Tomorrowland has hanging about it, in other words, all the elements of disaster: winky meta references,
lack of narrative cohesion, desperation - born mistakes, bad screenwriter / Nick - Riviera - bad script doctor Damon Lindelof as Bird's co-author... and yet it's good somehow.
What I did in one part of Hope County had no effect at all on the others, and the game suffers greatly from
this lack of narrative cohesion.
I'm a fan of narrative ambiguity in horror, Silent Hill is one of my favorite franchises, but opacity can not be a substitute for
a lack of narrative cohesion.
Not exact matches
Scenes bump into one another as the story
lacks any real sense
of narrative cohesion, but more a collection
of scenes meant to move the characters around the landscape in an effort to make sure all their ducks are in a row for the big finale.
Thinking about
narrative earlier on and having a strong commitment to creating a harmonious, rather than antagonistic, relationship between gameplay and
narrative is the only way we're going to get over this
lack of cohesion.
So there is a lot
of good content, but it is just marred by the
lack of internal game mechanic
cohesion and the vast amount
of unnecessary, and generic,
narrative waffle.