For some reason that
lack of Characters really stopped me from finishing FFX13 - 2.
Not exact matches
They also have ideas that don't pan out, and an overall
lack of cohesion — the main
characters seem sequestered in separate story lines that don't
really mesh.
And fans should realize not all games can be won, especially when you're top
of the table going away to Anfield, I remember City being thrashed 4 - 1 by them in the first half
of the season so
really, complaining about us having a
lack of character because our players were fatigued doesn't make sense.
All Access... not
really: Many parents, and their kids, were very disappointed with the
lack of Nickelodeon
character appearances on the cruise.
There can be some differences in treatment between somebody who has multiple affairs and who is a sex addict from somebody who has multiple affairs say a serial cheater who has, doesn't
really have an addictive profile is more a
character problem opportunistic
lacks alot
of ability being pathic.
Unfortunately,
lack of character depth keeps us from
really caring about these individuals.
There's an amazing
lack of focus, uneven
characters and writing, the direction is essentially a lazy copy
of the direction in Breaking Bad (another show that just so happens to be about cocaine), and I'm
really upset over the fact that I wasted two hours (I watched three episodes)
of my life trying to enjoy this piece
of **** I'll be honest, this is a
really generous rating, and it probably doesn't even deserve it.
The lackluster finishing moves and
lack of extras
really hurt the overall experience, but if you are indeed looking for a game that pits two franchises full
of beloved
characters there is a lot to love here.
With one road side explosion kicking off the over running
of a city to finally being saved from a rooftop I
really felt like the lead up
lacked depth and did not enjoy how the
characters seemed to know more then I did but failed to share it.
The relationships between the
characters are interesting, pictures are beautiful, actors are playing
really well - everything I usually like in indie movies - however the
lack of storyline make the film boring.
This is
really Tom Tykwer's (Perfume, Paris I Love You) showcase, and what the film
lacks in terms
of exciting and novel plotlines, it makes up for with the director's more realistic approach to the action, where the hero can get hurt,
characters aren't always living or dying on cue, and one bullet isn't enough to kill every nameless henchman instantly.
The theme
of the film
really hinges on the understanding or
lack thereof that Charles Foster Kane's friends, colleagues, and the media have
of the enigmatic
character.
I hate the
lack of basic niceties like being able to compare equipment in the shops, and I
really think Hit - Point needs a new translator that can make something decent out
of their weak stories and
characters.
In addition to the poor look
of the film, what Hellraiser
really lacks is the essential
character development that would make all
of the following hullabaloo make some sense.
Visually stunning, well acted, but altogether too silly and far - fetched to
really resonate, the film
lacks the emotional heft, enormous sense
of personal loss or sense
of time from Reiner's film, and for a film so preoccupied with its central
character's inability to forget or escape the past, it fades into memory all too quickly.
The narrative trips itself up somewhat with a messy third act that falls into predictable realms
of police corruption and overly convoluted, poorly explained schemes to benefit the hierarchy while threatening the lives
of our main
characters (for some reason) but the
lack of coherency can't get in the way
of Creevy's skill for adrenaline - fueled action filmmaking and that is where Punch
really delivers.
The
lack of a
character specific challenge mode
really hurts the game, especially because its cast is so diverse.
And unfortunately with World Series
of Poker, you couldn't even see the faces
of the players because the players are
really lacking any sort
of detail or
character.
It's in how the
lack of fluffy cuteness in Anderson's stop - motion - animated
characters makes them
characters you can
really love — even when they're frustratingly complicated and contradictory and just confidently themselves — instead
of something to awww over.
As the film develops there are some great plot twists, but due to the
lack of character development, it's hard to
really invest in what's going on.
This
lack of profundity is what keeps The Good Girl from being a good film, because for all the well - drawn
characters, good performances, and entertaining interaction, by the end you realize that the film was nothing but build up to something that never
really seems to develop.
Lurking behind this
lack of telling detail seems to be an incuriosity about how the world actually works: Would a State Department employee theoretically stationed in Vienna (a
character played listlessly by the usually excellent Peter Sarsgaard)
really be able to spend all his time at his bayside mansion in Marin County — and would he genuinely imagine that serving as a European diplomat would be the ideal building block for a congressional run?
I
really like Jennifer Lawrence and the overall message
of empowerment is admirable, but in the end, Joy
lacks the energy and drive that its main
character has toward her goals.
