Sentences with phrase «kind of horror from»

WHY: It's no secret that Guillermo del Toro has a slightly deranged imagination, but there's a beauty to his madness that flows through all of his movies, none more so than «Crimson Peak,» which delivers a different kind of horror from the typical haunted house story.
Though the movie's supernatural elements aren't as prominent as the marketing campaign would lead you to believe, «Crimson Peak» is a sumptuously designed genre flick that delivers a different kind of horror from the typical ghosts - and - ghouls haunted house story.
The premise of the film is simple and its horror simple and virtually devoid of jump scares (another great plus) but Mitchell pulls all kinds of horror from it that it's impossible for this film not to scare the most hardened of moviegoers.

Not exact matches

The questions might be easier to answer had not Amis also framed the book as a kind of challenge to his old friend Christopher Hitchens, whom he sees as exemplary of a class of intellectuals who forever pointed us to the horrors of the Nazis while demurely turning aside from the still greater horrors of Stalinism.
And a note about cost: I am mindful of the price of blanched almond flour, which is why I order it from nuts.com, and I skip the organic kind (the horror!)
However, from the tone of your article, it could sound to a gentile that such a horror story wouldn't bother you - THINK BEFORE YOU WRITE!!!! As I said, I liked this website, but if this is the kind of improper material that is being posted, then I see no reason to continue viewing it.
Opening long - awaited congressional hearings, a top Republican said an investigation of Planned Parenthood was intended to protect taxpayers from the kind of «horrors» suggested by secretly recorded videos of group officials discussing the sale of tissue from aborted fetuses.
I love all kinds of games from Rpg to showers and survival horror.
Ok movie that follows the same path as Wrong turn, Timber Falls and hill have eyes.For a movie of this kind there is hardly any gore, but then the movie work well without it given us the standed volience you would expected from this type of movie.Well if you like your horror gorey and volient then forget this but if not give it a try, was «nt a waste of 80 mins.
It stays far away from mainstream tradition of horror and instead goes for the kind of body horror that was obviously inspired by Brandon Cronenberg's father, David Cronenberg.
The creators of Silent Hill certainly liked the ideas behind Resident Evil, but Konami's KCET team went for a different kind of scare, for a different take on the horror - adventure concept, and it too found something, or rather, created something that has its own look, feel, and essence, separating it from the pack.
The accompanying DD 5.1 remix, sourced from a four - channel master (the first of its kind for the horror genre, I read somewhere, though I'm having trouble confirming it), makes decent use of the split - surrounds, although most of the information is still relegated to the front channels.
«The Grudge» suffers from a lack of character development and several minor gaffes in its own internal logic, as well as the kind of often nonsensical horror - movie plot calculation that leaves shamelessly obvious openings for endless sequels.
He was a lover of art, a doting father, and a man that seemed content with his typecasting in the Horror genre, despite being a loveable, kind, and giving soul in real life (a far cry from some of the wicked men he portrayed on screen).
You could describe Take Shelter (Sony), the second feature from the talented Jeff Nichols, as an apocalyptic thriller, but this is a different kind of horror.
These kinds of clever scare tactics have been done before, but in PS VR, they can induce the kind of adrenaline spike you simply wouldn't get from horror games that don't completely envelop your face.
Blumhouse Productions has reached the «Tales From The Crypt: Demon Knight» phase of its evolution, slapping its name onto the kind of low - budget horror fare that made the horror studio its initial millions.
In 1996 horror made a comeback, the kind of unlikely rise from the dead Michael Myers does at the end of every Halloween film (all great horror villains are zombies of a kind).
«Hereditary» is a deeply unsettling film, the kind of horror movie that pulls from relatable human emotions like grief and resentment to ultimately become an absolute nightmare.
Co-starring Sean Bridgers and Tom McCamus, aside from the intimate and soul - baring strengths of its two leads, the movie's sharpest insights are the disconcerting notions of the horrors of the world we make for our children and how a kind of Stockholm syndrome pang can form — sometimes we crave the comforts of trauma because they are at least familiar.
You kind of get the movie's horror designation from this painful final act,
We reported on a terrific new horror film earlier this summer called Some Kind of Hate from director Adam Egypt Mortimer that debuted at the Stanley Film Festival.
The film wavers between horror and black comedy with relative fluency; the kind of fluidity that can only be created from a self - assured filmmaker.
Directed by Paul McGuigan (of «Lucky Number Slevin,» which should have tipped me off a little) from a screen story and script by Max Landis (of whom it can be said, at the very least, that horror appreciation runs in his family, what with his father having made «An American Werewolf In London»), «Victor Frankenstein» is, despite bravura performances from committed young leads Daniel Radcliffe and James McAvoy, all kinds of obnoxious and pointless.
Telling of the burgeoning affection between the Devon teenager Albert (played by former Royal Shakespeare Company ensemble member Jeremy Irvine) and the horse, Joey, who leads the young man hurtling into the horrors of World War One, the script trades heavily on the kind of «I knew when I first saw you» stuff that one might expect from a meet - cute saga like One Day - except that such language is here applied to a strapping lad who would appear to have no actual friends and the half - thoroughbred that his drunken father (a sad - eyed Peter Mullan) buys at auction.
