Not exact matches
His flapping arms animation on the
touch line or just sitting wrapping his
fingers on the bench shows a
lack of tactical depth from my point of view.
The ML version has a frontlight with support for stylus
touch and the N96 has a dual -
touch screen that adds
finger touch support but it
lacks a frontlight.
The
Touch Cover, although thinner and lighter,
lacks discrete keys and relies instead on sensors to detect the tapping of
fingers.
The
lack of
touch pad implementation is surprising as the Vita's
touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your
finger around the
touch screen would move Clementine around cover or exploring the environment as you search for supplies and people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
The
lack of
touch pad implementation is surprising as the Vita's
touch screen control scheme was pretty much perfected as it saw the cursor being replaced with icons and consisted of tapping on an icon to perform a particular action, interact with an object, start a conversation with a person in your group or to choose a response in a conversation, while dragging your
finger around the
touch screen would move Lee around cover or exploring the environment and finding people, so it is difficult to understand why such functionality could not have made the transition from the Vita to the DualShock 4 controller.
Unnatural movements —
touching one's body, playing with objects such as pens,
finger tapping, lip licking, smiling too often — indicate discomfort and a
lack of confidence.