There's a distinct
lack of characters giving Mario far - too - wordy instructions that boil down to «Press A,» which is refreshing.
Not exact matches
It just puzzles me that anyone can believe,
given the current
lack of evidence to suggest this
character exists.
Wenger want to make the impossible possible in his dream, and he will come back and say we
give it all against Barcelona but we
lack character in front
of goal, now we need a quick response against Everton.
with all the pressure that is bound to surround every remaining matches, and with our history
of choking under pressure I personally have
given up because its a
given AFC don't do pressure, we
lack the mental.strength and
character to withstand any sort
of pressure and that is why we will never win the most important trophies
But the undeclared war
of today has created for students an agonizing set
of alternatives, and their agony has in turn
given their
characters a depth and judiciousness that we
lacked utterly.
But in their true
character (or
lack of), none
of them
gave Wenger any credit for being the first to raise the issue and neither did they apologise or show any remorse for ridiculing him when he prophetically raised it.
I tend to agree with that (rare enough
given most
of your posts, lol), but it is all
of a type with the dysfunctional nature
of NuLabour, the
lack of anyone other than political pygmies and deeply unpleasant illiberal control freaks to repalce him, and the flawed
character of the man himself.
On the other hand, the pause between the two films» release would have
given Tarantino ample time to address some
of the criticisms that were made
of Volume 1 - its episodic story,
lack of three - dimensional
characters, needless editing gimmicks and so on.
It is a pity that the psychological complexity
of the previous film
gives place to a bloated and not so engaging cat - and - mouse game that
lacks the chemistry between the two
characters and has a rather frustrating ending, being only worth it because
of Lecter.
In the multiplayer component this game has a very impressive variety
of game types but the
lack of customizeable classes or features for your
character gives very little incentive to rank up and is unfortunate.
Washington does what he can with his
character, which is
given slightly more information than the other few main
characters, but the
lack of color overall to the
characters as well as a
lack of a chilling atmosphere helps lull one to sleep pretty quickly.
Despite his
lack of prowess at writing great
characters or dialogue, Besson is pretty good at car chases and shoot - outs, and Lucy
gives us quite a bit
of that, so for action junkies, this will likely hit the spot just right.
I am frustrated by the
lack of modern - or future - set films without strong female
characters, but I'm aware that, historically speaking, women haven't been
given much training in warfare or an equal share
of about anything.
From the writers
of Neighbors, Andrew Jay Cohen and Brendan O'Brien, don't
give the script enough legs as the
characters lack depth (and brains).
Another oddity is the
lack of information on each class; despite background stories being
given for each
character, players aren't told how each class works or their key abilities before purchasing and leveling them up.
Be aware
of a definite mean streak which runs through the movie as well as a complete
lack of humor (or anything close to that emotion), despite the fact that Azaria (who voices about a dozen
characters on «The Simpsons» TV show) does his best with what little he is
given.
Otherwise I'd
give the film 3 stars as it is still entertaining, looks amazing, and the songs are still wonderful for newcomers, but as a standalone film it doesn't pack the emotional punch that it should, due to slightly off - putting CGI
characters, unnecessary new songs and a
lack of spark between Belle and the Beast.
To state the obvious: «The Runner» doesn't
lack for drama, but the
characters are so thinly and predictably drawn, and the movie's supposed insights into the art
of political compromise so banal, that nothing catches fire — least
of all Colin's flirtation with the (married) campaign publicist (Sarah Paulson) who re-enters his life just as the missus
gives him the boot.
Even if the level
of other
characters» own development decreases as they move down the food chain
of plot importance (Some speak
of their
lack of feelings
of worth and act upon them, others
give themselves neat nicknames and show off their abilities, and one seemingly appears only as fodder for the villain (After the pronouncement that said
character is dead, we half expect the follow - up to be «And we have killed him»)-RRB-, there is at least this conflict
of ideas between its central
characters playing out as though it, instead
of nifty superhuman talents, is what matters the most.
A third - act turn into mystery territory at least
gives audiences something to latch on to, that
of a mother's devotion to discovering the truth about her missing daughter, but it's far too little too late and the
lack of genuine development in their
characters makes the stakes significently dim.
4 Still others see Marge as the moral center
of the film, suggesting that it is her very morality that
gives her the ability to love and empathise, but also the capacity for shame — something sorely
lacking in most
of characters.5 The thing that Marge «just can't understand,» in her brief conversation with Grimsrud, is this: «There's more to life than a little money.
Given the quiet subdued nature
of the
character Affleck plays, I still felt he
lacked edge in the role.
Insult to injury, the overall script
lacks real depth to
give the audience a reason to care about any
of the
characters and the overuse
of narration seems to cheapen the feel
of the production further.
Which may explain why this Harry Potter
lacks some
of the grace and fluidity
of earlier installments and a lot
of our favorite
characters, such as Hagrid (Robbie Coltrane),
give what are essentially glorified curtain calls.
That isn't a knock on Steinfeld's performance, by any means —
of all the women I'm discussing in this installment, she did by far the most impressive work,
giving Mattie Ross a fierce determination that was sorely
lacking in Kim Darby's interpretation
of the
character in the 1969 John Wayne version.
