Sentences with phrase «kind of platform game»

The most popular kind of platform game that is interesting for many people is Super Mario Bros..
There are additional friendly characters that introduce some new mechanics in short spurts and each stage has a number of collectibles to find, but Shu still feels focused on presenting a simple and pure kind of platforming game.

Not exact matches

The preparation could be throwing all kinds of platforms, which are the best games on their desktop computer will have ann idea on the Genesis.
I play every kind of game you can think of on almost any platform.
Online dating may have started as a young person's game, but it's rapidly become a platform for singles of all kinds to make connections.
This is the kind of sticky situation which has handicapped the Wii U since its launch: even with major releases, there is simply not enough games on the platform (and not frequently enough).
And they're responding in kind by spawning some truly amazing and slick - looking game ideas for all sorts of platforms, many of which recently enthralled us while wandering the floor at PAX.
I never played Munch's Oddysee as it was released as a launch title on the original Xbox, which was a platform I got in on kind of late, missing most of the early games...
There weren't many games available on XBLA when the Xbox 360 launched and, at the time, no one was really sure what kind of potential the platform might have — especially given the unwieldy and unpopular nature of XBLA on the original Xbox.
A niche game on a niche platform where the audience for that kind of game is pretty small... the writing was on the wall, unfortunately;
You can't decide what people like, or even if the game is gonna be any good, I think it probably will though, the best thing about other platforms is variety, the Wii U doesn't have that, if Bayonetta 2 doesn't sell, I wouldn't be surprised, as the first Bayonetta wasn't really appealing to most people and did pretty poorly, Nintendo need to bankroll all kinds of different genres, though this is exclusive, don't expect it to do better than most 3rd party multiplatform games.
-RRB- Even so, there are games that remain mostly the same across both kinds of platforms.
LMS, short for Learning Management System, kind of gives the game away: TalentLMS is a learning platform.
Indeed, in order to analyse this kind of data, first you will have to export your serious game into the right format for your Learning Management System platform.
As one of the world's largest platforms of its kind, Wattpad has truly changed the game in terms of connecting readers to writers.
If you want to accuse Apple of being a «censor,» your only path to that is proclaiming the iPad's lack of support for Flash games as being some kind of anti-Constitutional move to limit the freedom of those poor unfortunate souls who chose Adobe Flash as their creative platform.
For now, there aren't that many apps available for the Xoom and the Android 3.0 OS — we'll have to wait until the community develops apps and games for the new platform, but the time spent like this will sure feel kind of hollow.
«Sega would be extremely arrogant to have a title that didn't do as well as we thought on a platform and then say, «Those kind of games don't sell on that platform.»»
I would love to see some kind of analysis of the true cost of gaming on each platform, as I honestly have a great library of games on PC that are super bargin prices.
Indie teams prefer Sony's platform because they aren't being charged an arm and a leg everytime they wish to patch their games, and Sony is proving a force to be reckoned with in ensuring those kind of relationships grow to be mutually beneficial.
I think maybe some people may have thought too we already built it in the game, and had taken it out like a greedy publisher or something like that... even though that wasn't the case, we had a lot people that worked really hard behind the scenes over the last month, and thankfully we had the support of pretty much everyone at SEGA, which was awesome, and everyone worked really hard, and it's kind of like trying to hit a moving target when you've already said, «here's the plan, let's go», but as of yesterday (January 24), the Super Sonic DLC is free for all platforms.
Marketing VP Pete Hines explained the Bethesda philosophy: «Our motto has always been: We want to make our games available to the widest audience possible on whatever platforms that will support the game, so to whatever extent new consoles fit with the kind of games we are making and support them technologically, we would certainly do that.»
As Legend of Kay's timeless style and genre haven't lost their appeal - and THQ Nordic wants to continue its strategy of making the game available to players of all kinds of platforms - it will be coming to Nintendo's latest console, Nintendo Switch on May 29th.
This is the kind of game you where an expected ten minute session can turn into a seven - hour marathon well into the early hours of the morning when the game arrives this October on Xbox Live Arcade and November on WiiWare, Steam, and on various Apple platforms.
The bulk of the questions were supplied by blog readers themselves, and they touch on a wide range of topics, including whether the game will feature new environments, new vehicles, and new platforming moves; if we can expect DLC; and what kind of experience we can expect from the newly announced co-op mode.
