We already know what
Kinetic weapons are, Assault Rifles, Pulse Rifles, Hand Cannons, and Scout Rifles.
On top of the new guns we now have different types of slots, one for
Kinetic weapons, one for Energy weapons, and Power weapons.
Kinetic weapons (mass drivers, artillery, autocannons) are excellent at destroying shields and can roll for higher damage than other weapon types, but are the most inaccurate of the three types.
That's not all; you'll also receive a quest item in
your Kinetic weapons slot, which asks you to talk to the Cryptach - so go and do that in the Tower.
Firearms and melee weapons are once again organised into three different slots, with in a slightly amended way, now billed as
Kinetic weapons, Energy weapons and Power weapons, with one of each equipped at any time.
Your first weapon slot are
kinetic weapons that obviously deal no void, arc or solar damage but your second slot, now called energy weapons do.
This makes for a far more customizable experience in which players can cater their favorite loadouts to their needs, whether they prefer a fast shooting sidearm as
their kinetic weapon or a heavy burst pulse rifle for their arc damage.
Not exact matches
Able to charge inorganic objects with
kinetic energy, he began using playing cards as an explosive
weapon against opponents.
«Following the 1994 Shoemaker - Levy 9 comet impacts with Jupiter, Edward Teller proposed to a collective of U.S. and Russian ex-Cold War
weapons designers in a 1995 planetary defense workshop meeting at Lawrence Livermore National Laboratory (LLNL), that they collaborate to design a 1 gigaton nuclear explosive device, which would be equivalent to the
kinetic energy of a 1 km diameter asteroid.
There are also numerous
weapon types with damage that falls within one of three distinct categories
Kinetic Energy, Chemical Energy or Thermal Energy which further break down into physical damage, long distance damage, and energy damage respectively.
All empires now start with all
kinetic, missile, and laser
weapons, allowing a greater freedom right off the bat when designing ships (and making a whole lot more sense for an interstellar - faring race).
Jane Frey is an assault ops specialist with her primary
weapon of choice being a shotgun and a revolver as a secondary
weapon, while her special abilities include Leash which holds enemies within a gravitational anomaly; Void knocks down enemies in the path of a powerful bolt of energy; Choose of Slain allows Jane to pull an enemy closer as other enemies are pushed away; and Equinox forms a
kinetic shield around Jane that protects her from incoming damage by reflecting incoming projectiles.
Destiny's 40 + story missions and near 20 Strikes - while already a deeply satisfying blend of dynamic, high - flying strategy and
kinetic, on - the - fly improvisation on first play - are immensely replayable thanks to the game's uncanny ability to completely remix and refresh with each and every new
weapon, ability and character class used.
Sniper rifles and Shotguns are not classified as Energy or
Kinetic, they are Power
weapons, meaning that you will get a much smaller amount of ammo for these
weapons than you would expect.
In that, all
weapons and parts fall into three categories of damage;
kinetic, chemical and thermal energy.
Weapon loadouts for your character have been simplified to allow one
kinetic, energy, and power
weapon combination of your choosing.
If your issues with the
weapon system run deeper than balancing tweaks, Bungie is still assessing whether or not they will mess with the
Kinetic / Energy / Power system, so any changes to that system won't arrive until Fall, if at all.
The rest of the Perks are; Projection Fuse, which increases Range, Harbinger's Pulse, which immediately reloads your equipped
Kinetic and Energy
weapons on multi-kills, and Polymer Grip, which increases handling.
Destiny 2's
weapon systems have also been reworked, with primary, secondary and heavy
weapons replaced by a new system: where primaries take up two slots, one has elemental damage, and stronger
weapons are all lumped into a third category (named
kinetic, energy and power).
Weapons are now split between ammo types, with the primary slot occupied by
kinetic or standard bullets, the secondary set for energy
weapons, and the special slot for those
weapons of the heavy variety.
The
weapon pool will be expanded to include a
Kinetic version of the Prosecutor auto rifle alongside new a Scout Rifle, Sniper Rifle and Hand Canon.
Instead of Primary, Secondary, and Heavy
weapons we now have
Kinetic, Energy, and Power, and they make a lot more sense believe me.
Good energy
weapon if you are using MIDA Multi-Tool as your
kinetic as it grants speed bonus.
Thankfully, the more conventional
kinetic and energy
weapons feel well balanced across the board, giving you different archetypes to choose from for each
weapon type.
The
kinetic and energy slots are meant to be more interchangeable, allowing players to equip more
weapon types than the stricter primary and secondary slots from the first game.
One big change to Destiny 2 are the new
Kinetic, Energy, and Power
weapon types.
Instead of primary, sidearm and heavy
weapons as in original Destiny, Guardians will have
kinetic, energy and power
weapon slots.
, Guardians will have
kinetic, energy and power
weapon slots.
These will be replaced by a
weapons classes where you can equip one of each type; Energy, Power and
Kinetic.
So, if you're curios about what's new, I would say that there's a reasonable amount of content: there are three new maps for multiplayer (Cataclysm, Offering and Ritual), a new
weapon called the UAC EMG Pistol, new equipment in the form of a
Kinetic Mine and quite a few fresh ways to customize your characters such as new taunts, armors, patterns, etc..
Interestingly enough, the final
weapon in this list is a
Kinetic Sidearm called Peace by Consensus.
Destiny 2 sorts
weapons into three categories:
kinetic, energy and power.
That includes games like the colorful, hyper -
kinetic Slam City Oracles, the one - on - one struggle for a deadly
weapon Nothing Good Can Come Of This, and Star Versus, a new space - battle game that debuted on a homemade Nintendo cartridge before being ported over to an arcade cabinet.
«The fast and
kinetic gameplay of SOULCALIBUR is on full display in SOULCALIBUR VI,» said Mark Religioso, Brand Manager for BANDAI NAMCO Entertainment America Inc. «A stellar lineup of characters and
weapons, combined with a simple control layout means gamers of all skill levels can jump into the action and decimate the competition.»