Sentences with phrase «lack of boss fights»

I guess I start from the where I left off on the Dino Crisis 1 review... I complained about a lack of enemy variety, lack of boss fights, a VERY limited arsenal, and gave it 78 %.
The climactic boss encounter compensates for the overall lack of boss fights by having 3 whole forms in a row.

Not exact matches

However some believe that the boss may have left Walcott out of the squad due to his honest interview about a lack of presence and fighting spirit in the dressing room.
``... but is the general malaise and lack of desire and fight actually coming from the boss and filtering down to the players?»
The only thing that this game lacks, are more awesome boss fights, but other than that, is a very good game, specially for those who were born on the golden era of platformers (the late 80's and early 90's)
The alternate paths within missions also offer great replay value but there is a lack of challenging boss fights.
Whether you're managing your very own military industrial complex, engaging in some bizarre boss fight or plotting out your next plan of attack, there's never a lack of options for the tactical or trigger - happy player.
Despite the lack of innovation and weak boss fights, Super Mario Galaxy 2 is easily a must - have for the Wii.
Sadly this lack of any intelligence shows up in the boss battles too; epic fights against Wolverine or Gambit should be a deadly dance of death, but in reality both characters have just a few simple moves at their disposal and have a rather peculiar tendency to attack absolutely nothing, leaving the locked in an attack animation where you can happily batter them black and blue.
The boss fights also lack creativity, and the music is a surprising step down from the Super Mario Land titles (thankfully, the graphics are on par with those of Super Mario Land 2).
The lack of dedicated online play really is a let down, but local play is still great, and the core premise of the game makes it great for portable play as you can limit your play to a quick run to gather supplies and slay a few monsters, or you can sit down for hours to tackle a few quests or take on some of the more time consuming boss fights.
The difficulty of this game is so up and down and lacks the consistency needed to enjoy the overall experience and the fiddly frustrating boss fights don't help things either.
Against the majority of enemies, and in close quarters, the clunkier controls do a splendid job of creating intense and challenging battles, but in certain instances, especially some boss fights and quick enemies, the lack of a sprint feature can make combat feel unfair and unbalanced.
They liked the sound overall, where as I felt that having Boss Music (capitalized because it is for Bosses) would have sent the whole feel home, and that the games lack of boss music made fighting bosses feel eh and less significant than perhaps they shouBosses) would have sent the whole feel home, and that the games lack of boss music made fighting bosses feel eh and less significant than perhaps they shoubosses feel eh and less significant than perhaps they should be.
These boss fights often feature I.R.I.S's super-weapon counterpart, S.P.I.K.E, but having the same character constantly chasing I.R.I.S and Pablo through the game's duration adds to the lack of flavor.
The game was reported to have issues of a lack of bosses and a limited roster, but Nintendo is said to be working on them by adding an ultra-Mewtwo boss and more characters to fight with for the console version.
To a designer, such simple fights have a use — to help introduce players to unique concepts of boss fights (in the case of MMOs, tanking and healing)-- but for the most party, they are generally regarded as utterly lacking in design imagination.
A general lack of challenge, even during boss fights, doesn't help much (though not without their fair share of goofy fun and rad music), and the game is also quite short, taking only a handful of hours to not only finish the game but uncover most of the secrets.
Talking to NPC's, lack of free - roaming capabilities and fewer towns turned it into a one way track to boss fights.
I tried my best to make them mandatory (since Mario Maker's lack of forced boss fights is one of its few drawbacks), but the level ended up being frustratingly difficult to the point of not being fun.
Aside from the stellar final battle with King K. Rool, the boss fights in Donkey Kong Country lack the complexity of later entries in the series.
Lacking in the demo is the ability to upgrade anything, which is the point of the Skillshot system, and the fabled epic boss fights.
The game is let down slightly by the constant back tracking and lack of enemy variety and boss fights.
a b c d e f g h i j k l m n o p q r s t u v w x y z