Not exact matches
How Ferrari makes its turbocharged
engines so utterly free
of lag astounds me, and indeed none
of its rivals seem to have figured it
out, either.
The base turbo
engine's narrow power band, appreciable
lag, and modest output (when teemed against 3400 pounds
of curb weight) aren't enough to reliably overcome the understeer and kick the coupe's tail
out.
Couple that with discernable amounts
of turbo -
lag and it's clear the Veloster's 1.6 - litre
engine is not really the making
of an
out and
out hot hatch.
There is minimal
lag and a clean wave
of power and torque through to the circa 7000rpm cut -
out — at which point you change gear, listen to the
engine belch and go through the process again.
But drag - racing aside, the transmission's automatic sport setting takes turbo
lag out of the equation by keeping
engine speed up around 3,000 rpm.
There is some bit
of turbo
lag till around 1600 RPM, post which the EcoBoost
engine belts
out strong performance.
There is a bit
of a
lag if you really let the revs fall, but as long as you keep it above 1,500 rpm, the
engine never feels
out of breath.
This is borne
out to a certain extent in the fighting game genre, where the visually lush Tekken 7, running on Unreal
Engine 4, has input
lag in excess
of 100ms.
This came
out of updates done to Unreal
Engine 4, T7's engine, where games running at 60hz would get a lag reduction of two f
Engine 4, T7's
engine, where games running at 60hz would get a lag reduction of two f
engine, where games running at 60hz would get a
lag reduction
of two frames.