For
lack of better description, she's mesmerizing, and
gives her Ellis
character that much more in the way
of feeling like a real person.
When
given the opportunity, Pacino displays the emotional pain
of the tragic loner with such palpable nuance; it is a tragedy in itself that this
lack of emotional exploration into Pacino's
character, concealed behind the overuse
of Lennon's soundtrack, becomes a wasted opportunity and severe oversight by Fogelman.
As is the case with most war films that focus on combat, the storytelling here is
lacking true
character development, a flaw easily forgivable if a thematic sense
of purpose is
given to the
characters.
In addition to Ms. Lawrence and Mr. Sutherland, returning to the fold are Josh Hutcherson as Peeta (still
lacking even an ounce
of screen presence), Woody Harrelson as Haymitch (
giving a bit more effort this time around), Lenny Kravitz as Cinna, Paula Malcomson as Katniss» mother (seen recently as Abby in «Ray Donovan «-RRB-, Willow Shields as Prim, Liam Hemsworth as Gale (his most exciting scene is washing his hands), and
of course the instant electricity and energy provided by Elizabeth Banks as Effie and Stanley Tucci as Caesar — two
of the most colorful
characters this side
of 1970's era Elton John.
What the film
lacks are any surprises in the mix, with every plot point and
character written in a strictly - by - the - book fashion, with no attempt to
give us something we haven't seen done before dozens
of times.
Although such acts
of indignity garner ornate headlines and self - righteous accusations about the
lack of moral
character, to which there is truth,
given the inescapable unintended consequences
of high stakes schemes, such corrupt behaviors and distortions
of a
given professional practice are inevitable and
of no surprise.
Then again, technical editor and resident curmudgeon Don Sherman, who initially had been critical
of what he perceived as the RS4's
lack of character, thought that the stainless exhaust
gave the RS4's «introverted personality a nudge.»
It's a pleasing, expensive sound, one that
gives the car a bit
of character - something the original sorely
lacked.
That said, most 3 - door Mini owners don't mind the
lack of space
given the car's fizzy
character.
It may sound petty to rag on those things in a car that offers the best value for money, but these items, combined with the inoffensive exterior,
give the G90 a
lack of character.
The
lack of diversity is a major flaw, and yet,
given the few works
of fiction for adults and young adults that tackle rape culture, The Nowhere Girls is still compelling, with richly drawn
characters and important themes
of empowerment and personal growth.
Character animations are also stiff,
giving attacks a rather stick - man like feeling, or conversations a complete
lack of believability.
As for the 3D, it really adds some depth to the game's visuals — while the backgrounds
lack movement, the 3D
gives the game a real sense
of depth, as though the
characters are moving within a hollow space.
Still, a tedious battle system is better than the pointless one
of Sticker Star, and the stories,
characters and writing that are present here help
give the game an identity that was
lacking not only in Sticker Star, but the past few Mario & Luigi titles as well.
Probably The Chinese Room's best game, Rapture is short enough to feel indie and the
lack of on - screen
characters gives it a lower - budget feel, but everything else about it is sumptuous.
While the actual gameplay in the campaigns
of both Bad Company games was
lacking, the sense
of humour
gave the story a sense
of identity and uniqueness that has since been lost in both Battlefield 3 and 4's boring
characters and stale plots.
I'm sure the
character list won't be
lacking, I'm just hoping there are plenty
of different modes and things to
give it lasting appeal, I want this for my vita but would still like more info on things other than
character reveals
There is screen tearing on cutscenes, and most facial scans
of licenced players do look good, but there is a very noticeable
lack of character and emotion behind the eyes
of players, this
give a distinct look
of empty stares and lifelessness that really reminds you that this is only a game.
They're the kind
of details that can bubble up and surprise you even after a week's intense play - like how the frustration at the
lack of an ammo counter on the HUD
gives way to delight when you eventually find it in the canister on your
character's back, slowly depleting with each schlepping shot.
While
giving you the option to play as two
characters is interesting and definitely helpful in some stages, the
lack of AI will sometimes lead your secondary
character to death, which signifies instant loss
of the battle and thus one must start over.
While having all your skills carry over throughout
gives you a good familiarity on your
characters move set, this is outweighed by the sheer
lack of uniqueness that you feel when playing with each hero.
The massive number
of playable
characters, history scenarios, and costumes, with the promise
of more to come,
gives it a replayability factor that most Nintendo Switch titles
lack.
While
character art is competently drawn, there's a notable
lack of animation,
giving the game a decidedly amateurish appearance.
The main story does introduce several recurring
characters who
give players a reason to care about the monotonous missions, despite their
lack of variety.
I've played my fair share
of first - person dungeon crawlers, so grinding doesn't bother me at all - this is a staple in RPGs in general for me and considering I've been playing them most
of my life, I have no problem with this - but having this level
of punishment only because I haven't been able to save - a system that doesn't necessarily have to do anything with my inability to fight or
lack of power in my
characters -
gives this sense
of «see how far you can go and start over again if you die» like old arcade games would do.