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I seem to remember some article somewhere where the Rocksteady guys said AA was originally envisioned as
some kind of rhythm game which eventually grew into what we know and love today; but with that in mind, when you think about it the combat system does have that rather distinct QTE - ish / spectacle thing going on.
This is
the kind of rhythm game we rarely see released anymore, and one I think is completely worth having in any PS2 library.
Not exact matches
You end up getting into a bit
of a
rhythm with these sorts
of games which is normally fine but I found that occasionally the
game wouldn't respond to my selection, it would
kind of pause before finally acknowledging my mouse click and allowing the move.
Rock Band's been focused on rock music, Dance Central has the luxury
of focusing on all
kinds of other music, but in terms
of rhythm - action - type
games focused on electronica, that's something we'd love to come back to at the right moment in time.
$ 50 is
kind of a lot to throw down on a
rhythm game, I'm afraid.
It's adds the same
kind of tactical element to the
game that's ever - present in your typical RPG, reinforcing Metronomicon: Slay the Dance Floor's status as a «role playing
rhythm game».
Sony's more esoteric puzzle and
rhythm - based
games are a bit
of an acquired taste, with the pervading cheeriness and garish graphics serving as a turn off for some, but if you dig on these
kind of games then LocoRoco 2 offers up a nice evolution upon the formula
of the first title.
Summary: Sony's more esoteric puzzle and
rhythm - based
games are a bit
of an acquired taste, with the pervading cheeriness and garish graphics serving as a turn off for some, but if you dig on these
kind of games then LocoRoco 2 offers up a nice evolution upon the formula
of the first title.
So other than being a
rhythm game, just what
kind of a
game is Dark Witch Music Episode: Rudymical?
Guide for Beat Racer
Rhythm game is one
of a
kind game that very rarely released.
Rhythm games usually come in two variants - the
kind that involve tapping a screen or clicking a button to the beat
of a song, or the ones in arcades that cost a lot
of cash and expect you to be able to move your feet at lightning speeds.
This is important for
rhythm games and is reminiscent
of the sensors on some guitar controllers that needed to be pointed at a TV to perform a similar
kind of sync.
A brawler and
rhythm games DOES seem like an odd fit, but like you mentioned Patapon
kind of pulled it off.
Tetris, probably the greatest puzzle
game ever made, and Super Hexagon, which
kind of balances between being a puzzler and a
rhythm - twitch
game.