Not exact matches
The network mode is also present and
during the online battles we had there was no
lag or issues with
matching making.
The online play is
lag - free, but one problem sometimes crops up
during a four - player
match: one unlucky person will sometimes lose the ability to talk, removing the tasteful banter that makes competition so enticing.
This ability was abused
during online
matches on Xbox Live, wherein
lagging players would have almost zero chance to combat a player equipped with armor lock — this infuriated a lot of players, and the overall competitiveness of Halo dropped.
While the developers announced 30 frames - per - second (FPS), players claim that sometimes
matches can even drop to 15 FPS even on the Xbox One X, which means severe
lag during gameplay.
During our time with the game, most
matches played pretty smoothly, with only a handle of bouts suffering from considerable
lag and freezes.
When we tested the netcode on Xbox Live
during the game's prerelease period, online
matches were smooth, with almost no noticeable connection
lag.