Sentences with phrase «lack of game management»

The former Chelsea stopper thinks the Gunners» lack of game management contributed more to the defeat rather than Ospina's mistake.
I think in the cold light of day if / when you go back over the assessment («shocking management» and «criminal lack of game management»), you will see that it was overwrought.
After Liverpool surrendered a 2 - 0 lead at Arsenal in December to draw 3 - 3, vice-captain Milner, speaking just minutes after the final whistle, bemoaned Liverpool's lack of game management.
He shows a lack of game management skills and to me, that's a bad sign.

Not exact matches

Nothing wrong with their logic.These players are not bad players, they just lack proper management and motivation.Ramsey was outstanding at the euros, comes back to arsenal and looks below average, Gabriel was a solid defender at Villarreal, even looked decent in his first few games for us and got capped by Brazil, he's an absolute mess right now, coquelin is slowly regressing, so is bellerin and so is iwobi.You have to question the management and coaching of these players
Nothing like one underachiever blowing smoke up the ass of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more than just assists to the table... for me, a top player has to possess a more well - rounded game, which doesn't mean they need to be a beast on both ends of the pitch, but they must have the ability to take their game to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when people expected him to duplicate those numbers each year the pressure seemed to get the best of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note of a few things: (1) his best year was a transition year for many of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or lack thereof, didn't do him any favours; by playing him out of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his earlier peformances, (3) the loss of Cazorla, who took a lot of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk of games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary players to succeed, especially for someone who is a pass first type of player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our management team for not stepping up when it counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments of greatness undercut by long periods of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
The lack of visual representation for much of the game's events makes playing the game feel a lot like spreadsheet management.
We've heard the blame game — how Ann Arbor isn't rallying around the troubled company, how the publishers are being unreasonable for wanting money upfront despite a track record of non-payment by Borders, how e-books are the cause of the company's problems and not poor management and lack of foresight.
And trying to assume / decipher any supposed sea - change in management's (lack of) commitment to shareholder value is mostly a fool's game.
Whilst the location was great and the breakfast ok, the following disappointed: level of front desk service was poor - staff uninformed and lack of training, under - staffed at breakfast created poor service quality (willing but not supported by management), owners berated staff publicly in front of guests, «games room» under - delivered - one pool table in very poor condition situated in a museum, house - keeping continually under pressure and no communication, when we asked for a newspaper (whilst...
Whilst the location was great and the breakfast ok, the following disappointed: level of front desk service was poor - staff uninformed and lack of training, under - staffed at breakfast created poor service quality (willing but not supported by management), owners berated staff publicly in front of guests, «games room» under - delivered - one pool table in very poor condition situated in a museum, house - keeping continually under pressure and no communication, when we asked for a newspaper (whilst having breakfast) was told the hotel does not do newspapers.
They intentionally create inventory management issues so that you have to subscribe in order to address the lack of inventory space and even then there is so much crap floating around in game that it is impossible to hold most of it.
The absence of puzzles and inventory management is to be expected for a «narrative - heavy» game, but even the narrative is lacking.
This does make for a more portable - friendly experience but at the cost of losing Guardian Heroes» branching path system and creating a lack of a need for HP and MP resource management that was found in games such as Golden Axe.
The problem with Schafer and his, shall we say... lack of time management acumen is that I think a lot of fans put him up on a pedestal as a genius game developer for so long, that when the several, repeated incidents of his poor management skill started to occur, it felt as if all their invested faith in the guy has been betrayed.
Though sometimes the menu's UI and management system feels like it's set up to be a mobile game - if not a release in the future - it's easy to navigate despite its lack of inspiration, but this is really the only place where Yonder seems lazy, for lack of a better word, as the art direction, colors, and design of everything else comes together as a whole in a way that feels complete and welcoming.
With its loose controls, lack of a proper lock - on mechanism, clunky item management, constant being outnumbered and cheap attacks out of nowhere, this game is a frustrating ordeal.
I could write for hours about how this game lacks the fine balance that makes modern RTS so compelling, how unit producing structures require manual selection each time you want to build something or about how the game mechanics of resource management make economy harassment impossible, but let's not waste each others time.
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