Sentences with phrase «knocking over an enemy»

This premise has you knocking over an enemy before you can deal any sort of damage to it.

Not exact matches

Napoleon was a terrible player who attacked with his knights; a world - class cheater, he supposedly used his horses to knock down enemy pieces instead of leaping over them.
I can't tell you how many times during a fight I tried to disappear over an enemy's head only to be unceremoniously knocked on my ass.
In order to progress through the game, Mario and his companions must defeat enemies by a number of different means: jump on them, knock them over with spinning shells, throw ice - or fireballs, or become invincible.
This slows the usually supersonic action down to a crawl, allowing you to, within that brief timeframe, gain a vital edge over your enemies, not always only in regards to speed, but also because enemies that you were previously not able to knock into the air can be with certain combos, just as long as Witch Time is activated.
In fact, most of my levels were spent running around waiting for the enemy to step over my one trap, knock him into the oncoming train, and repeat.
The style keeps you coming back for more though; my 12 - month - old was laughing and following Shantae all over the screen as I was jumping on flying carpets and knocking out enemies, so that counts for something.
If you're quick, you can punch in combos that knock enemies over and trigger some final execution moves that are brutal and beautiful.
Interior objects including tables can be knocked over vertically to take cover behind to reduce the chances of being shot by an enemy, while peaking over the cover to fire back.
Being able to block enemy sword attacks, get them into a chokehold, shove them over then boot them in the face, knocking them out, is the best fun.
The imprecise cover system is more of a favourable addition to the mix, plus, any shot at close quarters will make enemy heads explode; just make sure that they're not close enough to knock you over!
You are now able to drop onto enemies to knock them out, pull the unsuspecting over ledges or railings, and grab people through fabric walls or tents.
This was classified as a «fun» exotic previously for its ability to knock enemies into walls or over cliffs.
Blowing up enemies is effective, but so is knocking them into fans, flame pits, over cliffs and into electric currents.
Be careful though, because depending on the layout, the stacks can be knocked over by enemies.
He will have four abilities: the ability to punch through structures and knock enemies back, harness energy from the Power stone to fire blasts, jump high over tall structures, and the ability to fly towards the ground to deal knockback damage.
The goal is to knock down enemies without falling over yourself.
You also have a bomb that you can put on an enemy that will send out a shockwave to knock down all of your opponents and even an ability that lets you take over robot opponents and turn them to your side.
Likewise, heavy weapons swing slower and leave you exposed but they're far more likely to interrupt an enemy and knock them over.
Sneaking up on enemies and knocking them out with a single button press is fun at first — and certainly preferable to alerting them and brawling against the lacklustre AI — yet after a while everything has been seen and done... over and over again.
Killing enemies and sometimes knocking over rock piles or market tents will earn you Korima, which can be used to upgrade your abilities from a somewhat hidden old lady.
• Strategic Combat Makes Every Turn Count A unique battle system places emphasis on «bowling» over as many enemies with a single strike as possible, challenging players to line up melee, ranged and magical attacks so they can knock frontline enemies into others for maximum collateral damage.
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