Where this film
lacks in comparison to his other earlier films
of a similar ilk is it is missing that gut punch moment, that moment that forces you to make a judgment on the
character (a
really good example
of this is Jason Patric «s nausea - inducing takedown
of Catherine Keener «s
character in Your Friends and Neighbors).
Plus, with a paltry roster
of fighters that
lacked many fan - favorite
characters and a wonky token system for battling other players online, Street Fighter X Tekken never
really took off and was eventually pulled from the App Store.
It
lacked character development and
really any kind
of emotional depth.
The dirty, little secret
of Twitter is that it's
really basic: it
lacks the bells and whistles
of Facebook or LinkedIn, no photos, no audio or video, no groups, just 140 -
character status updates.
It's been in development since Sun and Moon, but that isn't much
of comfort because Game Freak has just had a
really rough time overall transitioning to 3D, and now they want to do the HD jump in 2 years when taking 3 years to do the 3D jump resulted in X&Y, and that quickly became the most divisive with fans to say the least due to what's been cited as an anemic amount
of content, overall
lack of polish, poor performance, and mediocre story /
characters.
The level
of detail on
character models is particularly
lacking, as is the texture work, and the games graphics on the whole just feel flat and lifeless, which is the exact opposite
of what you want from a comic - book game, although the animation work for Deadpool himself is
really quite well done.
As for the 3D, it
really adds some depth to the game's visuals — while the backgrounds
lack movement, the 3D gives the game a real sense
of depth, as though the
characters are moving within a hollow space.
Add to that the
lack of character endings in arcade mode, (
really, Capcom?)
For all
of the
characters in the game and having only a handful to be playable not to mention the game having little to no replay value, the game was
really lacking.
A
lack of online functionality
really hurts this title if for nothing more than a missed opportunity to show off custom
characters.
With essential
characters in key situations spewing out rather droll and awkward dialogue paired with surprising
lack of emotion in some
characters — without spoiling anything — it
really takes away from the experience.
There is screen tearing on cutscenes, and most facial scans
of licenced players do look good, but there is a very noticeable
lack of character and emotion behind the eyes
of players, this give a distinct look
of empty stares and lifelessness that
really reminds you that this is only a game.
I posted these comments to staff in beta so things could have changed but for me
lack of progression killed what could be a
really cool game (very few skills per
character and very little equipment per
character).
It is
really disappointing to notice the
lack of characters from a show that has spanned decades.
So it's disappointing that there's a
lack of new
characters, but nice that they
really fleshed out and improved upon the personalities
of the existing ones.
While the
character models
lack the appeal
of the sprite designs they were based on, the backgrounds and environments look gorgeous, packed with lots
of interesting little details that
really help add to the atmosphere
of the game.
With beautiful graphics, simple and concise controls, and a decent array
of weapons to choose from, Alienation only
really falters from a tired plot and
lack of character customization.
What
really surprised me was the
lack of character creation tools in the game.
At face value this is
really just a difference in design philosophies, but when its tied to the fact that outside
of a few levels many
of the story stages repeat themselves with each
character, the
lack of diverting paths becomes more pronounced.
The team revealed in an Iwata Asks that they didn't
really bother with story (because it's aMario game), but that doesn't explain the rest
of the game's
lack of humor and stand out
characters.
Having only one playable
character for this sort
of game seemed
really...
lacking.
Which is fine,
really (I actually quite liked the Advance and Rush series), but to call it SONIC 4 is not right — this invokes thoughts
of the Mega Drive era (as a continuation
of the MD games) and thus the old
character designs and
lack of homing attack — but no.
Dark Souls 2 was criticized for a
lack of really interesting
characters and the DLC has literally no NPCs with which to interact.
Also, the
lack of an English dub
really threw off my appreciation for the
characters and the story mode.
Last Recode doesn't
lack in any way — the games do a nice job
of having
characters evolve naturally, and the narrative
really doesn't need to rely on the kind
of pacing it does early on when combat feels as if it is an afterthought.
The
lack of any
really compelling danger to the
characters, especially after the General, Snoke and Kyle are shown to be incompetent (how did they ever gain power by being so stupid and infantile?)
Assumption # 3: If your spouse
really wanted, s / he could make the change you want — which means a
lack of motivation or
character.