Sentences with phrase «killing lesser enemies»

Boss battles are slightly less satisfying, as most boil down to killing lesser enemies and spamming any spells you get at the boss.

Not exact matches

It's clear from the beginning that a lot of effort has gone into Nine Parchments» aesthetics, skill trees and overall progression, but this comes at a price to what you will spend most time in the game doing: killing wave after wave of enemies, with that becoming less and less fun each time.
It is the camera, however, that kills me — and is less effective at enabling me to kill the enemies.
Shmups can be hell, but this one is less so because killing enemies makes their bullets go away.
- players rack up points by eating humans, and destroying buildings in each five - minute match - roughly 250 Titans to play as from the main game - each of them have various stats, such as speed and stamina - the smaller Titans move quicker, while larger Titans have more stamina - there are two types of humans; citizens and nobles - nobles are shown on the map by a green distress signal, and are worth more points - Titans can smash buildings just by walking into them, but dashing causes buildings to fall faster - destroying buildings gives less points, but also fills up the Rage Gauge for the Rage Attack - player Titans can attack each other - by defeating another player, the defeated player loses half their points - a Levi counter will start counting down on the leading player after some time passes - when it reaches zero, the player with the icon will immediately be killed by Levi - by hitting other player Titans, the counter can be passed on to them instead - the Levi counter doesn't reset upon handing it to another player - special titans like Eren's Titan, the Female Titan, and Armored Titan will appear and attack players randomly - player Titans can be defeated by these special enemies in one hit - special enemy Titans and Levi will disappear after defeating one of the players - Rage Attacks slow down opponents, scramble their controls, give you super armor, and more - at the end of a match, the points are tallied up, and the person with the most points win - playable online and offline on Switch
His ability to kill multiple enemies in a single attack when using a two - handed weapon lets him decimate groups of lesser minions like they were nothing, plus he has red dice by default for melee attacks and the largest gem supply.
At two minutes the reinforcement timer is actually quite generous because of the small level designs, and thus after killing an enemy and stealing his costume levels become less about carefully timing your movements and more about dancing around cones of vision.
Like in soul's games, most enemies have patterns, which once you memorize, you will have much less difficulty killing.
Some enemies will have less armour on their legs or their arms, making for an easy kill, but poor loot!
Being able to revive yourself with Second Wind by killing an enemy before your downed timer expires is tough in single player, especially during boss battles that don't provide enough lesser foes.
It seemed to be taking the few things I liked most about Dead Island and making them better (random loot and tons of enemies to kill) while scuttling many of what I thought were its most damning downfalls — Dead Island was a game that was much less fun on your own.
Equipping a warrior gem within potency results in an improvement of 10 % increased damage with your current sword, 5 % increased damage with all attacks and 10 % increased follower damage, although adding a fifth gem to potency provides a 30 %, 15 % and 30 % increase in the respective statistics; a life gem equipped to vitality provides a 1 % increase to health stolen with this stolen, maximum health increased by 10 % and 10 % less damage to followers; and a wealth gem that increases the chances by 5 % that enemies killed with this weapon will drop currency, 5 % increase in XP earned and captains automatically gain 1 level when recruited.
Because you can't flank an enemy team on your own with a shotgun or sit perched behind cover with a sniper rifle for the entirety of the match, there is far less lone wolf activity and one - shot kills being traded back and forth.
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