You, as a budding hunter, head out into the wilderness to complete quests that involve capturing or
killing powerful monsters.
Not exact matches
As David Quammen explains in
Monster of God, we have turned the tables on the world's great predators and are rapidly
killing them off — despite, or ironically, because of — the
powerful role that large carnivores have played in the human imagination.
Powerful, intense and focusing, the music of
Monster Hunter Generations is just as good as the visuals and works in tandem with it to provide an unrivaled experience in
killing aggressive beasts.
Each weapon has a level of its own, so the more
monsters you
kill, the higher your level goes, and the higher your level goes, the more
powerful your weapons are.
Each weapon can be leveled up with experience points that sometimes appear when
killing monsters, each level making the weapon more
powerful or changing how it works.
The game has a core loop, where you
kill or capture
monsters you can beat, so you can get loot from them to upgrade your equipment and weapon, so you can move on to more
powerful monsters, and so on.
Of course, there's still many
monsters to
kill and kingdoms to save, as a mysterious villain keeps stealing control of
powerful beasts called Kingmakers and wreaking havoc on the realm.
In the process, Pankraz is
killed by
powerful monsters, the Golden Orb is destroyed, and the Hero and Harry are sold into slavery.