Further Blood Arts are unlocked via
killing bigger enemies with that weapon and building up a gauge called Awakening.
Not exact matches
True or not, the
biggest perception problem of Islam is the belief that murder is acceptable in Islam as long as you're
killing the
enemies of Islam and you even get a straight ticket to heaven.
One
big problem I had with the sniper was it's manual aiming often had me missing when there were multiple
enemies on the screen and then getting
killed waiting to reload and re-aim.
Yes Little
Big Planet is purposefully not a carbon copy of Mario, but if you're explaining the game to someone, you might say «you can
kill enemies by bouncing on their head or where ever their weakpoint is» and they might say «Oh like in a Mario game» and you're just going to confuse them by saying «It's nothing like Mario it's more like The Giana Sisters»
The more
enemies you
kill without collecting the hearts, the
bigger they become and therefore the more power they bestow upon you.
In the normal form, Mario takes only 1 hit by the
enemy to be
killed off, and in his
bigger form, he is
killed with 2 hits (the first one reverts him to his normal form and the second one
kills him).
What I mean is, while in Dainsleif mode, any hit you land on your
enemies will restore some of your HP — with
kills giving an even
bigger boost.
The end result is a frantic game of carnage as players run around the
big maps and tanks roll across the landscape blowing seven kinds of hell out of everything Battle Points are something else that helps Homefront standout, and are earned by
killing enemies, capturing objectives and other activities.
It's not concerned with flanking the
enemy, it's concerned with being the
big frontline ship that is almost literally impossible to
kill without several people ganging up on it.
Kill enemies, grow your troops and see how
big you can get without losing!
You talk to NPC's in towns to get quests, walk / drive / fast travel to the quest location,
kill some dudes, find some loot, level up, then turn in the quest and pick up a harder one with tougher
enemies, better loot and
bigger experience rewards.
Every main story mission goes like this:
kill enemies, progress and restock,
kill more
enemies, progress and restock,
kill the
big bad of the mission, and the mission ends.
Don't wait, take part in the
big fight as a king,
kill all the legions of the
enemies and get incredible victory in this tremendous combat between light and darkness.
Along the wave you will be able to upgrade your robot in order to make him stronger and able to survive
bigger waves of robot
enemies bent of
killing you.
Personally, I wasn't a
big fan of this mode as I managed to get to wave 35 within 35 minutes yet around wave 20 I was hoping the
enemy would
kill me as I wanted to move on!
One of the
biggest complaints by competitive players against Call of Duty is the fact that, owing to the fast paced nature of the game and how quickly an
enemy can be
killed, success in encounters simply depends on who spots who first.
The gore - drenched sequel to one of the
biggest surprise indie hits,
Killing Floor 2 sees updated graphics, new maps and weapons, cosmetics and new characters take on a whole host of new
enemies and bosses.
The missions in the game are quite diverse and compliment the Far Cry 3 engine well from
killing deadly cassowaries, infiltrating
enemy bases to saving scientists from the
big bad... the game has it all.
You can stack
enemies on top of each other to make mountains of
enemies; you can also add wings to some
enemies to let them fly, float, or bounce, or you can make them extra
big by giving them a mushroom; you can put
enemies or powerups in pipes so that they respawn whenever they get
killed / disappear, put them in breakable blocks / coin boxes to give players a surprise, or combine certain objects and
enemies together for all new challenges.
The
biggest difference is that destroyed
enemies now yield points, and destroying multiple
enemies in succession will begin a combo counter, which in turn modifies the points granted in each
kill.
However, the
big way to rack up experience points is to keep the damage flow rolling and keep hitting
enemies to extend your combo count while also
killing them.
America is simply the
big bad wolf symbol that the radical leaders over there (and here) are using, portraying us as the common -
enemy western devils that need to be
killed off, to further inflame the passions of young impressionable Muslim men in order to encourage them to be always at the ready for suicide missions.