Sentences with phrase «lacking stage design»

Throughout the different missions in the game, you will find other locations to explore, but they do begin to get a little repetitive after awhile due to lacking stage design.

Not exact matches

The Arts & Culture Fund Grant Program is designed for activities or plans that are ready to implement but are lacking the final piece of the puzzle to take these projects from the planning stage to implementation.
The STEM Education Fund Grant Program is designed for activities or plans that are ready to implement but are lacking the final piece of the puzzle to take these projects from the planning stage to implementation.
Whilst aspects of the public inquiry must necessarily focus on the issues of regulation and inspection, I think we have to look beyond this at the behaviours that have led to a lack of focus on quality at all stages of the build process, from design and procurement through to construction and re-fit.
The new trick system, introduced via a series of specially - designed stages, is also a bit of a dud as controlling your rider via the right analogue stick lacks precision and often looks ridiculous in terms of the unnatural animation.
Furthermore, the lack of power analysis tools explicitly accommodating costs and budget may discourage thoughtful consideration of the cost - efficient design strategies in the planning stage.
I am in the research stages, and due to lack of available, expendable cash, will be doing everything myself, from the editing to the cover design.
These stages may lack the cleverly design seen in Story mode, but they do have the satisfying component of letting you play quick matches with friends in a free - for - all setting where anything goes.
While this is easily the best design of the 3D generation, the lack of clear direction and warnings of upcoming obstacles can make getting through certain stages frustrating.
At face value this is really just a difference in design philosophies, but when its tied to the fact that outside of a few levels many of the story stages repeat themselves with each character, the lack of diverting paths becomes more pronounced.
Triple jumping is no more as not only does Mario lack the ability to perform this maneuver but doing so probably wouldn't be wise since the stages are largely designed with loads of bottomless pits if you should fall off the edge.
The tracks boast some of the most fun designs in the series (not to mention a diversity of stunning visuals between them), and it lacks that gimmicky stage or two that seemed thrown in to some of the past few entries.
Maps have depth in the sense that units can move to higher or lower altitudes depending on the design of the stage, but lack depth in that enemies are pathetically easy and require no real strategy to defeat.
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