of pain.»
He can cloak himself in a transparent camouflage and make himself look like human opponents to easily sneak in and kill the human enemies.

Not exact matches

We humans seem have a fascination with war, battle, bloodshed, violence and killing our enemies, don't we?
It is not good enough merely to refrain from killing your enemy; you must love him too: «Love your enemies, do good to those who hate you, bless those who curse you, pray for those who treat you badly» (Lk 6, 27 - 28) Jesus» words seem a divine madness and entirely contrary to human nature.
Jeremy good message and quite relevant for today God is still looking at our hearts and motives for serving him or are we serving our own agenda as Jonah was.He did nt feel compassionate towards his enemies and who could blame him they had cruelly killed many Jews it was a question of life or death to his own people.The Jewish nation was no more deserving of Gods grace than the other nations that is revealed by sending Jonah to preach a message of hope and life.Ultimately God calls all by faith in him and is willing to be merciful to all nations and peoples that do not not deserve it just like us it is by grace that we all are forgiven.I am pleased that God is sovereign and knows whats best he is merciful to us.Our human nature is that it is better to kill our enemies before they can kill us and that is essentially Jonahs message that is why he struggled to be obedient to Gods will.Gods message is to forgive those that trespass against us and show mercy.Its complicated and it is natural to protect ourselves and our families from those who would seek to destroy them but ultimately its about trusting God with everything easier said than done.If it comes to a choice we will have to trust God and ask for his strength because we cant do it in ours.As Christ laid down his life for us are we ready to lay our lives and the lives of our families as a sacrifice for him.To me that is where the story of Jonah is leading to we have the choice to fight our enemies or to love them as God loves them.brentnz
Specifically, since as a pirate is considered hostes humani generis (enemy of the human race), a merchant ship could kill pirates with impunity and probably pass any legal challenges in their next port of call.
Master assassin Arthur Bishop must kill an imprisoned African warlord, a human trafficker and an arms dealer to save the woman he loves from an old enemy.
brand of terror juxtaposes brilliantly against the hilarious ways you can kill zombies or human enemies during normal gameplay, like putting novelty masks heads on their heads, or filling the floor with oil and watching zombie hordes tumble all over some marbles.
There's plenty of commentary here surrounding the prevalence of cyborgs in Revengeance's fiction — eventually Raiden is forced to acknowledge that most of the enemies he kills, while enhanced by robotic technology, are still human — and the narrative takes some surprisingly dark turns.
Get killed and respawn as an enemy character with the ability to attack the human characters.
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- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
Speaking of bullets, you fight a lot of human enemies, who are described as actually being more dangerous than the Aliens because just a few rounds from their guns can kill you.
Take control of unsuspecting workers, set traps, emerge from vents and hiding spots to take your human prey by surprise, and assault in groups to kill multiple enemies at once.
Sure, killing lots of enemies as my Human Mage was fun, but really what -LSB-...]
Using the fast travel ability enables you to jump from checkpoint to checkpoint, staying on the path to your next objective, leveling up by killing enemies (human and robot alike) along the way to level up.
Personally, I'm tired of killing humans (or enemies akin to humans) in various ways being the overwhelmingly dominant mechanic of games with stories that are not about the act of murder.
As a Witcher, Geralt carries around two blades at all times: the first is a plain blade for dealing with regular human enemies, while the second is a blade of silver specifically made for killing enemies.
The main protagonists in the game have an «us or them» mentality and the zombies are just mere monsters that need killing at all cost, but in the first Resident Evil games, the enemies were treated as human beings.
The series, and many other zombie games, seems to forget that the enemies in these games are victims themselves, and now just treat them as generic bad guys that must be killed and dulling any sort of creepiness or disturbance the player should feel from murdering another human being, but this is an argument for another feature...
Combat is terrifying and intense as aggressive mutants and human enemies attempt to kill you.
Human enemies on the surface of the water can also be stealthily killed in a grisly manner, avoiding difficult combat scenarios where you are left underwater with no cover.
Feats include what are effectively over 200 challenges such as saving a total of 1,000 humans as they are being harvested; saving a total of 31,337 humans in arcade mode; killing each of the six enemy bosses on each of the five difficulty levels; killing each of the six enemy bosses a total of 100 times in any mode; killing a total of 5,000 crawlers in any mode; and much more besides which makes for a positive design choice as it provides a further reason to replay every world.
The mix of AI and human enemies means even the most ham - fisted player can rack up some kills.
Characters use swords, axes, maces, and magic attacks (e.g., lightning, fire attacks) to kill human - like and fantastical enemies (e.g., orcs, demons, giant insects, robots).
There is also WAY too many human enemies, considering this is the apocalypse and human settlements are few and far between you kill circa 200 humans, and maybe fewer than one hundred zombies.
The wasteland is filled with monsters, zombies, and enemy humans just trying to survive - which means they pretty much all want to kill you.
As an extremely rare zombie mutation, the night hunter is an agile, fast and dangerous enemy who emerges nocturnally in order to prevent the destruction of Hives by killing humans
Perform it on a human enemy, and it's an instant kill!
Characters use swords, arrows, axes, and magic attacks (e.g., lightning, fire attacks) to kill human - like and fantastical enemies (e.g., orcs, demons, giant insects).
Many modern boss battles have reacted to the tradition of patterns with something unexpected — an enemy that's surprisingly easy to take down, like Deus Ex: Human Revolution's final boss, or Titan Souls» one - hit kill mechanic that goes against the usual «boss with many many hit points» trope.
But you can only fire ink to kill your enemies or paint the stage in human form so players will be shifting between the two forms regularly.
The human enemies are basically a joke when compared to the animals and machines you'll encounter, as a simple headshot on most will take them out, and what one arrow doesn't kill, a quick strike or two from the lance will finish off the rest.
Dragonbone Hammer Location: Shops Headsmacker — kill 100 enemies with flourishes (extra knockdown vs. human enemies) Dragonfire — kill 150 enemies with an unwoven Fireball spell (+ flame damage) Overseer — drag 8 villagers to work (+ 14 extra damage) Value: 8200
Really Sharp Pair of Scissors Surgeon — kill 80 human enemies with flourishes (+30 % damage vs. human enemies) Despot — earn Guild Seals from evil expressions (earn Guild Seals faster in combat) Artist — kill 400 human enemies (gain health with each hit) Value: 12100
Slimquick Location: Shops Scrounger — dig up 30 items (earn Guild Seals faster in combat) Stabber — kill 300 human enemies (+10 % chance of knockback vs. human enemies) Purge — kill 50 nobles (+10 extra damage) Value: 8100
Marksman 500 Flourisher — kill 50 human enemies with flourishes (extra knockdowns vs human enemies) Auroran Champion — kill 100 enemies found near Aurora (+30 % damage to enemies found near Aurora)
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