Sentences with phrase «lack of tutorial»

What does make it problematic however is the supreme lack of tutorial.
Surviving Mars is a very good city - builder game with a lot of upsides, but the early game is made unnecessarily hard by an absolute lack of tutorial, which forces the player to learn by trial and error.
The aforementioned lack of tutorial is a pain, but the fact that you can't actually save game is even more annoying — you have to clear the whole game in one sitting if you want to see Wild Guns Reloaded to its conclusion.
Combat is initially confusing and more than a little overwhelming thanks to a near - total lack of tutorials, and the fact that the camera backs away several hundred metres in an attempt to keep entire armies of foes and comrades on - screen.
Despite some art direction issues and the lack of a tutorial system, dedicated players will have some fun here.
It's a game dedicated to fans of the saga, and the lack of a tutorial speaks for itself.
The frustrating levelling up system almost ruined the entire experience for me and the lack of tutorials leaves a lot to be desired.
Subaeria's premise is brilliant and has loads of potential but its poorly executed roguelike structure, lack of tutorial, and severe glitches make it a tough game to recommend in its current state.
The lack of a tutorial for beginners and the bad optimization under the technical side, are big problems for new players and for the veterans of Silent Hunter.
The lack of tutorial is frustrating, even if you are familiar with fighting games.
You'll get the gist of the story and while the lack of tutorials is a problem the basics are easy enough to grasp.
I was also very annoyed with the lack of tutorial.
The main gripe to be argued about this game is the lack of tutorial.
Of course you could argue that nobody would opt to jump into a series when its own its seventh game, but I'd argue that you'd be surprised by how many people will, and the lack of a tutorial to cover the basics, especially since there's actually quite a bit going on, is a stupid oversight.
Key amongst the flaws is a lack of tutorial mode, and while it is easy to pick up and play those who can't be bothered spending more than fifteen minutes learning a game may never workd out how Grapplers can chain moves, or how Acrobats can leap around the ring.
My only real issue with this game (and I have this issue with a lot of early access games) is the lack of tutorial.
While I have no doubt that seasoned AC veterans will have no problem, the lack of any tutorial to really explain things makes customizing a mech a crap shoot for beginners.
While its complicated systems and lack of tutorials might turn off inexperienced players, hardcore JRPG fans will find a lot to love, with a story full of interesting characters and an exciting, unique world to explore.
What seemed to bother me more than a lack of unfamiliarity with the story and an evident lack of effort to introduce me to it was the lack of a tutorial.
First thing I noticed when starting the game was the lack of tutorial mode.
My only real complaints are the lack of tutorial and the AI of Seana in combat.
The lack of tutorial means you'll be spending your first half - dozen attempts making very simple mistakes.
The lack of tutorial is frustrating, even if you are familiar with fighting games.
Certain V - mechanics increase damage or, in the case of Ken, let you run across the arena faster than your opponent, folding back into the «lack of tutorial» point, as this hugely important addition should've been front and centre as the reason for newcomers and seasoned vets alike to get involved.
I mentioned in our review that the lack of tutorial would be a detriment.
Of course, there's another issue with controls, a lack of a tutorial / explanation.
You might be thrown off by the lack of a tutorial, but there is a practice mode.
I imagine that players new to the Fallout experience may struggle with the game's brutal difficulty early on, along with the lack of tutorial.
Its lack of tutorial and direction received some criticism, but we actually found it incredibly refreshing.
You see there is something so crazy about this series, the punishment and lack of tutorials or help would probably be looked upon as something negative in any other game series, but for some reason that magic something that keeps pulling you back into these games is the reason so many of us love taking the punishment and lining up after its done to have another go.
The control scheme is something you get used to after a few matches, but the lack of tutorials means that those first few matches might be rough if you don't learn well by example.
a b c d e f g h i j k l m n o p q r s t u v w x y z