Each year about 2.5 million children are injured or
killed by hazards in the home.
Cats are
killed by hazards / threats they have never encountered before (coyotes, chemicals, open wells, etc..)
Not exact matches
You watch Xavi, Silva, Mata, Ozil, Cesc,
Hazard, Yaya, Cazorla, Ramsey, Di Maria, Suarez etc
killing the game and that is what you should go
by.
But any hopes of a Hungarian revival were
killed off
by Hazard, who set up Belgium's second for Michy Batshuayi and scored a brilliant third before another substitute, Yannick Carrasco, added a fourth in injury time.
Did you know that more than 2 million children are injured or
killed each year
by hazards in their home?
Far more hilarious is the second suggestion, that,
by careful moment, the player can trick the enemies into walking into
hazards,
killing themselves.
Writing in the chapter «Social and communication behaviour of companion dogs» in The Domestic Dog: Its Evolution, Behaviour, and Interactions With People edited
by James Serpell, John W.S. Bradshaw and Helen M.R. Nott wrote: «It is possible that humans have selected dogs to bark more readily in order to draw attention to potential
hazards or problems («watchdog barking») and also during the pursuit of prey, directing the hunter towards the
kill.
The Standoff mode itself just in its raw form was pretty fun, but took a surprising turn for the entertaining when the level designers on the team batted it out of the park
by placing all of the environmental
hazards around the AIs, to make it so super thrilling to
kill them in slow motion.
It is very annoying when you are right near the goal and about to complete the level, when you're suddenly
killed by an enemy you didn't notice, or a specific
hazard that forces you to restart.
If you move quick enough as soon as the level loads you can avoid these
hazards (though you'll most likely hit an invisible block and be
killed by an enemy or fall off a cliff nonetheless), but why would you?
«Lente Missile Base» is a Warzone map that features a missile launch environmental
hazard, similar to the nuclear explosion from the Killzone 2 DLC map «Southern Hills» (any players caught in the underground exhaust vents will be
killed by the missile's engine blast).
Often times, passers -
by may be injured or
killed by falling debris, dangerous equipment left out in the open, holes or other road
hazards not clearly marked, and fires burning out of control.