Decades ago, someone opened a tomb in Eastern Europe, and from that tomb crawled an ancient horror, who in turn woke others of its kind.
Something kind of scary, like this one from American Horror Story.
Arkham Horror is the kind of game that is horrifying in both the right way, through its powerful theme that mixes elements of horror and light comedy that can stem from the mayhem, and the wrong way via it's legion of cards, tokens and frequently confusing rulebook that aims to teach a complex and sometimes unintuitive set of rules, all of which manage to successfully hide that thematic strength for quite a Horror is the kind of game that is horrifying in both the right way, through its powerful theme that mixes elements of horror and light comedy that can stem from the mayhem, and the wrong way via it's legion of cards, tokens and frequently confusing rulebook that aims to teach a complex and sometimes unintuitive set of rules, all of which manage to successfully hide that thematic strength for quite a horror and light comedy that can stem from the mayhem, and the wrong way via it's legion of cards, tokens and frequently confusing rulebook that aims to teach a complex and sometimes unintuitive set of rules, all of which manage to successfully hide that thematic strength for quite a while.
The third - person shooter that we're sure is missing an apostrophe is of the horror kind from developer ValuSoft.
From ghosts appearing out of rippling water to the feel of droplets running down your body, water's played an important element in all kinds of horror scenes, but it's always been difficult to depict in video - game graphics.
The creators of Silent Hill certainly liked the ideas behind Resident Evil, but Konami's KCET team went for a different kind of scare, for a different take on the horror - adventure concept, and it too found something, or rather, created something that has its own look, feel, and essence, separating it from the pack.
Crucially, I would never claim that Silent Hill 2 was the epitome of the survival horror genre — it quite obviously went in a radically different direction from the mechanics that support this kind of play.
We looked at the musical journey of the game as kind of a «history of horror film», from orchestral, through the 1980s synth scores, and on to a more processed, artificial modern sound.
We want to bring the kind of scares that gamers expect from modern horror titles back into an environment where the player still takes an active role in combating the creatures they face, instead of simply running or hiding.
I am sure you guys took a-lot of inspiration from all kinds of survival - horror games.
The trailer showed a dark, horror - inspired setting and the same kind of weapons you'd expect from a Dark Souls - inspired title.
Obviously, Wolfenstein doesn't need a spiritual successor now the revamped series is going from strength to strength, but Nazi Zombies has that old - school iD / Raven feel, bringing to the horde mode the kind of no - nonsense blasting and creepy Nazi science - meets - superstition horror that the old Wolfenstein games used to have.
Chapter 1: Things Must be Pulverized: Abstract Expressionism Charts the move from figurative to abstract painting as the dominant style of painting (1940s & 50s) Key artists discussed: Willem de Kooning, Barnett Newman Jackson Pollock, Mark Rothko Chapter 2: Wounded Painting: Informel in Europe and Beyond Meanwhile in Europe: abstract painters immediate responses to the horrors of World War II (1940s & 50s) Key artists discussed: Jean Dubuffet, Lucio Fontana, Viennese Aktionism, Wols Chapter 3: Post-War Figurative Painting Surveys those artists who defiantly continued to make figurative work as Abstraction was rising to dominance - including Social Realists (1940s & 50s) Key artists discussed: Francis Bacon, Lucien Freud, Alice Neel, Pablo Picasso Chapter 4: Against Gesture - Geometric Abstraction The development of a rational, universal language of art - the opposite of the highly emotional Informel or Abstract Expressionism (1950s and early 1960s) Key artists discussed: Lygia Clark, Ellsworth Kelly, Bridget Riley, Yves Klein Chapter 5: Post-Painting Part 1: After Pollock In the aftermath of Pollock's death: the early days of Pop, Minimalism and Conceptual painting in the USA (1950s and early 1960s) Key artists discussed: Jasper Johns, Robert Rauschenberg, Frank Stella, Cy Twombly Chapter 5: Anti Tradition - Pop Painitng How painting survives against growth of mass visual culture: photography and television - if you can't beat them, join them (1960s and 70s) Key artists discussed: Alex Katz, Roy Lichtenstein, Gerhard Richter, Andy Warhol Chapter 6: A transcendental high art: Neo Expressionism and its Discontents The continuation of figuration and expressionism in the 1970s and 80s, including many artists who have only been appreciated in later years (1970s & 80s) Key artists discussed: Georg Baselitz, Jean - Michel Basquiat, Anselm Kiefer, Julian Schnabel, Chapter 7: Post-Painting Part II: After Pop A new era in which figurative and abstract exist side by side rather than polar opposites plus painting expands beyond the canvas (late 1980s to 2000s) Key artists discussed: Tomma Abts, Mark Grotjahn, Chris Ofili, Christopher Wool Chapter 8: New Figures, Pop Romantics Post-cold war, artists use paint to create a new kind of «pop art» - primarily figurative - tackling cultural, social and political issues (1990s to now) Key artists discussed: John Currin, Peter Doig, Marlene Dumas, Neo Rauch, Luc Tuymans
A fifth is that we human beings rather like scary stories, catastrophe films and horror stuff; we may not believe it, but we get some kind of kick from it.
Halloween has become a kind of adult holiday (which was not at all true a few generations ago), and with adults and teens dressing up as figures from horror movies and going to extremes to scare other adults (a harder task than scaring a little kid), we need to make sure there is a firm line against violent / bloody / gory and generally horrific images.
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