Sentences with phrase «lack of narrative makes»

There are only a limited number of maps, so gameplay swiftly becomes competitive and the lack of narrative makes it difficult to motivate yourself to finish it.
McKenzie has effectively drawn us in, although lack of narrative makes the film frustratingly slow in spots.

Not exact matches

The problem is not just that we have become consumers of our own lives, but that we can conceive of no alternative narrative since we lack any practices that could make such a narrative intelligible.
With such metaphors in John as the «bread of life» and «vine and branches,» these passages lack the narrative quality which would make them parables.
This model can make good sense of many of the biblical traditions, but not of all: God's particular involvement in human history, his apparent lack of knowledge concerning the future in some of the earlier narratives, his suffering, his willingness on occasion to change his mind.
Although I've found it very cathartic to speak, vent and end occasionally rant about all things Arsenal, we need to act carefully and intelligently right now or we're going to get played by this club even worse than at present... the pro-Wengerites and the suits, who represent a considerable proportion of the season ticket holders, don't want to believe that there is no plan and that Wenger has mailed it in for several years now or that things are going to get much worse before they get better... why would they... many have spent a considerable sum buying some of the highest priced tickets in the World... they want to have a front row seat to see something special and to be seen doing so, which simply provides ample justification for the expense and the time invested... to many of them, Wenger is the sun in their soccer universe... his awkward disposition, misplaced arrogance and his utter lack of balls makes him a rather unusual cult figure, but the cerebral narrative seemed to embolden those who already felt pretty highly of themselves... many might not even of really liked football that much before his arrival and rarely games they weren't attending... as such, they desperately believe that Wenger, and only Wenger, can supply them with their required fix... if he goes, they were wrong and that's a tough pill to swallow... they would have to admit that they were duped... they will definitely resent whoever made them feel this way, but of course it will be too late by then... so when we go overboard with ridiculous comments bordering of anarchy, it scares the shit out of them and they shift their blame towards us rather than at those who really perpetrated this act of treason... we aren't the enemy... we simply woke much earlier and the reason our comments have gotten more vile in recent years is out of utter frustration... in order for any real change to occur at this club we need to bring as many supporters as possible with us or the big money interests will fade and our ultimate objective will be lost... so it's time to focus on the head instead of the heart for now
there is some suggestion that wenger is backtracking on his fervent stance regarding what players would be staying at the club for the remainder of the season... some might deduce that this is all part of a much bigger, more elaborate plan... by shifting the blame wenger is attempting to, not so slyly, flip the narrative... by doing so he hopes to evoke empathy from his most ardent supporters, while attempting to rally any fence - sitters, whose faith was waning unless a more legitimate agent of blame emerges... unfortunately, and incredibly insulting to the fans, when wenger attempts to spin a tale and / or tries to eat his own words, he doesn't seem to play it all the way through in his head, so invariably gaping holes emerge... say we believed his version of the truth, would that not make him either an incredibly well - paid custodian of destruction or a spineless jellyfish because what manager worth his weight in salt would stay at a club that didn't give him final say after 20 years of supposed «success»... no matter the answer, neither bodes well for us... how ironic, in a way, since many pundits claim this team has lacked a «spine» for some years now... so whether we win, lose or draw on Sunday is frankly immaterial, as the problems will remain, and although it will be easier to digest if we left the Pool with 3 points, it might just be the worst result for the betterment of this club... a fact that both breaks my heart and baffles the mind
Articles made comparisons to mundane, low - level forms of radiation; defined the risks as unknowable, given the lack of long - term studies; and largely excluded concerns expressed by experts and residents who challenged the dominant narrative.
Though always intriguing and making use of stunning visuals and an evocative atmosphere, this esoteric Western of religious references is still an unripe Jodorowsky, clearly lacking in narrative structure before he started developing better his ideas in later works.
A lack of a quick save option makes restarting entire missions a pain and tanks that stupidly wander into enemy fire require constant micromanagement, but Halo Wars» engaging narrative, likeable characters and addictive play make it a welcome addition to the series.
Narratives of this kind aren't anything particularly new for Hollywood after the original Death Wish set the template, and Roth's version lacks something of note to make it stand from the crowd.
With a notable lack of traditional narrative or plot the Director relies on the subtext or theme to pierce through the veil of aesthetics and make make some kind
With a notable lack of traditional narrative or plot the Director relies on the subtext or theme to pierce through the veil of aesthetics and make make some kind of sense for us.
Scenes bump into one another as the story lacks any real sense of narrative cohesion, but more a collection of scenes meant to move the characters around the landscape in an effort to make sure all their ducks are in a row for the big finale.
In the vein of Tommy Wiseau's» The Room» comes» Dangerous Men», a movie the distributor no doubt hopes will become a cult classic thanks to the obvious lack of quality on screen and the narrative about the behind - the - scenes personality who made it.
