Sentences with phrase «known game mechanics»

Incorporating popular, well - known game mechanics such as point scoring in real time, leaderboards, personal bests, etc., all well tested in the world of sport, the Arete platform takes the vital academic activity of problem - solving / test - taking and injects excitement into it.
It seems interesting enough to keep playing and maybe I will get a better hang of it... but currently I am mostly frustrated... If I knew the game mechanics functioned this way I would have never bought this game...

Not exact matches

Quantum mechanics changed the rules of the game, and the idea that electromagnetic back - reaction alone is responsible for the mass of the electron no longer appears viable.
note Don't Romance games, known in Japanese as ren «ai (romantic love) games, are a category of video game that covers several mechanics and demographics.
Romance games, known in Japanese as ren «ai (romantic love) games, are a category of video game that covers several mechanics and demographics.
Chariot is one of those games that smartly starts out fairly easy, but continues to layer in new play mechanics and before you know it you're swinging the chariot across the level like you're Indiana Jones with his whip.
In 2017, the game is still spectacular, the mechanics, the feeling of being alone on a planet to explore, music combined with the environment recreates one of the most invasive feelings of not knowing what to do.
Max Payne 3 dismisses its well known noir - style, but retains the mature storytelling, and enhances the classic shooter mechanics to adapt them for the needs of this generation of gamers.
Too deep and articulate for casual players, it will be appreciated only by those who are willing to engage themselves with the deep game mechanics Nevertheless Spece chem is no doubt one of the most brilliant puzzle game in the history of videogames.
I'm not hating on Nintendo but they are known for remaking games I will agree that super smash bros for Wii u is a fun game but its definately a remake just like GTA 5 and Last of Us both GTA 5 and Last of Us are games that have an actual story and have open worlds and are not just straight up fighting games they have more going on with them than super smash bros and I don't see how super smash bros beat out dark souls 2 I'm sorry but dark souls should be higher due to the mechanics of the game and how well it is designed but I will agree that super smash bros for Wii u was one of the better games of the year but it is not in the top 3 or in metacritics opinion the best I would put it more of top 5 of top 6 game never the less super smash bros for Wii u is not a new game and is the 4th remake of the series
There's little to no challenge present throughout the entire game, the story only makes sense if you already know the plot and there's a lack of things to do outside of the three main gameplay mechanics.
Previous Anomaly games made their presence known by completely flipping the basic mechanics tower defense games are built upon - defense.
Also another terrible feature about the game is the shooting mechanics it never seems to actually go where you want to and trying to aim with the controller is nearly impossible (now you know why we have VATS the devs couldn't make a shooter engine).
I have gotten used to the gaming mechanics and I know what to expect and this takes away the excitement, so I do nt think I am interested in buying this game to play it again.
«From the beginning, we knew that we wanted Golem Gates to stand out,» said Josh Nizzi, Head of Hollow Earth Inc. «Together Laser Guided Games and Hollow Earth crafted a game that not only has unique gameplay mechanics but is set within a world steeped in mystery and lore.
The controls however are so precise that when you mess up a jump, or a move, you know that it's your fault and not the game mechanics.
On a positive note, the amiibo mode may be a shallow version of older Mario Party games, but it's still the classic mechanics that everyone knows and loves.
And anyone who's played DKC Returns knows the game has some of the most technical, precise mechanics of any platformer to date.
[8] He has praised the game for its mechanics being translated well into taps for a touchscreen, but laments how it has been compromised by the lack of power - ups and precise control the series is known for.
With these, and variety of secondary game modes — co-op, deathmatch, time trials, survival and a wonderful no - guns race — Capsized is an example of what can be done with a handful of old - school game mechanics if a developer has excellent taste.
But they've already said no they like to think of new game mechanics and see which characters could fit into it.
Great sonic game Sonic CD: this game was fun, I actually liked the Time travel mechanic Sonic 3 & Knuckles: cmon you know this was the best; 3 Sonic 3D Blast: i played this all the freaking time when i was young, despite what everyone says i actually enjoyed it.
The game mechanics look stellar and I know there will be a lot of interesting levels to come out of it.
It's good to go back and see where the game play mechanics we know and love came from.
Exactly one game's worth of Dead Island was plenty for me, so when I jumped back into Riptide and immediately felt a sense of fatigue with the gameplay mechanics after just the first few minutes, I knew it was a bad sign.
Those are the core gameplay mechanics you have to know, outside of reading a riddle / treasure map and digging holes, to keep the game interesting and going.
The gunplay is described as «loud» and longtime fans will be happy to know that the Dead Eye mechanic returns in this game.
They know that Mario needs to be jumping and they build every Mario game around that core mechanic.
