Sentences with phrase «lack of characters really»

For some reason that lack of Characters really stopped me from finishing FFX13 - 2.

Not exact matches

They also have ideas that don't pan out, and an overall lack of cohesion — the main characters seem sequestered in separate story lines that don't really mesh.
And fans should realize not all games can be won, especially when you're top of the table going away to Anfield, I remember City being thrashed 4 - 1 by them in the first half of the season so really, complaining about us having a lack of character because our players were fatigued doesn't make sense.
All Access... not really: Many parents, and their kids, were very disappointed with the lack of Nickelodeon character appearances on the cruise.
There can be some differences in treatment between somebody who has multiple affairs and who is a sex addict from somebody who has multiple affairs say a serial cheater who has, doesn't really have an addictive profile is more a character problem opportunistic lacks alot of ability being pathic.
Unfortunately, lack of character depth keeps us from really caring about these individuals.
There's an amazing lack of focus, uneven characters and writing, the direction is essentially a lazy copy of the direction in Breaking Bad (another show that just so happens to be about cocaine), and I'm really upset over the fact that I wasted two hours (I watched three episodes) of my life trying to enjoy this piece of **** I'll be honest, this is a really generous rating, and it probably doesn't even deserve it.
The lackluster finishing moves and lack of extras really hurt the overall experience, but if you are indeed looking for a game that pits two franchises full of beloved characters there is a lot to love here.
With one road side explosion kicking off the over running of a city to finally being saved from a rooftop I really felt like the lead up lacked depth and did not enjoy how the characters seemed to know more then I did but failed to share it.
The relationships between the characters are interesting, pictures are beautiful, actors are playing really well - everything I usually like in indie movies - however the lack of storyline make the film boring.
This is really Tom Tykwer's (Perfume, Paris I Love You) showcase, and what the film lacks in terms of exciting and novel plotlines, it makes up for with the director's more realistic approach to the action, where the hero can get hurt, characters aren't always living or dying on cue, and one bullet isn't enough to kill every nameless henchman instantly.
The theme of the film really hinges on the understanding or lack thereof that Charles Foster Kane's friends, colleagues, and the media have of the enigmatic character.
I hate the lack of basic niceties like being able to compare equipment in the shops, and I really think Hit - Point needs a new translator that can make something decent out of their weak stories and characters.
In addition to the poor look of the film, what Hellraiser really lacks is the essential character development that would make all of the following hullabaloo make some sense.
Visually stunning, well acted, but altogether too silly and far - fetched to really resonate, the film lacks the emotional heft, enormous sense of personal loss or sense of time from Reiner's film, and for a film so preoccupied with its central character's inability to forget or escape the past, it fades into memory all too quickly.
The narrative trips itself up somewhat with a messy third act that falls into predictable realms of police corruption and overly convoluted, poorly explained schemes to benefit the hierarchy while threatening the lives of our main characters (for some reason) but the lack of coherency can't get in the way of Creevy's skill for adrenaline - fueled action filmmaking and that is where Punch really delivers.
The lack of a character specific challenge mode really hurts the game, especially because its cast is so diverse.
And unfortunately with World Series of Poker, you couldn't even see the faces of the players because the players are really lacking any sort of detail or character.
It's in how the lack of fluffy cuteness in Anderson's stop - motion - animated characters makes them characters you can really love — even when they're frustratingly complicated and contradictory and just confidently themselves — instead of something to awww over.
As the film develops there are some great plot twists, but due to the lack of character development, it's hard to really invest in what's going on.
This lack of profundity is what keeps The Good Girl from being a good film, because for all the well - drawn characters, good performances, and entertaining interaction, by the end you realize that the film was nothing but build up to something that never really seems to develop.
Lurking behind this lack of telling detail seems to be an incuriosity about how the world actually works: Would a State Department employee theoretically stationed in Vienna (a character played listlessly by the usually excellent Peter Sarsgaard) really be able to spend all his time at his bayside mansion in Marin County — and would he genuinely imagine that serving as a European diplomat would be the ideal building block for a congressional run?
