Not exact matches
Updike presents the reader
of his novels and
stories with the pseudo — wise men
of today's society — with Jimmy, the
big Mouseketeer who quotes Socrates; with the neon owl that advertises pretzels; with Ken Whitman, the scientist living in Tarbox who is considered intelligent in his field but who
lacks a basic understanding
of life; with Bech the writer, honored in direct proportion to the decline
of his literary production; with Connor, the efficient, well - trained administrator
of the old people's home who fails to comprehend as much
of life's mystery as his simple and sometimes senile wards do.
A few things come to mind: it's temporal, over against the promise
of eternal life; it serves a purpose in personal sanctification and in the larger scheme — the
big story that God is orchestrating; and, it's part
of the fallen creation and points us to the missing wholeness and beauty we know is
lacking in our experience.
While it is a great personal
story for the Frenchmen if not for an injury crisis at Xmas he would be a free agent right now, yet we are suddenly meant to believe he is the answer to our
lack of physical strength in the truly
big games.
The Associated Press delivers in - depth coverage on today's
Big Story including top
stories, international, politics, lifestyle, business, entertainment Best Defense A stunning profile
of Ben Rhodes, the asshole who is the president's foreign policy guru His
lack of conventional real - world experience
of
My
biggest complaint against the game is
lack of car customization and
story.
Biggest flaws: worthless
story; fun over anything else (
lacks immersion or any sense
of «reality»);
Whatever you thought
of «Rogue One» as entertainment (I loved it), it managed to concoct a
story with its own internal philosophy, style and feeling, and when you compare it with «Solo,» you realize that a
big part
of what made it work was its
lack of connection to famous characters who couldn't be killed off.
The
lack of story co-op is the
biggest offender, and I wasn't a fan
of how much the game seems to throw at players.
Scenes bump into one another as the
story lacks any real sense
of narrative cohesion, but more a collection
of scenes meant to move the characters around the landscape in an effort to make sure all their ducks are in a row for the
big finale.
The plot is weaker than some
of Marvel's more recent
stories (I'm looking at you Winter Soldier), and the villain is the
biggest mustache twirling megalomaniac the studio has yet produced, but what it
lacks in completely solid writing it makes up for in its wonderfully charming cast, an impressive use
of special effects, and at least a baby step forward as far as female supporting characters are concerned.
In summary and in all serious this game is alot more fun than most
of you think it
lacks a
story really but did it really need one not really, it is a really cheap game easy to find if you look in the right places and so much fun plus the soundtrack overall is also good featuring artists such as Inner Circle, Baha Men,
Big Mountain, Janet Kay and even Bob Marley so you will be greeted to some very relaxing music whilst you play through some
of the various mini games.
In the mini-series and TV movie category, «Godless» (Netflix), «The Wizard
of Lies» (HBO), «
Story of a Girl» (Lifetime), «
Big Little Lies» (HBO), and «The Immortal Life
of Henrietta
Lacks» (HBO) were recognized.
Surrogates is a good science fiction idea that is either too shallow and underdeveloped to provide the depth necessary to make a lasting impression, or it's a case
of a rich and deep
story that had been stripped away
of all
of its high concepts due to
lack of budget, studio meddling, and a director who prefers
big action sequences over scenes
of talking heads.
While the
story is overly familiar and does little we haven't seen before, it's just so gosh darn entertaining that
lack of originality isn't nearly as
big a deal as it should be.
Outstanding Directorial Achievement in Movies for Television and Mini-Series Scott Frank — Godless Barry Levinson — The Wizard
of Lies Kyra Sedgwick —
Story of a Girl Jean - Marc Valée —
Big Little Lies George C. Wolfe — The Immortal Life
of Henrietta
Lacks
The Long Form Original nominees are the writers
of FX's «American Horror
Story: Cult» and «Feud: Bette and Joan,» Lifetime's «Flint,» Netflix's «Godless,» and Discovery Channel's «Manhunt: Unabomber»; Long Form Adapted nominees include HBO's «
Big Little Lies,» FX's «Fargo,» and HBO's «The Immortal Life
of Henrietta
Lacks» and «The Wizard
of Lies.»
Todd Haynes» last
big - screen
story of»50s forbidden love was Douglas Sirk - tribute Far From Heaven, but the
lack of irony or detachment here elevates Carol.
If you're a
big fan
of Dead Rising 2, you might notice that these remasters
lack the Case Zero and Case West
stories which showed the events leading up to and immediately after DR2's
story.
