Sentences with phrase «lag time in games»

There should be no issues with lag time in games as the hard drive fails to deliver new assets within the game, which can occur with a traditional hard drive.

Not exact matches

In performance trials with 50 hardcore gamers who spend an average of two hours a day playing video games, players reached similar scores with both techniques, with no difference in response times — a critical issue for fast - paced games where any lag adds crucial milliseconds between pressing the «shoot» button and killing the enemy, for examplIn performance trials with 50 hardcore gamers who spend an average of two hours a day playing video games, players reached similar scores with both techniques, with no difference in response times — a critical issue for fast - paced games where any lag adds crucial milliseconds between pressing the «shoot» button and killing the enemy, for examplin response times — a critical issue for fast - paced games where any lag adds crucial milliseconds between pressing the «shoot» button and killing the enemy, for example.
The cons of this game: it seems like Epic threw in a dash of harsh lag, unfair gameplay gun damage, and the fact that building can be very hard at times.
Setting games up in this manner is fast and easy, without lag or frustrating wait times.
thats total bull, regardless of what people say, 60 fps is not just about how smooth the game looks, it also makes a massive difference in how the game feels, some people may not be able to notice between 30 an 60 fps, but most will be able to feel the difference, an the human eye an defo see it, but most gamers, do nt know or understand it, an so do nt notice it, but the eye can see it, for games, 60 fps is the holy grail, when console games are standard 60 fps, native 1080p, then an only then will we be in gaming nirvana, LOL but serious, i agree with u that if a game is locked at a constant 30 fps, then most times thats fine, for not for a racer, an for a sim racer is even worse, 60 fps makes the input lag the shortest it can possibly be, an so makes a massive difference on how the game feels, an how responsive it is, an aslo when racing a car, 60 fps helps you feel the speed allot more then 30!
As for the performance, there is a slight lag to the inputs on the Nintendo Switch but it looks great on the portable screen, and honestly this is the best way to play the game since it is designed around playing in small chunks of time.
Removed some memory leaks Fixed crashes when the game attempted to render lots of content (high detail, high FOV or multiple - monitor modes); this should particularly help multi-monitor users Chat window no longer causes lag spikes Chat window reworked opacity & visibility - time is controllable through settings in settings.ini Clantag is remembered when using auto - login Banner URLs can be up to 252 characters in length SecuROM wrapper removed from non-Steam version Minor performance enhancements Reduced rubberbanding on servers with more than 24 active players PrintScreen takes a screenshot, file stored in Documents \ BFBC2 \ Screenshots directory
Dead alliance is a basic first person shooter with zombies elements in the gameplay for no other reason than to call it a zombie game, the survival mode contradicts itself and the multiplayer constantly has lag, you don't get a campaign even though they sell a single player expansion and at a price of # 20 / # 30 / # 35 depending how you buy it, I think it's a complete waste of your money and time, take a look around the internet to see what other think before you take my advice but quite simply put, if you're a fan of first person shooters then don't waste your time with this one.
The online play is laggy, ranging from 1 to 3 second lag (which is a lot of time in a twitch game such as Madden.)
At times, I was blown away by the idea that I could play the full console version of Ninja Gaiden II on a handheld, but the frequent dips in the frame rate and slight lag often left me wondering if handheld consoles aren't quite ready for PS3 quality games just yet.
But sometimes there would be a time lag in our communications with the magazines, and game content and events that we ultimately ended up cutting would get featured by mistake.
However, we've all fallen prey to the promised - land of a good online feature for fighting games, only to discover that the lag makes for a complete throwing - off from the timing one develops in normal local play.
The other big thing in my experience is that phones seem to lag big time when playing games that are heavy on CPU resources.
In other words, non-dedicated servers mean that our program is acting as the server and also running the game at the same time, so performance is not as good which will cause lag and occasional FPS...
With that said, if we end up in a situation where we've passed on one of the console platforms and PC, but for some reason, the other console platform is lagging behind, we'll probably make a game - time decision of saying «hey, we might need these changes out for where we can get them».
I'm sure that the developers will iron out the kinks with the servers in due time, but since release the game has had issues with acquiring matches, saving ranking points, lag and more.
In fact, it was the first game I bought for my newly purchased 360 (I never had an original XBOX, as I was planted firmly in SONY's camp at the time), but I had good friends who kept talking about Gears, and the multiplayer, and something about lagging.In fact, it was the first game I bought for my newly purchased 360 (I never had an original XBOX, as I was planted firmly in SONY's camp at the time), but I had good friends who kept talking about Gears, and the multiplayer, and something about lagging.in SONY's camp at the time), but I had good friends who kept talking about Gears, and the multiplayer, and something about lagging...
Fallout 4 came out at a time after The Witcher 3, Metal Gear Solid 5, Dragon's Dogma, as well as a plethora of Ubisoft open world games, and in general games are starting to add a layer of depth to the massive scope of a world, something that Bethesda has seemingly started to lag behind now.
The only real problem is the small amount of lag from analog input on PS4, which costs time in a game where every second counts.
As I had a ton of time in the game before installing and playing the DLC, not much time actually spent playing the DLC, and I noticed the lag after returning to the normal game world, it suggests the DLC is to blame.
Video games, on the other hand, have always lagged behind, in large part because movie effects can take their sweet time to be produced, while graphics in games need to come together in tiny fractions of a second — but they're about to catch up in a big way.
In the time spent online so far, I was able to participate in approximately forty 1 vs. 1 races with no lag, but time will tell on the larger populated races when thousands of others own the gamIn the time spent online so far, I was able to participate in approximately forty 1 vs. 1 races with no lag, but time will tell on the larger populated races when thousands of others own the gamin approximately forty 1 vs. 1 races with no lag, but time will tell on the larger populated races when thousands of others own the game.
The animation is colorful, crisp, smooth, and best of all, I haven't noticed a lag in the gameplay, something very relevant for a fighting game where timing is everything.
Browsing the web, typing messages, and swiping around is hitch - free, the only time we felt any lag was coming in and out of apps and games.
Older OLED TVs had some input - lag problems, making it harder for them to refresh the screen in time for fast - action sports or video games.
Unlike results, which can lag weeks, months, and in some cases years behind your actions, an execution measure provides more immediate feedback, which allows you to make game - time adjustments much faster.»
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