Even the narrative plays into this with
a large focus on the characters and giving reasons for different forces to be facing each other.
Not exact matches
X-Men: Apocalypse is a part of a new series of films that began with X-Men: First Class, and a
large chunk of First Class
focused on Mystique as a
character.
I really wish they
focussed on improving all the things wrong with the previous games (AI,
character movements etc) instead of just making the maps
larger.
Despite the lessening of madcap energy, Shrek the Third is still quite funny in parts, with some fresh throwaway gags to produce chuckles now and then from
characters you'd think they probably should have jettisoned long ago, but are secretly glad they've kept around (the Gingerbread Man, Pinocchio, etc.) The fact that they are keeping in nearly all of the
characters introduced in the series thus far is a bit of a double - edged sword, as they do provide a certain respite from the main
characters that are already cycling through the same jokes all over again, but
on the other hand, it's getting to the point that the high overhead of injecting scenes for all of these
characters takes away from the
focus of the story at
large.
With a
large roster of
characters to choose from, the
focus of three -
on - three fights, and the overall art style and sensibility, King of Fighters XIII really does feel good to play.
The episodic bent of the film's first half - much of the narrative seems to follow the central
characters as they fight one fire after another - does test the viewer's patience to a fairly demonstrable degree, and it's clear that Backdraft, by and
large, works best when
focused on the rivalry and relationship between the central figures (and how it ultimately affects their respective work).
There's little doubt, ultimately, that the
character works best in extremely small doses and yet much of the narrative is
focused entirely
on his somewhat obnoxious (and completely unsympathetic) exploits, which ensures that
large swaths of The Disaster Artist completely fail to completely capture and sustain one's interest - although it's hard to deny the effectiveness of certain making - a-picture sequences in the film's midsection (eg the shooting of the infamous «oh, hi Mark» scene).
Despite the rather
large nature of the cast working under Waller's
character, director and writer David Ayer wisely chose to
focus the movie's attention
on the best actors, Davis, Smith and Robbie.
EXTRAS: In addition to an audio commentary by director Jon S. Baird and author Irvine Welsh, there's a
large collection of deleted scenes, some outtakes and a pair of featurettes
focusing on James McAvoy's
character and the Christmas party scene.
His scenes and stories are so stylised, the
characters so
larger than life, that we expect these wacky quotes and lengthy monologues
focused on pop culture.
But with centuries» worth of history to revisit and acres of exhibits in the world's
largest museum, it might have been better to leave the old
characters under wraps and
focus solely
on the new ones.
One of the things that San Andreas benefits from is that it only
focuses on a few different
characters instead of the usually
large amount that populate these disaster films; spending more time with them makes it easier to root for the likable ones.
In both the films» smaller moments of
character growth (there are several of those here) and its
larger - than - life epic battle sequences (there are plenty of those), Jackson uses the camera uniquely to
focus on elements in the story that would've otherwise been ignored.
I run a blog
focused on web analytics (english) as well as a private blog (mixed german / english) where I write (somewhat sparingly I have to admit) about the world at
large (no twitter, as I am by far to verbose for a 140
character limit).
If you write fantasy novels, thinking about blog content
focused on character development, world - building, and consistency in
large novels.
Early points spent will only reward you with minor stat boosts, providing almost unnoticeable benefits in a fight, especially if you don't
focus your points early in the game to claim
larger bonuses, Likewise not choosing a path for your
character, a style of play that suits you, early
on in the game will result in you being unable to access the Captstone and so - called Game Changing skills that come later in each tree, though a respec option is always available to you should you wish to redo your skills.
While I enjoyed it's
characters and found it's gameplay fairly solid, I found the game a little sparse
on plot with a
large focus on dungeon crawling and repetitive quests.
While J - Stars Victory VS + was
focused on bringing together a
large roster of Shonen Jump
characters, this is an exclusively One Piece game that allows for the story to be the
focus.
Not many games out there
focus on the PS3's Six - Axis so is a nice break from the norm, and with it's great views and
large collection of
characters to choose from it is a solid title that can easily kill a few hours.
Focussing less
on the war at
large in favour of a more personal,
character - driver tale, the much touted campaign of WW2 is just as much about brotherhood, family, and the horrors of war as it is about shooting Nazi's in the face, or at least that's what the game would like you to believe.
Instead, Suikoden 2 made players feel small and the world around them vast,
focusing on a
large war that manages to take its toll
on the entire cast of
characters.
Like the first one, the game's visuals are
focused on being «cute», so the
characters are all rendered with
large heads
on smallish bodies, in an almost doll - like fashion.
Capcom's Super Ultra Dead Rising 3 Arcade Remix Hyper Edition EX Plus Alpha», a bizarre, fan -
focused Dead Rising 3 add -
on, was shown off, with an online multiplayer mode and a
large selection of Capcom
character costumes.
She has the ability to teleport and a suite of mid-range attacks, but she's a
larger, slower
character with a
focus on deflection.
Players wanting a
large overarching story may be disappointed to find the 16 Chapter (or «Drive») Story Mode
focuses more
on individual
character development than the true intentions of Miss Director and the Pillar Gods.
Customization of
characters appears to be a
large focus; there are shops for weapons, hats, clothing and so
on.
While there is a
larger struggle of heroes versus villains (people who use their quirks to break the law) in the world, the series is more
focused on the personal struggles of the
characters.
Today Square Enix updated the official site of Dragon Quest XI with a
large batch of screenshots from both the PS4 and 3DS versions,
focusing on the story and
characters of the upcoming JRPG.