Colbjorn plows into combat with heavy, club - like short swords,
knocking back enemies with melee attacks and lining them up for easy kills.
This monster uses its wings to fly around the map, charging at its opponents and using its massive wings to conjure up small tornadoes to
knock back its enemies.
The blast
knocks back enemy champions a very small distance.
Not exact matches
Of course Tingle wouldn't be Tingle if he wasn't slinging rupees, so he'll have a giant money
back in order to bludgeon
enemies and a huge balloon that can
knock everything away.
If you get too close,
enemies will readily lunge at you, but, there is a new melee counterattack move that can see you
knock them
back to then unload your plasma cannon into them — if your timing's good enough.
There's also a physics engine in place — each
enemy can be
knocked back,
knocked into hazards, or shoved off cliffs.
In Marvel Vs. Capcom 3, these had very simple inputs and could pop a
knocked - down
enemy back into the air, leaving them defenseless against a continued barrage of attacks.
- characters are drawn in the main screen in a super-deformed style - features a lot of fan - service - play as Eduard, an innkeeper of an inn who doesn't have a lot of customers - stumble into a cave while looking for crystals and meet a girl who has amnesia - this girl also has six sisters who unlock each other's memories as you come across them - your subordinate at the inn gets the idea to put all of the girls into maid uniforms - the girls transform into battle - appropriate clothing during the battle sequences - strategy / action - RPG hybrid - unlimited movement within a circle around the character's starting point - combo system - when attacking weaker
enemies, you
knock them
back in a fashion that takes out others and builds up a combo - extra turn awarded if you manage to take out 10 or more
enemies in one swing -
enemies do respawn their weak helpers at a hit point cost to them - right side of the screen shows a time bar so you know which friend or foe will attack nex - male character you play as is more of a support role in battle - he'll provide a lot of your stat buffs - events for each of the maidens that give them a chance to level up and unlock new abilities in each battle - possible 18 quests - each of the girls has their own quirks
Where the console versions of the Arkham universe allow for a more fluid combat system, in «Blackgate,» the series» group altercations are reduced to lining
enemies up to the left or right of Batman, and
knocking them
back or countering their attacks, until the room is clear.
RIP - Tire can be reactivated to detonate immediately,
knocking nearby
enemies back and dealing 450, 600, or 750 damage to
enemies depending on how close they are to the center of the blast (with the highest amount near the center).
Enemies cause a pushback stun that can easily
knock the player into a pitfall, causing many unwanted deaths, or they respawn after entering a new screen, meaning they'll come
back if you retreat into previous screens.
Activating a full Revenge meter will automatically
knock back any attacking
enemy and boost your attack power and speed.
It's incredibly easy to move from cover to cover while guards have their
backs turned (though you may get frustrated during the rare occasions in which guards will see you even when you should be hidden), and it's hard not to be impressed by Sam's animations as he
knocks out an unsuspecting
enemy or climbs a nearby ledge.
The style keeps you coming
back for more though; my 12 - month - old was laughing and following Shantae all over the screen as I was jumping on flying carpets and
knocking out
enemies, so that counts for something.
Back in the NES days, a «hard» game was one where you'd have cheap
enemies constantly
knocking you into holes.
Using the shovel to battle
enemies is fun, with combat being position - based; your foes can
knock you
back into hazardous obstacles or bottomless pits, making timing your attacks crucial to progress if you can't simply dodge them or need the additional treasure they drop upon defeat.
Interior objects including tables can be
knocked over vertically to take cover behind to reduce the chances of being shot by an
enemy, while peaking over the cover to fire
back.
Remember that Magnetic Orb only
knocks back the first
enemy Champion you run into.
Launch a fragile sculpture that
knocks enemies back and blocks
enemy attacks for 1.5 s.
By
knock back or teleportation and a host of other ways you can move the
enemy around to safeguard the buildings on the map, if you plan well enough you can even make the Vek attack each other.
If you make a mistake, not only will one
enemy knock you on your
back, but two nearby
enemies will tee off on you while you're trying to recover.
I have a gatling gun that automatically slows down any
enemies that get close, and if that fails, I've got a shockwave effect that can
knock them
back.