I really like Jennifer Lawrence and the overall message of empowerment is admirable, but in the end, Joy lacks the energy and drive that its main character has toward her goals.
Where this film lacks in comparison to his other earlier films of a similar ilk is it is missing that gut punch moment, that moment that forces you to make a judgment on the character (a really good example of this is Jason Patric «s nausea - inducing takedown of Catherine Keener «s character in Your Friends and Neighbors).
Plus, with a paltry roster of fighters that lacked many fan - favorite characters and a wonky token system for battling other players online, Street Fighter X Tekken never really took off and was eventually pulled from the App Store.
It lacked character development and really any kind of emotional depth.
The dirty, little secret of Twitter is that it's really basic: it lacks the bells and whistles of Facebook or LinkedIn, no photos, no audio or video, no groups, just 140 - character status updates.
It's been in development since Sun and Moon, but that isn't much of comfort because Game Freak has just had a really rough time overall transitioning to 3D, and now they want to do the HD jump in 2 years when taking 3 years to do the 3D jump resulted in X&Y, and that quickly became the most divisive with fans to say the least due to what's been cited as an anemic amount of content, overall lack of polish, poor performance, and mediocre story / characters.
The level of detail on character models is particularly lacking, as is the texture work, and the games graphics on the whole just feel flat and lifeless, which is the exact opposite of what you want from a comic - book game, although the animation work for Deadpool himself is really quite well done.
As for the 3D, it really adds some depth to the game's visuals — while the backgrounds lack movement, the 3D gives the game a real sense of depth, as though the characters are moving within a hollow space.
Add to that the lack of character endings in arcade mode, (really, Capcom?)
For all of the characters in the game and having only a handful to be playable not to mention the game having little to no replay value, the game was really lacking.
A lack of online functionality really hurts this title if for nothing more than a missed opportunity to show off custom characters.
With essential characters in key situations spewing out rather droll and awkward dialogue paired with surprising lack of emotion in some characters — without spoiling anything — it really takes away from the experience.
There is screen tearing on cutscenes, and most facial scans of licenced players do look good, but there is a very noticeable lack of character and emotion behind the eyes of players, this give a distinct look of empty stares and lifelessness that really reminds you that this is only a game.
I posted these comments to staff in beta so things could have changed but for me lack of progression killed what could be a really cool game (very few skills per character and very little equipment per character).
It is really disappointing to notice the lack of characters from a show that has spanned decades.
So it's disappointing that there's a lack of new characters, but nice that they really fleshed out and improved upon the personalities of the existing ones.
While the character models lack the appeal of the sprite designs they were based on, the backgrounds and environments look gorgeous, packed with lots of interesting little details that really help add to the atmosphere of the game.
With beautiful graphics, simple and concise controls, and a decent array of weapons to choose from, Alienation only really falters from a tired plot and lack of character customization.
What really surprised me was the lack of character creation tools in the game.
At face value this is really just a difference in design philosophies, but when its tied to the fact that outside of a few levels many of the story stages repeat themselves with each character, the lack of diverting paths becomes more pronounced.
The team revealed in an Iwata Asks that they didn't really bother with story (because it's aMario game), but that doesn't explain the rest of the game's lack of humor and stand out characters.
Having only one playable character for this sort of game seemed really... lacking.
Which is fine, really (I actually quite liked the Advance and Rush series), but to call it SONIC 4 is not right — this invokes thoughts of the Mega Drive era (as a continuation of the MD games) and thus the old character designs and lack of homing attack — but no.
Dark Souls 2 was criticized for a lack of really interesting characters and the DLC has literally no NPCs with which to interact.
Also, the lack of an English dub really threw off my appreciation for the characters and the story mode.
Last Recode doesn't lack in any way — the games do a nice job of having characters evolve naturally, and the narrative really doesn't need to rely on the kind of pacing it does early on when combat feels as if it is an afterthought.
The lack of any really compelling danger to the characters, especially after the General, Snoke and Kyle are shown to be incompetent (how did they ever gain power by being so stupid and infantile?)
Assumption # 3: If your spouse really wanted, s / he could make the change you want — which means a lack of motivation or character.
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