I was surprised to discover a complete
lack of multiplayer options, especially when considering Ionball 2's arcade roots.
Sadly, Quar: Battle for Gate 18 is limited in scope by its relatively short campaign and
lack of multiplayer options.
As a full game it does lack the sense of teamwork and co-operation that makes Rock Band so playable, and while it is a competitive and challenging game to master
the lack of multiplayer options holds it back.
Other than the small issues previously mentioned, and
the lack of multiplayer options, the game feels complete with no major bugs encountered so far.
These negatives mostly stemmed from
the lack of multiplayer options, which really hurt the title.
Perhaps the worst oversight of the bunch is
the lack of multiplayer options.
They praised the gameplay, but they also criticized
the lack of the multiplayer option and they added that people have no reason to buy it, since they can literally play the same game in either of the Super Mario Advance games.
Not exact matches
The only downfall
of this game is the
lack any online leader boards or
multiplayer options.
Similarly frustrating is Splatoon 2's
lack of local
multiplayer, which was an
option in the first game.
A persistent
lack of online
options for the game confounds this limited
multiplayer.
Multiplayer is where Aperion Cyberstorm truly shines, but it's dulled by a
lack of online
options.
Split - screen
multiplayer supports two players and performs well as it retains the speed and graphical fidelity
of the single player with all
of the tracks, bikes and race
options available for selection providing for an entertaining local
multiplayer experience, although it is essentially a port
of the split - screen
multiplayer found in the PS4 version
of Ride as it
lacks refinement in comparison other than the inclusion
of wet weather and no camera angles being removed.
Despite the ability to play through all the content with friends and acquaintances however, the
multiplayer options in The Division are somewhat
lacking at the moment, as the only
option outside
of co-op missions is venturing into the game's PvP area: The Dark Zone.
Some will lament the
lack of options currently available, but even as it stands today, this is one
of the best
multiplayer experiences available for the PSVR.
There is plenty
of content found in the story missions with each
of the five stories bringing 13 chapters to battle through at your own pace, but Dynasty Warriors 9 fails to bring back any
of the classic modes such as the Survival or Challenge modes, and also
lacks any online or offline
multiplayer options whatsoever.
The only thing holding Live back from a higher score is the
lack of online
multiplayer, but the flexibility
of the local
multiplayer's control
options certainly helps.
The game had the maximum amount
of players when it was released, then it dropped dramatically after many people were disappointed with the
lack of even MORE
multiplayer content, and then after the game was saved via the Cartel Market and the F2P
option, its population rose again between 2.0 and 3.0, after which it dropped at a pretty fast rate as well.
Even so, the single player campaign doesn't last too long and with the current
lack of options in
multiplayer it does get frustrating when you are forced into an event you can not stand.
For a game that has a heavy emphasis on speed - running, Cloudbuilt
lacks a
multiplayer option outside
of online leaderboards.
Meanwhile,
multiplayer doesn't seem to have quite the amount
of staying power as I would have hoped with a
lack of options and little to really gain from racing for the long haul.
The real concern that hangs over the singleplayer now, is that if the real bug bears
of slow movement, universal ammo and
lack of options like rocket jumps are in the
multiplayer, are they really not going to carry over to the main campaign?