Sentences with phrase «known as the game developer»

I know Jukio as many things, but I got to know him as a game developer that always had gorgeous music in his games.
A smartband that combines the aesthetic of Bandai Namco's classic arcade game — first released when the entertainment corporation was known as the game developer Namco in 1980 — with a kinetic upgrade, allowing kids to get a fun workout in a new but familiar way.

Not exact matches

The independent game developer, founded in 2007, is known for mega-popular hits such as Backyard Monsters, which has more than 20 million activations.
But people took issue with the fact that the game's developers tipped the scales in favor of people willing to spend more money, known among gaming fans as «pay to win.»
Despite being known as the Capital of Mobile Games, Chengdu has fostered a range of excellent companies in different sectors, including mobile game developer, Long Mobile, photo service Camera360, streaming projector XGIMI, among others.
One title, upcoming VR puzzle game SuperHyperCube will no longer launch on the Rift this fall as a result of the Daily Beast's report, developer Kokoromi said this afternoon.
The bottom line is that we shouldn \» t expect Retro Studios to be the company that we once knew, making East - meets - West type of games, and that Donkey Kong Country: Tropical Freeze is a relatively safe and easy project that is meant to train in the new Retro Studios developers as they hopefully gear up for an even better Wii U project next time around.
Legendary video game developer Hideo Kojima has hailed Death Stranding as his magnum opus, partly because he no longer has the restraints of working under a major publisher like Konami and can instead pursue his vision to its fullest extent.
That's right, after over 20 years since the most recent installment; Germany's FDG Entertainment and France's Game Atelier are working together with one of the original developers (Ryuichi Nishizawa) to create a long - awaited sequel now known as Monster Boy and the Wizard of Booze.
Hideo Kojima, best known as the game creator of the Metal Gear series, became an independent game developer at the end of 2015 after releasing Metal Gear Solid V: The Phantom Pain.
Evolution Studios, the developer of the original Driveclub, is no longer working under Sony since earlier this year, but it seems like work on the VR version of their PlayStation 4 exclusive racing game has been proceeding smoothly, as it will be among the PlayStation VR launch titles in Japan.
Nice to see this game will likely have dual audio for those of us who like to hear the games native language, I don't buy games like this if it's only available in English, not after the likes pandoras tower, arc rise fantasia, the last story etc, the voices in those games was make or break for me, I really appreciated Platinum giving us the option in the Wonderful 101, and they'll most likely do it with Bayonetta 2 as well, I don't know why Japanese game developers or publishers (whoever makes the decision) can't just leave them in there as an option, it's not like they lose anything by doing so, fyi, this game looks AMAZING.
From launch through now, The Elder Scrolls Online: Tamriel Unlimited had much happen during its first year, as the community got to know the game from launch and beyond and the developers decided to make both tweaks and complete overhauls.
The publisher / developer known as EA SPORTS is infamous for holding most of the credentials necessary to produce licensed professional sport games.
As you probably already know, developer Platinum Games is producing a very different game from what Kojima Productions originally envisioned.
Nikkei reported that Konami was assigning game developers to menial jobs if the company no longer saw those people as useful; that cameras had been installed to monitor employee movements; and that supervisors were closely tracking lunch breaks and publicly shaming employees who were out of the office for too long.
Martin «Marty» O'Donnell (born May 1, 1955) is an American composer known for his work on video game developer Bungie's series, such as Myth, Oni, and Halo.
«No matter what the game or the subject, the important thing to do is to use the game as a catalyst for something else,» says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers Conferegame or the subject, the important thing to do is to use the game as a catalyst for something else,» says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers Conferegame as a catalyst for something else,» says Ian Bogost, associate professor of computational and digital media at the Georgia Institute of Technology, who is also an adviser for the Serious Games Summit at the annual Game Developers ConfereGame Developers Conference.
Many know Chris Messina as the guy who invented the Twitter hashtag, but Chris Messina has actually spent the last decade being a game changer with many other innovations including Drupal, Firefox, Flock, BarCamp, Google +, Uber Developer's Platform and open web communities, to name but a few.
WMS, a casino game developer, has created a free play app known as Jackpot Party.
Before everyone writes this off as a God of War clone, the developers want to stress that this game will have a continuous dramatic narrative, akin to a TV series with the hopes that players will be on the edge of their seats, wanting to know what happens next.
On paper, Cursed Castilla, from developer Juan Antonio Becerra — otherwise known as Locomalito — is yet another nostalgia - fueled action platformer seizing an opportunity to make hay of this renewed interest in retro - style games.
Through the use of cinematic trailers, developer walkthroughs, or just simply saying «we are making game X», developers have for many years used E3 as a time to unveil the big games they're working on, and this E3 is no different.
Tim Schafer — well - known developer at Double Fine who was the brains behind Psychonauts and has worked on other such games as Grim Fandango, Full Throttle, Iron Brigade, Brutal Legend, etc. — said to Digital Spy that «I'd love to do that game, but I'd have to convince someone to just give me a few million dollars, that's all.»
