So we first decide on what
kind of sounds fit that monster's look, and then we also consider what kind of cues we want the sounds to convey to the player — things like attacks and different movements that the monsters make.
Not exact matches
CHRISTINE STEWART FITZGERALD: So it
sounds like you're looking at it from the biological standpoint and I think incorporating what we talked about earlier, some
of those different cycles on looking at their individual needs and you can
kind of customize that because I think you know,
kind of what Jen said earlier is that there's a lot
of different books out there that will talk about the new onesies
of each
of these but as a parent, I think you just have to find what works for you and their biology is going to be different and their temperaments are different and it's not a one size
fits all approach.
The pair I have on
fit kind of like jeggings, which I think can
sound kind of scary, but I was very pleased with how they looked.
«Right away it was obvious that there was a lot
of opportunity to decorate the world
of Alan Wake with
sounds in this
kind of tradition, so I got to work collecting and creating
sounds that seemed to
fit that idea, while keeping in mind the specific needs
of Alan Wake's level designs and story.
If I
sound like your
kind of doggie, then we might be the perfect
fit.
You'll find electronic
sounds, real - life animal
sounds and various
kinds of material, from synthetic to organic — all edited and processed until we achieved enough variations and a tone that
fit the machine.
It
sounded kind of neat, but it didn't
fit the feel
of an 8 - bit console game.
Bose
Sound True Ultra: Bose in - ears have a different
kind of fit.