Not exact matches
The network mode is also present and
during the
online battles we had there was no
lag or issues with
matching making.
The
online play is
lag - free, but one problem sometimes crops up
during a four - player
match: one unlucky person will sometimes lose the ability to talk, removing the tasteful banter that makes competition so enticing.
This ability was abused
during online matches on Xbox Live, wherein
lagging players would have almost zero chance to combat a player equipped with armor lock — this infuriated a lot of players, and the overall competitiveness of Halo dropped.
When we tested the netcode on Xbox Live
during the game's prerelease period,
online matches were smooth, with almost no noticeable connection
lag.