I, as a game developer, know that yes bad netcode can make Multiplayer lag.
When Free Radical could no longer sustain as a company, due to lack of funds, the project would be handed over to another developer, who would finish up the game and release it.
Though they didn't attain the same commercial success as God of War due to their limited run, Team Ico's Ico and Shadow of the Colossus remain two the best games to ever grace any console, and would no doubt sell well bundled alongside the developer's much anticipated high - def debut, The Last Guardian.
Clifford Bleszinski, (sometimes known as CliffyB) is a well known video game developer.
Back when publisher / developer Midway wasn't being sold to Warner Bros. and shuttering studios, it was known as one of the top dogs in the games industry.
Its nice to know you're wanted and the fact that Valve show such an interest stands them in very good stead as far as developer / gamer relations are concerned.
That said, no matter the series or the kind of game, the thing I believe fans want most is for us as developers to put our sincere utmost into doing everything within our power to make an enjoyable game.
As we all know the free - to - play model is a treacherous, horrendous genre at times, and so often pushes developers to deliberately unbalance their game to encourage folk to spend cash.
As the biggest indie games festival in Japan, BitSummit will feature some of the best of Japanese indie development, from worldwide known studios such Q - Games to cult developers like RIKI.
- developers had the privilege to get feedback from players - the team thought carefully about the elements that make Dragon Quest what it is - features 54 jobs, but in the original, players only played with 4 of them - in the original release, players didn't like to experiment, so that's something they tried to change in the remake - in the remake, players are actually encouraged to try out as many jobs as possible - added a system to make sure players do not forget what they were doing when they resume their playthrough - original took over 100 hours to complete, but the remake tries to streamline the whole experience - all the tedious / repetitive elements that filled up the game have been removed - for example, they added the Fragment Detector, allowing players to easily look for missing fragments - remake takes about 70 - 80 hours to beat - the costume for the Shepard is a ram - the skills and abilities you can use as a Sheperd are those of the sheperd, not the sheep - there's a monster called a Woebergine (previously known as Eggplaton), based on the aubergine
As longtime followers of Zen well know, we have been one of the most community - friendly game developers for over a decade.
It's a daft stance, really, as I always advocate a game being reviewed regardless of what the developers may or may not do in patches down the line, as people need to know what they are spending money on.
We as gamers need to boycott this and make sure developers know the money is in new content not stupid remakes.
The platform holder will also talk about its virtual reality headset, known as Project Morpheus, and there will also be a session conducted on how indie developers can make their games shine on PlayStation using the power of Unity.
Insomniac Games, an America - based video game developer that is cherished for its PlayStation - exclusive Ratchet & Clank and Resistance video game series, is doubling down on what it is best known for with the upcoming open world third - person shooter video game known as Sunset Overdrive.
I myself have received dozens of e-mails about our games and I know, from looking at their websites, that other developers like Digital DNA and Stegersaurus Games have received much acclaim as well.
It was a very unusual step at the time for Sony to invite an independent developer like us to their console launch announcement — as far as I know, it was unprecedented — and it was a nice experience for us, and it probably helped a lot of new people find out about the game.
The latest from the elite developers, The Last Guardian, made its presence known at this year's Tokyo Game Show, and took the time to explain why it passed E3 without even so much as a mention earlier this year.
We know that the next Call of Duty game will be developed by Infinity Ward, the developer of the Modern Warfare trilogy of Call of Duty titles as Sledgehammer Games and Treyarch developed the last two Call of Duty titles, Advanced Warfare and Black Ops 3, respectively.
Prior to this Bain had been known within the community as a huge advocate of the Independent Game Developer Community featuring several indie games on his popular youtube channel The Cynical Brit, some of which later went on to gain critical and commercial success.
But the game, then known as Duke Begins, was first revealed in a court filing when Duke Nukem Forever developer 3D Realms sued Take - Two.
There is also co-op, that, unlike Resistance 2, isn't a separate component of the game, but is exactly the same as the single player portion, and always welcome is the presence of split - screen (just because online exists, Mr developer, doesn't mean we no longer want to play locally) though the online co-op is strangely only able to be played with people on your friends list, which is likely to come as a disappointment to some.
That's not to say Western developers didn't have their own pitfalls - most famous was Double Fine's Double Fine Adventure project (now known as Broken Age), when the studio was forced to put the game on Steam Early Access to generate more funds.
On the other hand, Web access arguably incentivizes developers to rush half - baked products out the door as soon as possible, knowing full well that they can just patch the games later.
In the racing game world, RUF, a German manufacturer renowned for building their cars based on Porsches, are commonly known as the substitute manufacturer of choice when Porsche is unavailable to lend their cars to developers due to licensing issues - i.e.the majority of racing games that aren't published by EA.
Founded in 2000 in Quebec City, Canada, Beenox became known as a reliable porting house for game developers.
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