Disc Jam's pick - up and play nature plus no - frills access to gameplay make it a great choice for quick fun by yourself or with friends, but its barebones presentation and a severe
lack of play modes leave a lot to be desired.
Not exact matches
Why on Gods Green Earth would the likes
of VVD, Lemar, Mahrez, Asenscio, Seri, Goretska, Carvalho, etc.
play for a club that is in crisis
mode and has transparently displayed a pathetic
lack of ambition both domestically and in Europe.
Perhaps it was a
lack of sleep, or perhaps he was multi tasking (you can see him posing for pics and signing an autograph at the same time), or perhaps he was on activated auto -
mode after years
of playing for the Biancocelesti, but his dialogue was «Forza Lazio»!
The
lack of a franchise
mode hurts the game and while The Life is still plenty
of fun to
play through, it may not be enough to pull the game up for most people.
The arcade
mode is very short, and the
lack of substantial unlockables makes this one a bit
of a bummer in terms
of play value.
The
lack of any kind
of multiplayer
mode makes the single - player
mode the only way to
play, and it's not very compelling on it's own.
It feels much more modern than its predecessors, and though it
lacks the depth
of the combat found in games like BlazBlue or Street Fighter IV, the inherent accessibility in the game made it easy to pick up and
play, and I found myself diving into the game's training
mode and performing advanced offensive moves with ease.
Although Mario Party: The Top 100 contains an impressive amount
of mini-games that are still super-fun to
play, the
modes to enjoy the mini-games within are unfortunately
lacking.
i think this game could be awesome but the
lack of no classic
mode probably will have a huge backlash i mean its cool to add this new
mode but i don't get why you would remove a thing that's been in the series sense mario party its like if you made a sequel to the next mario platformer and he can't jump also if this new car
mode isn't good then at least we would have the normal way to
play but theirs still more information to be released so still very excited for it
Being able to
play a great game
of doubles with three other friends is truly where this game shines brightly and gives much life to a game that needed something with the
lack of some serious single player
modes.
Just be aware that its
lack of game types and alternate
modes means you'll probably only ever
play it in short bursts rather than spend any considerable amount
of time with it.
Speaking
of lack of content, if you're looking to
play Conga Master Party solo then all you get is a linear story
mode and an endless
mode.
Despite
lacking European polish, the system reacts quickly and, with Sport
mode engaged, will let you
play around some before the last line
of electronic nannies put the clamp on.
The only drawbacks we've seen with the Android 4.0 release are the
lack of the Light Beam live wallpaper (which can be found on the Google
Play Store), and an overly - aggressive automatic brightness
mode.
Poor ground game mechanics, uninteresting and unengaging Career
Modes and
lack of pick - up - and -
play controls are all still prevalent.
And speaking
of playing with friends, the
lack of a split - screen
mode feels like a missed opportunity.
While Capcom has planned a Championship
Mode update that will include a replay
mode and an enhanced tournament matching system, Street Fighter IV's out -
of - the - box online
mode plays well but
lacks features.
I think the improved story
mode and layered game
play will make up for the
lack of gristly gore, for even if the characters do not die, does not a double - dose
of spiked fan to the chest still make them bleed?
The poorly executed B - Spec
mode, terrible music,
lack of online
play and limited cars in a race mean that development has leant more towards a technical presentation than a gameplay oriented one.
Now onto the Single player
mode or the «single player upgrade» if you've purchased the multiplayer edition, this is basically the same as a private match in multiplayer, you
play one
of the multiplayer selections against AI on top
of that you have survival
mode which was rather confusing, my idea
of the game was a normal FPS game with zombies implemented so you can't camp, when you're
playing the survival
mode the full area has some sort
of gas which will kill you if you don't get out
of it, you get sent to different air pockets which open up in a set area per round, this meaning you have to camp in the air bubble and take on the hordes
of zombies approaching, I've
played a few zombie fps games in my days and always wanted to move around, create a train and take them out, on top
of that ammo drops or weapon drops are in said bubbles and
lack in quality, I wasn't impressed with the survival
mode implementation and wouldn't advise any horde fans to even look at it.
