The former Chelsea stopper thinks the Gunners»
lack of game management contributed more to the defeat rather than Ospina's mistake.
I think in the cold light of day if / when you go back over the assessment («shocking management» and «criminal
lack of game management»), you will see that it was overwrought.
After Liverpool surrendered a 2 - 0 lead at Arsenal in December to draw 3 - 3, vice-captain Milner, speaking just minutes after the final whistle, bemoaned Liverpool's
lack of game management.
He shows
a lack of game management skills and to me, that's a bad sign.
Not exact matches
Nothing wrong with their logic.These players are not bad players, they just
lack proper
management and motivation.Ramsey was outstanding at the euros, comes back to arsenal and looks below average, Gabriel was a solid defender at Villarreal, even looked decent in his first few
games for us and got capped by Brazil, he's an absolute mess right now, coquelin is slowly regressing, so is bellerin and so is iwobi.You have to question the
management and coaching
of these players
Nothing like one underachiever blowing smoke up the ass
of another... we know that Ozil has some incredible technical gifts, but to be considered the best you have to bring more than just assists to the table... for me, a top player has to possess a more well - rounded
game, which doesn't mean they need to be a beast on both ends
of the pitch, but they must have the ability to take their
game to another level when it matters most... although he amassed some record - like stats early on, it set the bar too high, so when people expected him to duplicate those numbers each year the pressure seemed to get the best
of our soft - spoken star... obviously that's not an excuse for what has happened in the meantime, but it's important to make note
of a few things: (1) his best year was a transition year for many
of the traditionally dominant teams in the EPL, so that clearly made the numbers appear better than they actually were and (2) Wenger's system, or
lack thereof, didn't do him any favours; by playing him out
of position and by not acquiring world - class striker and / or right - side forward that would best fit an Ozil - centered offensive scheme certainly hurt his chances to repeat his earlier peformances, (3) the loss
of Cazorla, who took a lot
of pressure off Ozil in the midfield and was highly efficient when it came to getting him the ball in space, negatively impacted his effectiveness and (4) he likewise missed a good chunk
of games and frankly never looked himself when he eventually returned to the field... overall the Ozil experiment has had mixed reviews and rightfully so, but I do have some empathy for the man because he has always carried himself the same way, whether for Real or the German National team, yet he has only suffered any lengthy down periods with Arsenal... to me that goes directly to this club's inability to surround him with the necessary players to succeed, especially for someone who is a pass first type
of player; as such, this simply highlights our club's ineffective and antiquated transfer policies... frankly I'm disappointed in both Ozil and our
management team for not stepping up when it counted because they had a chance to do something special, but they didn't have it in them... there is no one that better exemplifies our recent history than Ozil, brief moments
of greatness undercut by long periods
of disappointing play, only made worse by his mopey posturing like a younger slightly less awkward Wenger... what a terribly waste
The
lack of visual representation for much
of the
game's events makes playing the
game feel a lot like spreadsheet
management.
We've heard the blame
game — how Ann Arbor isn't rallying around the troubled company, how the publishers are being unreasonable for wanting money upfront despite a track record
of non-payment by Borders, how e-books are the cause
of the company's problems and not poor
management and
lack of foresight.
And trying to assume / decipher any supposed sea - change in
management's (
lack of) commitment to shareholder value is mostly a fool's
game.
Whilst the location was great and the breakfast ok, the following disappointed: level
of front desk service was poor - staff uninformed and
lack of training, under - staffed at breakfast created poor service quality (willing but not supported by
management), owners berated staff publicly in front
of guests, «
games room» under - delivered - one pool table in very poor condition situated in a museum, house - keeping continually under pressure and no communication, when we asked for a newspaper (whilst...
Whilst the location was great and the breakfast ok, the following disappointed: level
of front desk service was poor - staff uninformed and
lack of training, under - staffed at breakfast created poor service quality (willing but not supported by
management), owners berated staff publicly in front
of guests, «
games room» under - delivered - one pool table in very poor condition situated in a museum, house - keeping continually under pressure and no communication, when we asked for a newspaper (whilst having breakfast) was told the hotel does not do newspapers.
They intentionally create inventory
management issues so that you have to subscribe in order to address the
lack of inventory space and even then there is so much crap floating around in
game that it is impossible to hold most
of it.
The absence
of puzzles and inventory
management is to be expected for a «narrative - heavy»
game, but even the narrative is
lacking.
This does make for a more portable - friendly experience but at the cost
of losing Guardian Heroes» branching path system and creating a
lack of a need for HP and MP resource
management that was found in
games such as Golden Axe.
The problem with Schafer and his, shall we say...
lack of time
management acumen is that I think a lot
of fans put him up on a pedestal as a genius
game developer for so long, that when the several, repeated incidents
of his poor
management skill started to occur, it felt as if all their invested faith in the guy has been betrayed.
Though sometimes the menu's UI and
management system feels like it's set up to be a mobile
game - if not a release in the future - it's easy to navigate despite its
lack of inspiration, but this is really the only place where Yonder seems lazy, for
lack of a better word, as the art direction, colors, and design
of everything else comes together as a whole in a way that feels complete and welcoming.
With its loose controls,
lack of a proper lock - on mechanism, clunky item
management, constant being outnumbered and cheap attacks out
of nowhere, this
game is a frustrating ordeal.
I could write for hours about how this
game lacks the fine balance that makes modern RTS so compelling, how unit producing structures require manual selection each time you want to build something or about how the
game mechanics
of resource
management make economy harassment impossible, but let's not waste each others time.