Throughout the different missions in the game, you will find other locations to explore, but they do begin to get a little repetitive after awhile due to
lacking stage design.
Not exact matches
The Arts & Culture Fund Grant Program is
designed for activities or plans that are ready to implement but are
lacking the final piece of the puzzle to take these projects from the planning
stage to implementation.
The STEM Education Fund Grant Program is
designed for activities or plans that are ready to implement but are
lacking the final piece of the puzzle to take these projects from the planning
stage to implementation.
Whilst aspects of the public inquiry must necessarily focus on the issues of regulation and inspection, I think we have to look beyond this at the behaviours that have led to a
lack of focus on quality at all
stages of the build process, from
design and procurement through to construction and re-fit.
The new trick system, introduced via a series of specially -
designed stages, is also a bit of a dud as controlling your rider via the right analogue stick
lacks precision and often looks ridiculous in terms of the unnatural animation.
Furthermore, the
lack of power analysis tools explicitly accommodating costs and budget may discourage thoughtful consideration of the cost - efficient
design strategies in the planning
stage.
I am in the research
stages, and due to
lack of available, expendable cash, will be doing everything myself, from the editing to the cover
design.
These
stages may
lack the cleverly
design seen in Story mode, but they do have the satisfying component of letting you play quick matches with friends in a free - for - all setting where anything goes.
While this is easily the best
design of the 3D generation, the
lack of clear direction and warnings of upcoming obstacles can make getting through certain
stages frustrating.
At face value this is really just a difference in
design philosophies, but when its tied to the fact that outside of a few levels many of the story
stages repeat themselves with each character, the
lack of diverting paths becomes more pronounced.
Triple jumping is no more as not only does Mario
lack the ability to perform this maneuver but doing so probably wouldn't be wise since the
stages are largely
designed with loads of bottomless pits if you should fall off the edge.
The tracks boast some of the most fun
designs in the series (not to mention a diversity of stunning visuals between them), and it
lacks that gimmicky
stage or two that seemed thrown in to some of the past few entries.
Maps have depth in the sense that units can move to higher or lower altitudes depending on the
design of the
stage, but
lack depth in that enemies are pathetically easy and require no real strategy to defeat.