This lack of moral fibre makes for an interesting narrative.
I realise that at this stage of the book, Bilbo is a narrative device rather than an active character, but there is still a lack of that ordinary Hobbitness that made the previous two films so heart - warming.
Spun in the rolling yarn of a book the nuance might make for an entertaining read, but in a film it lacks the narrative structure and shape, not to mention the lack of interesting characters, that makes for a truly compelling viewing.
The simplicity of the premise, combined with a concerted lack of explanation as to the how and why of such a strange idea for a society existing, makes it feel like the concepts are woefully underdeveloped, leading to a lack of trust in the narrative due to having to put aside the myriad of questions that inevitably develop and halfheartedly go with the flow just to see where things will lead.
While the narrative format and lack of a truly compelling story development are liabilities that make this a very flawed and overly preachy way to spend 88 minutes, the acting is still superb all around, as is Carnahan's dialogue between people of depth.
While the lack of information does make for compelling Real Steel 2 potential, there's no doubt the current narrative gets short - shrift and some of the established plot lines could've been more fully realized in this film.
But what the film lacks in daring narrative it makes up for with its electric portrayal of its radical subject.
The lack of appealing narrative, flawed combat system and the disappointing VR implementation makes it a tough recommendation for those who are looking for a good JRPG, but if you are a Neptunia fan, the inclusion of the VR Room that allows you to have some close encounters with your favorite characters should prove to be a nice addition.
What makes the film so surprising, though, is its lack of narrative form.
While its minute - to - minute narrative lacks the complexity and pull of classic adventure games, its open - world design and unique approach to storytelling make it something unlike anything I've ever played before.
The mechanics of balancing weapons fire with energy shielding make for an engaging fighting system and its narrative tries to surpass expectation with creative choices, but it ultimately lacks the environmental detail and moments of awe that would have made its adventure a memorable one.
But what it might lack in narrative drive, it more than makes up for in a beguiling, melancholy mood not quite like anything they've made, abetted by photography that's among the directors» most beautiful, despite the absence of usual collaborator Roger Deakins.
Containing an almost unbroken series of enjoyable and insightful scenes, «Laurel Canyon» ultimately lacks the narrative muscle that could have made it great.
Please make sure to address the missing data or lack of in the narrative.
What it lacks in memorable narrative, interesting characters and in - depth world - building it more than makes up for with some of the best open - approach combat since Halo: Combat Evolved.
I'm ruling out Azrael not from a lack of evidence but because from a narrative perspective I believe him to be a poor choice since he was featured so little in the game, and it's entirely possible for players to never even bother completing his missions, making it an even poorer plot twist.
State of Decay 2 makes up for its lack of narrative by having players make gameplay decisions that truly matter.
So gamification efforts have come under criticism from many in the games industry for being shallow — that is, lacking the narrative quality of games made with a pure entertainment motive.
It is more of a digital comic, as it lacks the narrative choices of other visual novel styles, and it starts off pretty slow, but despite that, it does culminate in an intriguing climax that makes me want to read part two.
Lido writes «The fact that Dead Rising: Watchtower works at all owes more to the natural potential of the material rather how it executes... The schizophrenic tone, the lack of developed character, the overburdened narrative, and the sluggish pacing make Dead Rising: Watchtower a very tough sit.»
Due to the massive size of the game, the lack of e-mail made the narrative all the more subtle and surprisingly engaging.
This lack of narrative also makes navigating some levels confusing.
While its minute - to - minute narrative lacks the complexity and pull of classic adventure games, its open - world design and unique approach to storytelling make it something unlike anything I've ever played before.
Unfortunately, the lack of narrative and the scarce amount of varied content makes this well - constructed expansion fall short from being a great addition to Dying Light.
Slender: The Arrival does have it's fair share of good scares, and it admittedly made the hair on my neck stand up more than a few times (thanks mostly to the audio), but the cumbersome controls, dated visuals, lack of variety, and unengaging narrative left much to be desired.
His perceived lack of recognition may have made for an appealing shtick in his early development, but as his career sailed along it apparently evolved into a narrative destined to go nowhere.
• Neo-Expressionism (1980 onwards) A broad painting movement, established in opposition to lack - lustre Minimalism, which made use of colour, emotion, symbolism and narrative (that is, everything that Minimalists were trying to eradicate from their own work).
I feel like I could be super comfortable making them, and they were just about paint, without anything for you to grip onto as far as a narrative, for lack of a better word.
It lacks the gripping narrative of Gwynne Dyer or Gabrielle Walker, both of whom have the ability to make scientific information feel like a mystery novel rather than a textbook, but it is enjoyable nonetheless.
The Toy Box mode of Disney Infinity is a surprisingly robust, wide - open world, and while it lacks the narrative - based experience provided by the character - specific playsets, it makes up for it with seemingly endless creative possibilities.
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