Sentences with phrase «kind of game studio»

We're building a new kind of game studio to focus on the world of tomorrow, where the physical intertwines with the digital.

Not exact matches

But for a huge media conglomerate like Disney, even that kind of success isn't enough, especially when Disney knew that a licensing model would mean higher margins and less risk than running an internally - funded effort that shoulders responsibility for marketing, distribution, toy production, physical inventory, and a 300 - person game development studio.
Game studios love this kind of thing.
Playdemic will stand alongside TT Games studios, Traveller's Tales and TT Fusion, creating new kinds of LEGO games designed and built for the latest generation of players on mobile.
Flip's Twisted World was also a game that looked somewhat interesting, but — and I'll be completely honest here — the concept of a platformer developed by a Western studio kind of turned me away from the game.
- a lot of focus was put on sound effects in order to immerse players in the world of Hyrule - the development team worked with Sound Racer, a studio specialized in sound effects - this studio also worked on Xenoblade Chronicles X - they recorded more than 10 000 different sounds for the game - the team used a school bag to simulate the sound of rubbing leather - for the sound of «normal» footsteps, they mixed various kinds of sands - for the sounds of equipment, they had to search for various materials and find ways to use them - they used an actual block of ice to recreate the sound of footsteps on ice - with the ice block, it always ended up melting, or getting cracks when the staff had to walk on it - Link's footsteps were made by a woman - depending on Link's actions and the equipment he's using / wearing, the recorded sounds were separated out individually - the volume is changed as needed to make a particular sound stand out - check out sound effect samples here
This isn't the kind of studio who makes games to review high.
«We are thrilled to be launching the studio in Montreal and contributing our city's great game - making talent to the kind of games that Bethesda Game Studios is known for» said Yves Lachagame - making talent to the kind of games that Bethesda Game Studios is known for» said Yves LachaGame Studios is known for» said Yves Lachance.
Additionally, modders can expand on a game's universe with «less polish and no canon», the kind of things studios are otherwise eager to nurture.
The game is the first offering that Shiver Games — a relatively new studio, as far as I've researched — has put out, and it's therefore a little hard to define what kind of genre they were shooting for.
Three years ago, an independent French game development studio called Midgar Studio, headlined by three ambitious game developers who call themselves «Fusty Game,» wanted to create a new kind of open world adventure title that combined the style and themes of Jet Set Radio, the movement of Mirror's Edge and the presentation of Sci - Fi movies such as the 5th Element, all wrapped up into a neat and colorful package that can be enjoyed either solo or online with friegame development studio called Midgar Studio, headlined by three ambitious game developers who call themselves «Fusty Game,» wanted to create a new kind of open world adventure title that combined the style and themes of Jet Set Radio, the movement of Mirror's Edge and the presentation of Sci - Fi movies such as the 5th Element, all wrapped up into a neat and colorful package that can be enjoyed either solo or online with friegame developers who call themselves «Fusty Game,» wanted to create a new kind of open world adventure title that combined the style and themes of Jet Set Radio, the movement of Mirror's Edge and the presentation of Sci - Fi movies such as the 5th Element, all wrapped up into a neat and colorful package that can be enjoyed either solo or online with frieGame,» wanted to create a new kind of open world adventure title that combined the style and themes of Jet Set Radio, the movement of Mirror's Edge and the presentation of Sci - Fi movies such as the 5th Element, all wrapped up into a neat and colorful package that can be enjoyed either solo or online with friends.
It's clear that Crystal Dynamics — and the game's porting studio, Nixxes — took great care in utilizing high end PCs to deliver the kind of visuals fans of the platform expect.
«We are thrilled to be launching the studio in Montreal and contributing our city's great game - making talent to the kind of games that Bethesda Game Studios is known for.&ragame - making talent to the kind of games that Bethesda Game Studios is known for.&raGame Studios is known for.»
«In order to help players immerse in Elyria, and to allow all - new play styles to emerge, we've added a number of communication - dependent mechanics to support the kind of in - game experiences we want to give players,» the studio said.
In a hit - based industry like games where there is little to no stability, having the right kind of structure can be vital to the survival of an indie studio.
We are continuing to research how procedurally generated content can be applied throughout the entire game design process to create new kind of games, and already have other games studios knocking on our door to learn from our best practices.
The problem with a lot of the old middle - sized studios is that they made games for the $ 60 space and their game didn't need to be that, the market just wasn't used to the idea of paying different amounts for different kinds of games.
IndieDev Conference is concentrating on learning from others - hearing about failures, key differences what make a small game studio successful and what kind of simple tools a small studio could use in order to survive and grow.
Emeric Thoa, founder and Creative Director of French indie studio The Game Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games - including his own game, SQUGame Bakers, (and former editorial conception manager on Far Cry 2) put up a pretty interesting analysis of how the Apple App Store generates income for developers, and how the financials seem to work out for different kinds of games - including his own game, SQUgame, SQUIDS.