Related Reviews: New to Blu - ray: Ghost Rider: Spirit of Vengeance • Jeff, Who Lives at Home • Spider - Man • Sherlock Holmes: A Game of Shadows • Shallow Grave Nicolas Cage: The Bad Lieutenant: Port of Call - New Orleans • Drive Angry • Knowing • Con Air • Next • Ghost Rider January Jones: Unknown • X-Men: First Class Guy Pearce: Animal Kingdom • The King's Speech • The Road • Don't Be Afraid of the Dark More Cage: National Treasure • National Treasure: Book of Secrets • The Sorcerer's Apprentice • Season of the Witch • Kick - Ass New Orleans: Welcome to the Rileys • The Curious Case of Benjamin Button • Deja Vu • Dylan Dog: Dead of Night • The Mechanic Mystery / Thrillers: The Firm • Faster • 28 Weeks Later • The Big Bang • Chinatown
It's too bad that the game's fundamental mechanics and gameplay hasn't received an overhaul and there are no multiplayer modes to speak off, but Bejeweled 3 still offsets its flaws with a well - rounded selection of modes and absorbing puzzle gameplay; it's Bejeweled like you know and love it.
I know many people are intimidated by the complex game mechanics featured in MH3U, but players should know, it's really not that bad.
Well, Check out the List below to know all about the advanced game mechanics and its facts.
And when I say simpler, of course I'm referring to concept and mechanics, «cuz we all know older games were much more challenging.
The Gameplay you played was smooth and fast but did you know some interesting facts about the pro game mechanics tricks in Metal Gear Solid V: The Phantom Pain?
Gamestar Mechanic is a one - stop solution for teachers who see the potential of game design being included in their classroom, but may not know where to begin.
As we know, gamification is the use of game mechanics and game - based principles in a non-game context to encourage a certain behavior.
Don't patronise your learners — with the prevalence of gamification in all aspects of life, your learners already know the difference between a meaningful game mechanic and something that's just been thrown in to make the learning look like a game.
So there you have it, 10 game mechanics that you need to know about if your gamified online learning is to be successful.
It's a mechanic that makes for smoother transitions in 3D space, and in games where stealth is a factor you no longer have to clumsily navigate your avatar out of the enemy's line of sight.
I think we all know that one level that had a cool little gameplay mechanic which was the highlight for me (don't want to spoil but I think it would've been great we could get a game based on that mechanic).
You play the game so many times that you know the mechanics even better than the people who made it.
As previously mentioned, Hypernova: Escape from Hadea is a real - time strategy game which combines the classic civilization building that many of us will know and love with some interesting tower - defence mechanics.
The basic, thoughtless approach to the mechanics and gameplay is only accentuated by pleasing art styles; from spelling mistakes to imbalanced weaponry, there can be no doubt that at least half of the game's title is accurate.
A mixing of old and new that provides gamers a stable footing in something they know and allows new mechanics to fit in while cleaving off the undesired pieces.
I saw the «war perfected» tv spot at least once a night through late february / early march on various channels later in the evening... it is definitely a matter of the playstation 3's current owner base... and a little less on advertising than a lot of people make it out to be... and its not just advertising; but largely word of mouth... something that killzone as a franchise simply doesn't have yet... but in the end I simply don't know why anyone would care... the game is still brilliant, easily the best looking game of this generation so far... with a multiplayer component that implemented new mechanics that will become standard across the board... and with plans of tons of future DLC, some free, some not... the game will only get better from here... damn it though I just want GG to get the server lobby right... nothing has been delivered yet on what that douche bag producer kyle guy told us would be there... playing with 2 or 3 friends is easy... playing with 8 non clan members in a full 32 player server is as easy as chewing on your own elbow...
Although it also gets quite repetitive, and is grounded on some pretty rudimentary gameplay mechanics (it amounts to nothing more than scanning unexplored celestial bodies and selling data), there's a genuinely unique feeling you experience when you find out you've discovered a star or planet that you know absolutely know one else in the game world has discovered yet.
Max Payne is a game that knows what it is, what its core mechanic is, and how to expound on that mechanic in inventive ways for a 7 - 8 hour experience that will linger for long times to come.
For starters, Nintendo users felt understandably left out, not knowing if the new game would be worthy of investing on a new console, but also the adoption of a more Western - friendly environment could also lead to a casualization of the mechanics, instead of offering the same demanding experience that the fanbase is so familiar with, not too different from games that base their appeal on their high difficulty, like the Dark Souls series.
They don't know there's a whole world of games out there that go well beyond the simplicity and luck - based play of something like Snakes and Ladders, games that boast storylines and cool themes and interesting mechanics.
The quick save mechanic is one of my favorites, and gives the whole game a bit of tension when deciding to use your energy or not to create a save, given the difficulty that the game is known for.
a b c d e f g h i j k l m n o p q r s t u v w x y z