Sentences with phrase «lack of characters giving»

There's a distinct lack of characters giving Mario far - too - wordy instructions that boil down to «Press A,» which is refreshing.

Not exact matches

It just puzzles me that anyone can believe, given the current lack of evidence to suggest this character exists.
Wenger want to make the impossible possible in his dream, and he will come back and say we give it all against Barcelona but we lack character in front of goal, now we need a quick response against Everton.
with all the pressure that is bound to surround every remaining matches, and with our history of choking under pressure I personally have given up because its a given AFC don't do pressure, we lack the mental.strength and character to withstand any sort of pressure and that is why we will never win the most important trophies
But the undeclared war of today has created for students an agonizing set of alternatives, and their agony has in turn given their characters a depth and judiciousness that we lacked utterly.
But in their true character (or lack of), none of them gave Wenger any credit for being the first to raise the issue and neither did they apologise or show any remorse for ridiculing him when he prophetically raised it.
I tend to agree with that (rare enough given most of your posts, lol), but it is all of a type with the dysfunctional nature of NuLabour, the lack of anyone other than political pygmies and deeply unpleasant illiberal control freaks to repalce him, and the flawed character of the man himself.
On the other hand, the pause between the two films» release would have given Tarantino ample time to address some of the criticisms that were made of Volume 1 - its episodic story, lack of three - dimensional characters, needless editing gimmicks and so on.
It is a pity that the psychological complexity of the previous film gives place to a bloated and not so engaging cat - and - mouse game that lacks the chemistry between the two characters and has a rather frustrating ending, being only worth it because of Lecter.
In the multiplayer component this game has a very impressive variety of game types but the lack of customizeable classes or features for your character gives very little incentive to rank up and is unfortunate.
Washington does what he can with his character, which is given slightly more information than the other few main characters, but the lack of color overall to the characters as well as a lack of a chilling atmosphere helps lull one to sleep pretty quickly.
Despite his lack of prowess at writing great characters or dialogue, Besson is pretty good at car chases and shoot - outs, and Lucy gives us quite a bit of that, so for action junkies, this will likely hit the spot just right.
I am frustrated by the lack of modern - or future - set films without strong female characters, but I'm aware that, historically speaking, women haven't been given much training in warfare or an equal share of about anything.
From the writers of Neighbors, Andrew Jay Cohen and Brendan O'Brien, don't give the script enough legs as the characters lack depth (and brains).
Another oddity is the lack of information on each class; despite background stories being given for each character, players aren't told how each class works or their key abilities before purchasing and leveling them up.
Be aware of a definite mean streak which runs through the movie as well as a complete lack of humor (or anything close to that emotion), despite the fact that Azaria (who voices about a dozen characters on «The Simpsons» TV show) does his best with what little he is given.
Otherwise I'd give the film 3 stars as it is still entertaining, looks amazing, and the songs are still wonderful for newcomers, but as a standalone film it doesn't pack the emotional punch that it should, due to slightly off - putting CGI characters, unnecessary new songs and a lack of spark between Belle and the Beast.
To state the obvious: «The Runner» doesn't lack for drama, but the characters are so thinly and predictably drawn, and the movie's supposed insights into the art of political compromise so banal, that nothing catches fire — least of all Colin's flirtation with the (married) campaign publicist (Sarah Paulson) who re-enters his life just as the missus gives him the boot.
Even if the level of other characters» own development decreases as they move down the food chain of plot importance (Some speak of their lack of feelings of worth and act upon them, others give themselves neat nicknames and show off their abilities, and one seemingly appears only as fodder for the villain (After the pronouncement that said character is dead, we half expect the follow - up to be «And we have killed him»)-RRB-, there is at least this conflict of ideas between its central characters playing out as though it, instead of nifty superhuman talents, is what matters the most.
A third - act turn into mystery territory at least gives audiences something to latch on to, that of a mother's devotion to discovering the truth about her missing daughter, but it's far too little too late and the lack of genuine development in their characters makes the stakes significently dim.
4 Still others see Marge as the moral center of the film, suggesting that it is her very morality that gives her the ability to love and empathise, but also the capacity for shame — something sorely lacking in most of characters.5 The thing that Marge «just can't understand,» in her brief conversation with Grimsrud, is this: «There's more to life than a little money.
Given the quiet subdued nature of the character Affleck plays, I still felt he lacked edge in the role.
Insult to injury, the overall script lacks real depth to give the audience a reason to care about any of the characters and the overuse of narration seems to cheapen the feel of the production further.
Which may explain why this Harry Potter lacks some of the grace and fluidity of earlier installments and a lot of our favorite characters, such as Hagrid (Robbie Coltrane), give what are essentially glorified curtain calls.
