Most of the objectives revolve around killing bosses or
killing X amount of enemies.
You felt free to create whatever you wanted because you were never distracted by a narrative structure, or some NPC shouting about
killing X amount of monsters, or preparation for a major boss battle.
In the demo, the player was asked to perform a laundry list of standard RPG tasks, such as
killing x amount of y or delivering packages to other people.
Rather all you have to do is complete challenges, like
killing X amount of enemies, in order to increase damage or maybe bump up the magazine size.
It's full of zombies to kill and challenges to complete — things like «
kill X amount of zombies with weapon Z before the timer runs out» and so on.
The side quests vary radically between simple conversations between characters, to hunting for a missing animal or fulfilling specific conditions within a dungeon —
kill x amount of enemy y for example.
You unlock new levels based on how many stars you have obtained, stars which are awarded for completing various objectives on each mission, such as «gain X amount of juice within a certain time frame» or «
kill X amount of Y fruit with Z weapon.»
Then there are a few
kill X amount of people with X attack trophies as well — other than that, the rest is story based.
All of the quests are very similar in objectives, such as «
Kill X amount of a certain creature» or «Escort a certain Lily to a few places within an area» however, the outcome is the main difference.
You generally need to
kill x amount of enemies to clear the level but allowing an altar to stay up actually brings more enemies.
You must also try to complete the various objectives that are set such as building a certain amount of troops or
kill x amount of infantry.
The aforementioned goals for each level typically boil down to «
kill X amount of soldiers.»
This fact alone cancels out the «
kill X amount of enemies in a certain way» achievements as well.
Kill X amount of bad guys.
There are only three types of quests: collect X amount of a certain item,
kill X amount of small creatures, or take on one big, badass monster.
Not exact matches
Most dog food companies tell you to feed your dog 3
x the
amount you should (marketing ploy) and it will
kill your dog as well as give them diabetes and heart disease.
My first issue was that all of the missions were fetch quests and
kill quests as every time I completed a batch of them, I got more telling me to go here and
kill this person or go there and find
X amount of items.
Quests all contain something along the lines of
kill «
x»
amount of enemies or collect «y»
amount of items; it does get repetitive.
What we have here is your typical system of go to A,
kill, collect or click on
X amount of B, return and repeat.
Standard neutralization missions will send players hunting for «
X»
amount of a specific enemy to
kill, or to defeat all the enemies marked in a zone on the map.
As you go along your merry way laying waste to the aliens you'll be given various tasks I.E
Kill 40 enemies in
X amount of time, completing this objective while online will send it to other players who can tap there «Cheer» button helping you build a meter for a special attack, naturally you do this back on the left hand of the already cluttered HUD.
You will be asked to do things like defend a certain area for
X amount of rounds, eliminate all enemies on the map and take down walls of defense, but it always comes down to just
killing everything in your way.
And forget about this bird issue buisness, statistics show only one bird is
killed per 10 years of each wind turbine, so possibly 3 birds for a wind turbine's life span
x the minimal
amount of wind turbines we have (using reverse phycology so someone might build more turbines) more birds are
killed by domestic cats then wind turbines.