This sees the robot head towards
enemies, open up his arms wide and slam them together, setting off a huge explosion that
knocks enemies back.
Throw a shield that can bounce off up to 2 walls, dealing damage and
knocking back the first
enemy hit.
For those unfamiliar with the system (and who haven't played our own Penny Arcade RPGs which use a similar system), the core is that by hitting
enemies right before they make their next move, you interrupt them which
knocks them
back on the time bar, essentially stunning them briefly.
The shield will soak up hits, but if you press the shield button exactly when an
enemy strikes you can also
knock them
back with it.
After you've
knocked the
enemies back and stunned them with the Shockwave, use a secondary weapon to increase your firepower and finish the job.
Axe, Sword, and Spear - Heavy electrified melee weapons that stun
enemies rather than
knocking them
back.
There are more aggressive forms of powers as well, with an ability that allows you to summon a swarm of rats to devour
enemies, and a windblast that
knocks them
back.
Enemy bullets can be shot
back, or
knocked away with your gun, making Guns n» Stories a physically - active, skill - based game.
It just occurred to me that after killing enough
enemy crew members and any officers or powder kegs needed, I could jump
back onto my ship, use the lift to get up to my cross beams, then just run across the sail boards onto the
enemy side and take out the sniper that way, rather than have him
knock me off the platform when I try using the lift on the
enemy ship.
If the player comes in contact with an
enemy when shielded, the
enemy will be
knocked back as if attacked.
You can
knock the
enemy from the beast and ride it yourself, which gives you access to the beast's attacks until you are yourself
knocked from its
back by an
enemy.
Special moves are charged when you attack
enemies — While Link is fighting, Hylian Troops also fight — They don't mind if you accidentally hit them in the heat of battle — Impa is in the demo and she gives Link tips — Tutorials also have the classic «hey, listen» line when they pop up — Castle Keep has a power up bomb — This is a one use item with a huge blast radius — Link can also collect Rupees dropped by
enemies and glowing hearts to restore his life — E3 demo ends with a King Dodongo boss fight who appears at the North Square — King Dodongo breaths a cone of fire Link has to dodge — The trick to beating him is throwing bombs in his mouth when he inhales — Then Link can follow up with a combo ending with a fatal downward slash — Zelda uses a glowing rapier to fight — Has a combo where she darts left and right — Zelda has 3 orbs — You can charge these by pressing heavy attack and then use orbs as combo finishers like creating a golden triangle on the ground that damages all of the
enemies inside it — Zelda also has a combo ending with a barrage of arrows from a golden bow — Zelda's special move is a charged bow strike that
knocks enemies back — Lizardos was the first
enemy with a weak point and if you hit him on the head you'll
knock him down — Fill up your Focus Spirit meter with magic jars — When this is full you can press R to get a speed and attack burst — Your character will glow yellow and get a new combo too — Zelda can use three elemental magic spells as her Focus Spirit combo — Hyrule Warriors says «Zelda defeated Moblin» when you
knock out a general
However, shield loss has a secondary function: it can be used to
knock back and even damage
enemies.
He will have four abilities: the ability to punch through structures and
knock enemies back, harness energy from the Power stone to fire blasts, jump high over tall structures, and the ability to fly towards the ground to deal knockback damage.
Plus there are new biotics like shockwave which pulses across the ground and if it hits an
enemy not only will it deal shock damage it will also
knock them
back.
When that happens, Samus can use her arm cannon to
knock back that
enemy and stun them.
So in any realistic setting, most of these tiny
enemies shouldn't really do anything as far as
knock back is concerned.
If anything
knocks you down, you have to fight your way
back up, and all the
enemies respawn!
If you like crowd control, you will enjoy the War Mage's Blunderbuss since it allows you to
knock back multiple
enemies with its primary attack and blow
enemies apart with its secondary.
Early on you learn that depending on when you hit your
enemies it can
knock them
back and delay their attack, granted this is a simple change to the traditional battle system, but this simple change makes the game incredibly fresh and new.
It will also grant resistance to
knock backs by
enemies and alters the dodge to a quick dash move.