Every encounter is a boss fight that appears challenging at first, but every boss has a one hit
kill weak spot.
Not exact matches
Killing a Thunderjaw is hard: an elaborate process of armor - stripping and
weak -
spot hitting.
The enemy AI improves noticeably, with enemies not only doing more damage to the player but also making more attempts to take cover from grenades, outflank players and in some cases even try to cover their
weak spots so that you can't land one hit
kills.
Kill this guy, get his intel, kill the next guy, get his intel, kill these vehicles by shooting their conviently placed weak spots, e
Kill this guy, get his intel,
kill the next guy, get his intel, kill these vehicles by shooting their conviently placed weak spots, e
kill the next guy, get his intel,
kill these vehicles by shooting their conviently placed weak spots, e
kill these vehicles by shooting their conviently placed
weak spots, etc..
Occasionally there are bosses to
kill, which means blasting away at the same
weak spot until they go away.
End - level bosses are appropriately difficult to
kill, although some of them are far too easy to dispose of once you find their
weak spots.
Such as the melee chainsaw takedowns that require the Quick Time Event of mashing the B button, emptying cartridges into a single enemy for a successful
kill which involves extensive time shooting the target's limited
weak spots, and the acclaimed active reload feature that is based on a timed press of the Right Bumper for an edge on reload speed.
In boss battles dodge rolling around a one or two hit
kill boss while firing on the boss»
weak spots is often difficult.