That isn't a knock on Steinfeld's performance, by any means — of all the women I'm discussing in this installment, she did by far the most impressive work, giving Mattie Ross a fierce determination that was sorely lacking in Kim Darby's interpretation of the character in the 1969 John Wayne version.
For lack of better description, she's mesmerizing, and gives her Ellis character that much more in the way of feeling like a real person.
When given the opportunity, Pacino displays the emotional pain of the tragic loner with such palpable nuance; it is a tragedy in itself that this lack of emotional exploration into Pacino's character, concealed behind the overuse of Lennon's soundtrack, becomes a wasted opportunity and severe oversight by Fogelman.
As is the case with most war films that focus on combat, the storytelling here is lacking true character development, a flaw easily forgivable if a thematic sense of purpose is given to the characters.
In addition to Ms. Lawrence and Mr. Sutherland, returning to the fold are Josh Hutcherson as Peeta (still lacking even an ounce of screen presence), Woody Harrelson as Haymitch (giving a bit more effort this time around), Lenny Kravitz as Cinna, Paula Malcomson as Katniss» mother (seen recently as Abby in «Ray Donovan «-RRB-, Willow Shields as Prim, Liam Hemsworth as Gale (his most exciting scene is washing his hands), and of course the instant electricity and energy provided by Elizabeth Banks as Effie and Stanley Tucci as Caesar — two of the most colorful characters this side of 1970's era Elton John.
What the film lacks are any surprises in the mix, with every plot point and character written in a strictly - by - the - book fashion, with no attempt to give us something we haven't seen done before dozens of times.
Although such acts of indignity garner ornate headlines and self - righteous accusations about the lack of moral character, to which there is truth, given the inescapable unintended consequences of high stakes schemes, such corrupt behaviors and distortions of a given professional practice are inevitable and of no surprise.
Then again, technical editor and resident curmudgeon Don Sherman, who initially had been critical of what he perceived as the RS4's lack of character, thought that the stainless exhaust gave the RS4's «introverted personality a nudge.»
It's a pleasing, expensive sound, one that gives the car a bit of character - something the original sorely lacked.
That said, most 3 - door Mini owners don't mind the lack of space given the car's fizzy character.
It may sound petty to rag on those things in a car that offers the best value for money, but these items, combined with the inoffensive exterior, give the G90 a lack of character.
The lack of diversity is a major flaw, and yet, given the few works of fiction for adults and young adults that tackle rape culture, The Nowhere Girls is still compelling, with richly drawn characters and important themes of empowerment and personal growth.
Character animations are also stiff, giving attacks a rather stick - man like feeling, or conversations a complete lack of believability.
As for the 3D, it really adds some depth to the game's visuals — while the backgrounds lack movement, the 3D gives the game a real sense of depth, as though the characters are moving within a hollow space.
Still, a tedious battle system is better than the pointless one of Sticker Star, and the stories, characters and writing that are present here help give the game an identity that was lacking not only in Sticker Star, but the past few Mario & Luigi titles as well.
Probably The Chinese Room's best game, Rapture is short enough to feel indie and the lack of on - screen characters gives it a lower - budget feel, but everything else about it is sumptuous.
While the actual gameplay in the campaigns of both Bad Company games was lacking, the sense of humour gave the story a sense of identity and uniqueness that has since been lost in both Battlefield 3 and 4's boring characters and stale plots.
I'm sure the character list won't be lacking, I'm just hoping there are plenty of different modes and things to give it lasting appeal, I want this for my vita but would still like more info on things other than character reveals
There is screen tearing on cutscenes, and most facial scans of licenced players do look good, but there is a very noticeable lack of character and emotion behind the eyes of players, this give a distinct look of empty stares and lifelessness that really reminds you that this is only a game.
They're the kind of details that can bubble up and surprise you even after a week's intense play - like how the frustration at the lack of an ammo counter on the HUD gives way to delight when you eventually find it in the canister on your character's back, slowly depleting with each schlepping shot.
While giving you the option to play as two characters is interesting and definitely helpful in some stages, the lack of AI will sometimes lead your secondary character to death, which signifies instant loss of the battle and thus one must start over.
While having all your skills carry over throughout gives you a good familiarity on your characters move set, this is outweighed by the sheer lack of uniqueness that you feel when playing with each hero.
The massive number of playable characters, history scenarios, and costumes, with the promise of more to come, gives it a replayability factor that most Nintendo Switch titles lack.
While character art is competently drawn, there's a notable lack of animation, giving the game a decidedly amateurish appearance.
The main story does introduce several recurring characters who give players a reason to care about the monotonous missions, despite their lack of variety.
I've played my fair share of first - person dungeon crawlers, so grinding doesn't bother me at all - this is a staple in RPGs in general for me and considering I've been playing them most of my life, I have no problem with this - but having this level of punishment only because I haven't been able to save - a system that doesn't necessarily have to do anything with my inability to fight or lack of power in my characters - gives this sense of «see how far you can go and start over again if you die» like old arcade games would do.
a b c d e f g h i j k l m n o p q r s t u v w x y z