Sentences with phrase «kind of gameplay features»

Not exact matches

Ghostbusters: The Video Game, despite some gameplay issues, features a good variety of situations with a lot of strategy linked to different kinds of weapons and enemies that requires a special attack to be beaten.
Different playable classes, varied level objectives, diverse weapons, and a plethora of other gameplay options could have helped alleviate some of the repetition but unfortunately, none of that kind of content is featured here.
Renegade Round - Up is a simple kind of gameplay that I'm surprised hasn't been seen in MMO battlegrounds.The return of players being able to hold two items at once, combined with the feather and Boo items makes me feel like Nintendo not only learned to not rush their battlemode feature, but to build on it.
David Eckelberry from Lionhead showed off some gameplay featuring four characters who were kind of annoying.
FEATURES: ▸ Turn - based passionate battles with innovative interactions and extremely deep strategic gameplay ▸ Activate many unique and varied heroes to master all kinds of powerful skills and abilities ▸ Hexagon tactical gaming board allows creation of endless possibilities ▸ Customize your team with tons of skill combinations ▸ Explore different game modes and find the best way to layout teamwork ▸ Encounter different challenges of opponents from all over the world in real - time ▸ Fast - pace game on mobile device allows you to conquer whenever and wherever ▸ Share your ideas and experiences with other players for more EXPECTABLE CONSTANT UPDATES — New heroes — Exciting events — Regular updates and adjustments based on your feedback and suggestions Have any questions, issues or advice for TBT from Nebulium Games?
Again, this kind of game feature coupled with the now immense parts list meant that Silent Line possessed unparalleled gameplay longevity.
And unlike similar tools currently available on the market, Gunscape aims to empower its authors to enjoy the process of abstract level design by imposing the same kind of refreshing constraints that the still - enduring user map communities of the earliest FPS games such as Doom ™ enjoyed; rather than building a game, players build a level within a game that features robust action gameplay and a vast array of weapons, enemies and level components specifically designed to complement one another.
While Apple is quick to brag about the processing power of the iPhone 4 and iPad 2, the resulting games still feature the same kinds of finger - swiping gameplay gimmicks that we saw three years ago, as well as virtual * on - screen buttons and D - pads, which are awful.
Activision and Bungie featured 12 minutes of gameplay at E3 last month and it kind of disappeared.
It's the first of its kind to integrate across multiple gameplay features of a video game, connecting you to the massive, exciting world of Destiny 2 in real life.
# Game Features: — 83 stages, 6 chapters, 5 types of gameplays, 1 unlimited stage; — 42 kinds of enemies, birds and beasts, giants, the Lich, etc; — 15 kinds of soldiers, 3 kinds of god warriors; — 45 kinds of skills; — 11 kinds of auxiliary functions (4 kinds of defensive buildings, 4 kinds of supporting items, 3 kinds of passive skill); — 20 achievements, 5 kinds of assessment star pursuit.
Mojang kind of threw us to the side because they told us to use cosmetics instead of gameplay features but gave us basically no way to create cosmetics.
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