Look at things from a platform agnostic kind of way, it creates this wonderful world I live in where the platform Game A comes out on matters very little.
Considering this, it's kind of weird then to see how the recent THQ / Obsidian / UbiSoft games are being distributed for everything but Nintendo platforms...
Our goal is to make all kinds of games without limiting ourselves to a specific genre or platform.
Golf Story was one of my favorite games from last year on any platform, so I think if the Switch can continue to appeal to indie developers who are making fun, unique games (the kind that your website covers with an admirable frequency, actually), combined with its second - tier exclusives like Kirby and Yoshi, the Switch should be fine.
Evoking all kinds of strong emotions, the game's vibrant looks, great platforming gameplay and endearing characters shone through and proved the sheer value of indie titles, if there ever was any doubt about them.
«We try to offer various kinds of software for a video game platform, and the games are improving steadily each year, but these improvements are becoming less noticeable,»
This game is a first of its kind to the platform in that respect that it is the first runner created by Unity and along with great graphics the games...
It's clear that Crystal Dynamics — and the game's porting studio, Nixxes — took great care in utilizing high end PCs to deliver the kind of visuals fans of the platform expect.
Both platforms are great for this kind of game, so I think I'll wait for more details in order to choose version.
Leading the first - party charge for 2018 are Kirby Star Allies and an unnamed Yoshi title, both of which look to offer charming 2D platforming in the kinds of gorgeous, colorful worlds you'd expect from a Nintendo game.
and theres a bit of a disconnect when the only way to figure out a true pacifist on one playthrough is treating the entire thing as a puzzle - solving platform, but the game writing kind of half - guilts you into needing to be invested in characters that you know very little about, instead of just seeing them as obstacles to overcome.
This can be a common games platform (even in the 80's, games magazines succeeded primarily by being about one kind of microcomputer), or shared aesthetic values for play, or just shared values for talking about the practices of play.
Though the first of its kind, almost every installment in the series expanded the complexity of this title, and it will always be remembered as a pinnacle of platforming games.
Why not turn this kind of play into your child's favorite platform game?
- nothing has been decided yet - the development team is testing out what kind of specs the Switch can provide - they tested the Luminous Engine (the engine powering the game) on Switch - the team figured out that at this point in time the team can't «bring out the most of the engine» on the Switch - for the time being they stopped there, but they're still looking into the Switch to see what they can do on it - the team did not do any specific optimization to the Luminous Engine for Switch - all they did was load it in to see how it would perform - they also made tests on Unity and Unreal Engine 4, and they noticed that those ran well on Switch - the team is at a point in which they understand the technical specifications of the Switch - they will continue to look into what they can do for the platform - if they're going to release something for Switch, they want to make sure that they'll capitalize on the platform's characteristics
They have a few of the bigger ones, but the JRPG genre mostly exists on Nintendo and Sony platforms... and people that want those kinds of games aren't going to be satisfied with a few of the bigger franchises.
Yet, when producing a game for all major platforms (PS2 included) the kind of focus that goes into a dedicated title is obviously something that has to be forgone, especially if it has to tie in with the release of a movie.
There's a new Sonic the Hedgehog game coming, and this one is the kind of 2D Sonic platforming game that made the Hedgehog with Attitude popular in the... [Read full story]
Shinobi Legions was likewise a tremendously solid platforming game; in a way one of the last of its kind as games turned to the Grand 3D and FPS Experiments.
Now these kinds of sales for a $ 3 game on XBox Live Indie Games are really good, but that just illustrates the problem — XBLIG is quickly proving itself to be a less than ideal platform for our kind of games.
The only way it could have been better is if it had been completely remade from scratch, and I suspect neither the game nor the platform could justify that kind of investment of resources.
Seeing as the game can literally make any kind of level, it does eventually spit out a couple of cool ones that test platforming skills instead of patience.
It sounds ridiculous at first glance, but across four main games (and a handheld spin - off on PS Vita), the Uncharted series has helped marry platforming, cover - based gunplay, action set pieces and the kind of production values once only resigned to films and HBO TV shows.
He's kind of helping usher in many of these games and younger developers onto a Nintendo platform.
Orenji games is formed by an expert team trained to develop games and apps for any kind of platform.
a b c d e f g h i j k l m n o p q r s t u v w x y z