This is about 250 km away from the famous Ubisoft Montreal studio, that created all kinds of obscure games like Prince of Persia: The Sands of Time, Splinter Cell & Assassin's Creed.
Most games are not GTA5 though, and most studios can't hope to earn that kind of money (and therefore publisher investment).
Watch a live video stream from our studios in Kirkland, where we'll spend some time talking about the Kickstarter experience and even more time about the kind of planetary annihilation we dream about as game designers and developers, as well as just fans.
This is the odd thing really, as Konami should have known that outsourcing these kind of HD remakes to a studio that's done a series of Wii games would end badly.
id Software wants to make the new Doom the kind of video game that keeps players interested for a long time and that means the studio has implemented a progression system for the player character that's designed to introduce more options as he gains experience and levels up while also making it easier to customize the avatar's appearance.
Offering up a world of quintessentially platform - game palm trees and sparking cannonfire, it seems the kind of experience connoisseurs of the studio's 90s output have been clamouring for.
Leaving the fundamentals intact, the team surgically blended gameplay and game mode elements to give players the kind of experience they expect from modern gameplay,» the studio explains.
The studio felt if they were to add some kind of multiplayer, it would have distracted them from making the game feel like we were playing as Batman.
I would have loved for the game to receive an English dub but due to time and money constraints, and the fact it is just a small indie studio, I can kind of see why we only got the option for a Japanese dub.
While there is serious competition in the video game industry for this kind of job, there are also more and more openings from video game studios looking for a killer script.
«It's great to see more indie studios capable of delivering AAA - level standard and we have worked hard to make Gear Up a different kind of indie game.
Chase Bethea, together with Fancy Fish Games studio are working on the production of < / reality >, a kind of tribute to the popular games of the visual novel genre.
Ken Levine, co-founder and creative director at the studio, wrote in a note that his passion «has turned to making a different kind of game than we've done before.»
The new studio will operate in Malmö, a city in southern Sweden, and will consist of a small team of experienced developers focused on bringing mobile gamers the kind of deep, challenging experiences the world has come to expect from Paradox.
Created by a small independent games studio, this game opts for that silly kind of fun that will have players shouting in excitement and frustration.
[In an «off beaten track» interview — the kind of thing we love to host on GSW — Japanese developer Imageepoch's (Arc Rise Fantasia, Luminous Arc) charismatic president Ryoei Mikage tells Game Developer EIC Brandon Sheffield about his studio's rapid growth and console plans — and hints at a possible «million [selling]» action RPG targeting the West.]
«I think what you're gonna see in Sea of Thieves as we go forward and start talking more about the game is how [the studio is] enabling that kind of player - generated emotional and memory - driven stories that can happen within a game to happen within Sea of Thieves,» he said.
To say the man is a «personality» developer is a huge understatement — he's one of the few with his name plastered on game boxes, he's the only one with a studio named after him, he is kind of a big deal.
While the publisher and developer hasn't offered any official details as to what kind of games these unannounced projects will be, fan speculation has turned rampant following a new job listing on the «Careers» page of the studio's website that indicates the potential for one of the new games to involve the use of vehicles.
At least those two examples had some excuse for their poor execution, however, seeing as they were among the first of their kind (in Mario's case, the first), it's understandable that studios would have trouble trying to translate the nature of a video game into the movie world.
Working on it for so long also allowed us to pursue another dream: to found our own independent studio making the kinds of games we love and answering to nobody but the fans.
On July 5th of 2015 an inconspicuous development studio released a small indie game as part of the PlayStation Plus free games lineup and nobody could have predicted, not Psyonix or Sony, the kind of impact that PS + partnership would have.
Yoshida - san mentioned that he believes that Morikawa - san's studio is normally hired by major companies creating big games, but he wondered if there will be a time in which indie games will be able to use this kind of AI systems.
In my studio at that time I devised a kind of game or distraction for myself: I recalled that Josef Albers would ask his students to take two black shapes of paper and then find the right place for each of them in a rectangle.
Leidy Churchman: «The Meal of the Lion» Murray Guy 453 W. 17th St., through June 6 On a handful of occasions over 20 years of teaching, I've walked into a student's studio and had to catch my breath at the kind of raw, sheer talent I felt, at the same time thinking that since there's almost nothing I could say to this artist to improve his or her game, I fell almost instantly into listening as carefully as I could, learning things I never knew I needed to know until I was told them.
The firm has successfully represented studios, networks, financiers, video and social online game developers, production companies, producers, distributors, publishers, talent, talent agencies, gaming companies, sports leagues and teams, and other entertainment and media clients in virtually every kind of commercial and intellectual property dispute.
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