This premise has
you knocking over an enemy before you can deal any sort of damage to it.
Not exact matches
Napoleon was a terrible player who attacked with his knights; a world - class cheater, he supposedly used his horses to
knock down
enemy pieces instead of leaping
over them.
I can't tell you how many times during a fight I tried to disappear
over an
enemy's head only to be unceremoniously
knocked on my ass.
In order to progress through the game, Mario and his companions must defeat
enemies by a number of different means: jump on them,
knock them
over with spinning shells, throw ice - or fireballs, or become invincible.
This slows the usually supersonic action down to a crawl, allowing you to, within that brief timeframe, gain a vital edge
over your
enemies, not always only in regards to speed, but also because
enemies that you were previously not able to
knock into the air can be with certain combos, just as long as Witch Time is activated.
In fact, most of my levels were spent running around waiting for the
enemy to step
over my one trap,
knock him into the oncoming train, and repeat.
The style keeps you coming back for more though; my 12 - month - old was laughing and following Shantae all
over the screen as I was jumping on flying carpets and
knocking out
enemies, so that counts for something.
If you're quick, you can punch in combos that
knock enemies over and trigger some final execution moves that are brutal and beautiful.
Interior objects including tables can be
knocked over vertically to take cover behind to reduce the chances of being shot by an
enemy, while peaking
over the cover to fire back.
Being able to block
enemy sword attacks, get them into a chokehold, shove them
over then boot them in the face,
knocking them out, is the best fun.
The imprecise cover system is more of a favourable addition to the mix, plus, any shot at close quarters will make
enemy heads explode; just make sure that they're not close enough to
knock you
over!
You are now able to drop onto
enemies to
knock them out, pull the unsuspecting
over ledges or railings, and grab people through fabric walls or tents.
This was classified as a «fun» exotic previously for its ability to
knock enemies into walls or
over cliffs.
Blowing up
enemies is effective, but so is
knocking them into fans, flame pits,
over cliffs and into electric currents.
Be careful though, because depending on the layout, the stacks can be
knocked over by
enemies.
He will have four abilities: the ability to punch through structures and
knock enemies back, harness energy from the Power stone to fire blasts, jump high
over tall structures, and the ability to fly towards the ground to deal knockback damage.
The goal is to
knock down
enemies without falling
over yourself.
You also have a bomb that you can put on an
enemy that will send out a shockwave to
knock down all of your opponents and even an ability that lets you take
over robot opponents and turn them to your side.
Likewise, heavy weapons swing slower and leave you exposed but they're far more likely to interrupt an
enemy and
knock them
over.
Sneaking up on
enemies and
knocking them out with a single button press is fun at first — and certainly preferable to alerting them and brawling against the lacklustre AI — yet after a while everything has been seen and done...
over and
over again.
Killing
enemies and sometimes
knocking over rock piles or market tents will earn you Korima, which can be used to upgrade your abilities from a somewhat hidden old lady.
• Strategic Combat Makes Every Turn Count A unique battle system places emphasis on «bowling»
over as many
enemies with a single strike as possible, challenging players to line up melee, ranged and magical attacks so they can
knock frontline
enemies into others for maximum collateral damage.