Other
big stories, though perhaps ones Aston won't appreciate in their retelling, are the
lack of a manual option (a ZF eight - speed torque converter automatic gets transmission duties) and the decision to ditch the brand's much - lauded hydraulic steering in favor
of an electronic system.
While I think analysis like this is interesting and helpful in evaluating the health
of comics market, the
lack of online data, where quick a
big chunk
of the sales happen (at least for manga), leaves out a significant part
of the
story.
The
biggest stories of 2015 were tied to the sheer number
of starving pinniped pups washing ashore on our beaches due to abnormally warm ocean waters and a
lack of food sources for nursing mothers and their pups.
Fast Racing uses HD assets, but also
lacks the
big story production
of GX, and I wouldn't be surprised to find the asset count was lower, though I don't know that for sure.
Mansions
of Madness is part
of the Arkham Horror universe, which is in turn based upon the works
of H.P. Lovecraft, and a
big theme in his
stories was a
lack of control.
Instead it felt nice to just let me shoot things, however the
lack of story is a very
big problem and for those who love there
story driven games, Borderlands will almost certainly have no appeal.
- the eight protagonists won't have similar
stories to each other because the team wants players to enjoy different experiences - the other six protagonists will have jobs different from Orberic (Swordsman) and Primrose (Dancer)- Orberic and Primrose were chosen for the demo because their starting points are closer to other party members - each protagonist will have different starting points, so there may be a gap in the progress difficulty - the team is trying to even things out, but they don't want every character to have the same difficulty, as that would be boring - the demo has surpassed 1 million downloads worldwide - a demo was released because they thought simply publishing screenshots and trailers wouldn't convey this game's fun factor - more than 80 %
of the overseas player base found the game interesting - there was one player who won against a high - leveled NPC in a Duel, and another who defeated all bar customers - the team had expected the former, they didn't expect the latter - the music was received very well, which comes from composer Yasunori Nishiki - overseas players complained
of hard - to - read text, because the UI was based on the Japanese version, which will be adjusted - the
biggest complaints were about slow map movement, and the
lack of fast - travel - both
of these features have been implemented, with faster movement and fast - travel between cities - players also found the screen too dark, so devs are adding waypoints for paths and also
bigger roads - there will be an Event Skip feature, as well as the ability to freely watch events that have been already seen.
I think the universe holds such a potential for great multi player Large fleets space ship battles were never ever promised and in most previews even journalists said most space battles are very straight forward I agree with you on controls I agree with you on planets and plants I believe the game requires too
big of grind The game
lacks variety The game
lacks a clear vision and clear
story All
of the planets bases look the same Every planet you do the same thing So as you see I am not defending the game in any sense but I do have an issue with gamers having this imaginations
of what they wanted and the developers had a different vision http://www.geek.com/games/n... Please read this article.
we are so divided on every issue that nothing can be done I agree with you on controls issues I agree with you on planets and plants same old same old I believe the game requires too
big of grind The game
lacks variety The game
lacks a clear vision and clear
story All
of the planets bases look the same Every planet you do the same thing these are the complaints right so how am i defending the game?
The
biggest negative for me was the
lack of a
story mode after what I felt was a standout feature
of the previous entry (the Subspace Emissary).
One
of the
biggest criticisms
of 2015's Star Wars Battlefront was its
lack of a proper
story mode, something that developers DICE, Motive and Criterion are answering in a
big way.
One
of my
big problems with all this was the sheer
lack of risk and reward that occurred during the quick time event sequences, I messed up a lot over the course
of the
story in these sequences but yet the game still worked itself out most
of the time.
One
of the
biggest criticisms against Titanfall was its
lack of a proper fleshed out
story mode and we agree with that.
Although Sony warned consumers that these units would fly off the shelves, their
lack of availability since launch has been one
of the
biggest stories surrounding the system.
For Megaman from what i understood they did wanted to had him in the game, but he
lacked of possible move so they had choose zero instand who had a
bigger variety
of combat movements... I might buy it after a lowering
of price, if they had a more complete
story mode and more intersting ending otherwise is tick with the original Marvel vs Capcom 3
The
biggest criticism
of the first game was the
lack of any real
story.
The strange ommission being the
lack of Season Pass in the bundle, after the first
of the two packs is already released, and one month before the
big piece
of story DLC drops.
I was also a fan
of the
story, as they had said that Destiny 2 has a much
bigger story and a lot more character development, which the first one
lacked hardcore.
Why the
lack of major media attention to one
of the
biggest stories of this century?
For Stephanie Hare, a tech expert who has worked in the data field, the Cambridge Analytica
story raises
big questions over a
lack of accountability: «What is really striking here is the absence
of any oversight.»