Sentences with phrase «kind of rhythm game»

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I seem to remember some article somewhere where the Rocksteady guys said AA was originally envisioned as some kind of rhythm game which eventually grew into what we know and love today; but with that in mind, when you think about it the combat system does have that rather distinct QTE - ish / spectacle thing going on.
This is the kind of rhythm game we rarely see released anymore, and one I think is completely worth having in any PS2 library.

Not exact matches

You end up getting into a bit of a rhythm with these sorts of games which is normally fine but I found that occasionally the game wouldn't respond to my selection, it would kind of pause before finally acknowledging my mouse click and allowing the move.
Rock Band's been focused on rock music, Dance Central has the luxury of focusing on all kinds of other music, but in terms of rhythm - action - type games focused on electronica, that's something we'd love to come back to at the right moment in time.
$ 50 is kind of a lot to throw down on a rhythm game, I'm afraid.
It's adds the same kind of tactical element to the game that's ever - present in your typical RPG, reinforcing Metronomicon: Slay the Dance Floor's status as a «role playing rhythm game».
Sony's more esoteric puzzle and rhythm - based games are a bit of an acquired taste, with the pervading cheeriness and garish graphics serving as a turn off for some, but if you dig on these kind of games then LocoRoco 2 offers up a nice evolution upon the formula of the first title.
Summary: Sony's more esoteric puzzle and rhythm - based games are a bit of an acquired taste, with the pervading cheeriness and garish graphics serving as a turn off for some, but if you dig on these kind of games then LocoRoco 2 offers up a nice evolution upon the formula of the first title.
So other than being a rhythm game, just what kind of a game is Dark Witch Music Episode: Rudymical?
Guide for Beat Racer Rhythm game is one of a kind game that very rarely released.
Rhythm games usually come in two variants - the kind that involve tapping a screen or clicking a button to the beat of a song, or the ones in arcades that cost a lot of cash and expect you to be able to move your feet at lightning speeds.
This is important for rhythm games and is reminiscent of the sensors on some guitar controllers that needed to be pointed at a TV to perform a similar kind of sync.
A brawler and rhythm games DOES seem like an odd fit, but like you mentioned Patapon kind of pulled it off.
Tetris, probably the greatest puzzle game ever made, and Super Hexagon, which kind of balances between being a puzzler and a rhythm - twitch game.
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