-- Advanced tower types — different
kinds of enemies require different defense strategies.
Not exact matches
This is a radically different
kind of war against a radically different
kind of enemy, and it
requires different rules and different weapons.
Ghostbusters: The Video Game, despite some gameplay issues, features a good variety
of situations with a lot
of strategy linked to different
kinds of weapons and
enemies that
requires a special attack to be beaten.
Both
of these
require a special
kind of energy to use which can be gained in a few different ways, but the primary method during combat is to perform unbroken chains
of moves and block attacks, thus causing
enemies to drop special orbs that you suck up.
T: FOC revolves around players navigating a number
of stages or chapters as either the Autobots or Decepticons, and are
required to complete a number
of mission objectives, mostly
of the «get from point A to B» or «defend X area»
kind, all the while destroying
enemy transformers that stand in your way.
Most
enemies go down in a few hits so they never really pose a problem and bosses simply
require to find their attack pattern and dodge + perform the same
kind of action a few times over.
I was hoping they were going to introduce some different
kind of trap styles or
enemies that would
require you to use your shield and sword.