Fans previously complaining about Grand Theft Auto IV's
lack of player customization can expect the opposite in Grand Theft Auto V.
Not exact matches
Game - play wise the DLC plays straightforward
lacking customization and different ways to handle situations playing more like a handheld tutorial for most
of the game, treating you as though you were too stupid to learn the basics
of combat from the base game or earlier titles, However this could all be related to getting the
player to use the new hacking feature in which you can now use situational hazards to stun enemies, however the concept falls shorts as most encounters when you will need to use hacking are scripted and would be more efficient in those that are not if you made use
of your already acquired skills from the base game.Overall the DLC like the game is visually impressive and combat still flows well but you cant help but feel as though you have been cheated yet again.
However, the
lack of content and substandard quality
of the
customization means you won't get much out
of the single
player mode.
While the mechanics may not be all that original, the
customization possibilities, exploration, and puzzles make it so that
players won't be troubled by the relative
lack of innovation.
Evolve gets stale pretty quickly in the early going, and this is absolutely due to the
lack of choice a new
player is given when it comes to
customization.
Then some
players complained about the
lack of inventory and
customization.
The
lack of customization forces the
player into a singular play style.
Its scoring has taken a hit in several instances, due to it's map count (five for now), the brevity
of its single -
player campaign, the
lack of weapons
customization, and the absence
of offline bots for multiplayer practice.