Sentences with phrase «lack of big stories»

Not exact matches

Updike presents the reader of his novels and stories with the pseudo — wise men of today's society — with Jimmy, the big Mouseketeer who quotes Socrates; with the neon owl that advertises pretzels; with Ken Whitman, the scientist living in Tarbox who is considered intelligent in his field but who lacks a basic understanding of life; with Bech the writer, honored in direct proportion to the decline of his literary production; with Connor, the efficient, well - trained administrator of the old people's home who fails to comprehend as much of life's mystery as his simple and sometimes senile wards do.
A few things come to mind: it's temporal, over against the promise of eternal life; it serves a purpose in personal sanctification and in the larger scheme — the big story that God is orchestrating; and, it's part of the fallen creation and points us to the missing wholeness and beauty we know is lacking in our experience.
While it is a great personal story for the Frenchmen if not for an injury crisis at Xmas he would be a free agent right now, yet we are suddenly meant to believe he is the answer to our lack of physical strength in the truly big games.
The Associated Press delivers in - depth coverage on today's Big Story including top stories, international, politics, lifestyle, business, entertainment Best Defense A stunning profile of Ben Rhodes, the asshole who is the president's foreign policy guru His lack of conventional real - world experience of
My biggest complaint against the game is lack of car customization and story.
Biggest flaws: worthless story; fun over anything else (lacks immersion or any sense of «reality»);
Whatever you thought of «Rogue One» as entertainment (I loved it), it managed to concoct a story with its own internal philosophy, style and feeling, and when you compare it with «Solo,» you realize that a big part of what made it work was its lack of connection to famous characters who couldn't be killed off.
The lack of story co-op is the biggest offender, and I wasn't a fan of how much the game seems to throw at players.
Scenes bump into one another as the story lacks any real sense of narrative cohesion, but more a collection of scenes meant to move the characters around the landscape in an effort to make sure all their ducks are in a row for the big finale.
The plot is weaker than some of Marvel's more recent stories (I'm looking at you Winter Soldier), and the villain is the biggest mustache twirling megalomaniac the studio has yet produced, but what it lacks in completely solid writing it makes up for in its wonderfully charming cast, an impressive use of special effects, and at least a baby step forward as far as female supporting characters are concerned.
In summary and in all serious this game is alot more fun than most of you think it lacks a story really but did it really need one not really, it is a really cheap game easy to find if you look in the right places and so much fun plus the soundtrack overall is also good featuring artists such as Inner Circle, Baha Men, Big Mountain, Janet Kay and even Bob Marley so you will be greeted to some very relaxing music whilst you play through some of the various mini games.
In the mini-series and TV movie category, «Godless» (Netflix), «The Wizard of Lies» (HBO), «Story of a Girl» (Lifetime), «Big Little Lies» (HBO), and «The Immortal Life of Henrietta Lacks» (HBO) were recognized.
Surrogates is a good science fiction idea that is either too shallow and underdeveloped to provide the depth necessary to make a lasting impression, or it's a case of a rich and deep story that had been stripped away of all of its high concepts due to lack of budget, studio meddling, and a director who prefers big action sequences over scenes of talking heads.
While the story is overly familiar and does little we haven't seen before, it's just so gosh darn entertaining that lack of originality isn't nearly as big a deal as it should be.
Outstanding Directorial Achievement in Movies for Television and Mini-Series Scott Frank — Godless Barry Levinson — The Wizard of Lies Kyra Sedgwick — Story of a Girl Jean - Marc Valée — Big Little Lies George C. Wolfe — The Immortal Life of Henrietta Lacks
The Long Form Original nominees are the writers of FX's «American Horror Story: Cult» and «Feud: Bette and Joan,» Lifetime's «Flint,» Netflix's «Godless,» and Discovery Channel's «Manhunt: Unabomber»; Long Form Adapted nominees include HBO's «Big Little Lies,» FX's «Fargo,» and HBO's «The Immortal Life of Henrietta Lacks» and «The Wizard of Lies.»
Todd Haynes» last big - screen story of»50s forbidden love was Douglas Sirk - tribute Far From Heaven, but the lack of irony or detachment here elevates Carol.
If you're a big fan of Dead Rising 2, you might notice that these remasters lack the Case Zero and Case West stories which showed the events leading up to and immediately after DR2's story.
Other big stories, though perhaps ones Aston won't appreciate in their retelling, are the lack of a manual option (a ZF eight - speed torque converter automatic gets transmission duties) and the decision to ditch the brand's much - lauded hydraulic steering in favor of an electronic system.
While I think analysis like this is interesting and helpful in evaluating the health of comics market, the lack of online data, where quick a big chunk of the sales happen (at least for manga), leaves out a significant part of the story.
The biggest stories of 2015 were tied to the sheer number of starving pinniped pups washing ashore on our beaches due to abnormally warm ocean waters and a lack of food sources for nursing mothers and their pups.
Fast Racing uses HD assets, but also lacks the big story production of GX, and I wouldn't be surprised to find the asset count was lower, though I don't know that for sure.
Mansions of Madness is part of the Arkham Horror universe, which is in turn based upon the works of H.P. Lovecraft, and a big theme in his stories was a lack of control.
Instead it felt nice to just let me shoot things, however the lack of story is a very big problem and for those who love there story driven games, Borderlands will almost certainly have no appeal.
- the eight protagonists won't have similar stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 % of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the biggest complaints were about slow map movement, and the lack of fast - travel - both of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
I think the universe holds such a potential for great multi player Large fleets space ship battles were never ever promised and in most previews even journalists said most space battles are very straight forward I agree with you on controls I agree with you on planets and plants I believe the game requires too big of grind The game lacks variety The game lacks a clear vision and clear story All of the planets bases look the same Every planet you do the same thing So as you see I am not defending the game in any sense but I do have an issue with gamers having this imaginations of what they wanted and the developers had a different vision http://www.geek.com/games/n... Please read this article.
we are so divided on every issue that nothing can be done I agree with you on controls issues I agree with you on planets and plants same old same old I believe the game requires too big of grind The game lacks variety The game lacks a clear vision and clear story All of the planets bases look the same Every planet you do the same thing these are the complaints right so how am i defending the game?
The biggest negative for me was the lack of a story mode after what I felt was a standout feature of the previous entry (the Subspace Emissary).
One of the biggest criticisms of 2015's Star Wars Battlefront was its lack of a proper story mode, something that developers DICE, Motive and Criterion are answering in a big way.
One of my big problems with all this was the sheer lack of risk and reward that occurred during the quick time event sequences, I messed up a lot over the course of the story in these sequences but yet the game still worked itself out most of the time.
One of the biggest criticisms against Titanfall was its lack of a proper fleshed out story mode and we agree with that.
Although Sony warned consumers that these units would fly off the shelves, their lack of availability since launch has been one of the biggest stories surrounding the system.
For Megaman from what i understood they did wanted to had him in the game, but he lacked of possible move so they had choose zero instand who had a bigger variety of combat movements... I might buy it after a lowering of price, if they had a more complete story mode and more intersting ending otherwise is tick with the original Marvel vs Capcom 3
The biggest criticism of the first game was the lack of any real story.
The strange ommission being the lack of Season Pass in the bundle, after the first of the two packs is already released, and one month before the big piece of story DLC drops.
I was also a fan of the story, as they had said that Destiny 2 has a much bigger story and a lot more character development, which the first one lacked hardcore.
Why the lack of major media attention to one of the biggest stories of this century?
For Stephanie Hare, a tech expert who has worked in the data field, the Cambridge Analytica story raises big questions over a lack of accountability: «What is really striking here is the absence of any oversight.»
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