These stages may
lack the cleverly design seen in Story
mode, but they do have the satisfying component
of letting you
play quick matches with friends in a free - for - all setting where anything goes.
This aspect
of the one hit KO, as well as the other game
modes and team gameplay add a level
of depth to the multiplayer which one could argue was
lacking in previous iterations, making the game itself far more interesting to
play, and potentially the sort
of game one could get far more drawn into than in previous releases.
Near the end
of my
play time, I encountered «Glory
Mode,» which is a kind
of super rage
mode, for
lack of a better word.
With only five
modes — three
of which
play exactly the same albeit different player counts — there is a real
lack of variety to the multiplayer that is also
lacking in an overall defining
mode.
Each
of these
modes is fun, but they
lack replay value due to the
lack of significant rewards for achieving success in each one; this is another example
of how MLB The Show offers a much more immersive and rewarding experience if you have the choice to
play that instead.
While it provides entertaining and quick pick up and
play two on two action, the shooting mechanics aren't as sharp as they should be, and the
lack of gameplay
modes keep it from having any real replay value.
I had a blast
playing this game but that
lack of game
modes in the VR content is disappointing.
It will take you anywhere from 12 - 25 hours to
play so do not be fooled by the
lack of additional
modes.
The bigger problems with skirmish are a
lack of customisation options and a failure to tie into the metagame: skirmish is limited to 1v1 matches (in a game where most maps are intended for > 2 players), you can't save skirmish replays, and you can't unlock new units by
playing this
mode.
A
lack of proper story or arcade
modes, no ability to
play a proper Vs. match with the CPU and the perpetual promise
of «more to come» eventually peppered every discussion.
However, the single player missions do not showcase the tactical brilliance
of playing with real human players and the
lack of any PvP online
modes is almost a crime.
It has eight cups with four tracks each, totaling 32 tracks, 17 characters, dozens
of kart pieces to customize your
play style, six battle maps, and four gameplay
modes, but something still feels extremely
lacking, and it may be because the title touts the fact that it's the 7th game in the series.
This
mode is probably best when
played online because
of all the players that can join (and
lack of local controllers).
The
lack of online sucks, but if you're restricted to
playing as Toads in the other
modes and the Minigame Free -
Play mode, then I will definitely skip this.
having completed every gran turismo and being a huge motor sport fan, and sim racer i knew this game would be a hit or a miss for me due to the
lack of «career
mode» and car selection.im not willing to pay to
play online as my g25 wont work on a ps4 (thanks sony) but i thought at 18 pound i would not pass up the opportunity for another gt game.
If
playing a season as Nico Rosberg isn't incentive enough I think there are bigger problems than
lack of modes.
As well as the main game, there is also a 2 - player
mode and an arcade
mode where you can
play the mini-games; you certainly can't complain about a
lack of content.
But who gives a monkeys about a
lack of ranked
mode and annoying microtransactions when Quick
Play is just so damned jubilant.
Despite it's short amount
of gameplay, it's complete
lack of a difficulty setting and any other game
modes, Foul
Play is a performance worthy
of your attention.
The
lack of incentive to
play the Seasons
mode is unfortunate as it's the only game
mode where a player can
play the full version
of soccer.
In the end, if you want to take the great Battlefield series to your consoles, I certainly would recommend Modern Combat, as long as you don't mind its
lack of online
play modes.
With a
lack of game
modes, leader - boards and essentially an end, there is at this stage no incentive for the player to keep
playing through the game.
The first iterations
of this 4 - vs - 4 team - based
mode were fast and fun to
play, but they
lacked the central objective for spectators to follow.
And even if you're tired
of playing the single - player
modes and
lack any buddies nearby to brawl, there's online to
play.
Due to the fact I was almost exclusively
playing it on handheld
mode in short bursts,
lack of difficulty didn't ruin the experience.
It offers users the conveniences
of plug n»
play audio and instant streaming using Bluetooth (R) wireless technology and new listening
modes significantly enhance the listening experience that is
lacking in flat panel TVs today,» said Steve Jain, VP and GM
of Digital, Streaming and Portable Audio Solutions at Klipsch.