The controls themselves are easy enough to pick up, but
the lack of any health bar makes it a one - hit - kills play style.
That's due in no small part to
the lack of a health bar and presence of flash knockouts, which means you (and your opponent) are never out of a fight as a well - timed knee or uppercut can (and does) change a match in an instant.
Lack of health bars make these fights tense, and many come to down to the last few bullets in your inventory.
Not exact matches
Your attacks
lack any real weight or feedback besides a graphic representation
of your enemy's
health bar being chipped away and the control scheme just feels clunky to operate; games like Hotline Miami show that tight controls are an integral part
of creating an enjoyable top - down shooter and Neon Chrome just doesn't manage to pull this off, which is detrimental to the experience as a whole.
My sister, who's just started a public
health graduate program at the University
of Michigan, was recently at a
bar commiserating with her peers about looming debts and
lack of income.
While I enjoyed the less cluttered, more realistic display that the
lack of typical «
health bars» allowed, it quickly started to feel tedious having to stop my momentum exploring to check my stats, which had a habit
of sneaking up on me otherwise.
One issue other players have complained about is the
lack of a spectator mode in online lobbies — while you can join a large lobby
of friends, you are restricted to just being able to chat and watch
health bars to see how the matches are going — apparently spectator mode is something Capcom struggled to implement into this particular game.
For some strange reason Light Tracer
lacks any indicator
of how much damage you've done to a boss, with no
health bar or change in appearance from the boss.
One thing the series has been praised for is the
lack of traditional
health bars for monsters; instead you must watch out for visual and audio cues, such as limping or when they flee in desperation, to know when a monster you're hunting is low on
health.
The game's only other issues are that bosses don't display any kind
of health bar, introducing uncertainty during these showdowns and the
lack of any kind
of online cooperative play.
But these fights
lack Gaiden's finesse, and also show Devil's Third's age terribly: they're chock full
of QTE stick - waggling, telegraphed instakill strikes, tediously long
health bars and unblockables.