Sentences with phrase «large game studios»

We made break - through sales of «DI3D» face and head capture systems in 2008 - to - 2009 to several large game studios and haven't looked back since.
We now have several large game studios using their own DI4D capture systems for internal projects.
These are tools that are available to everyone, not just large game studios.
He has given many talks about being more creative in programming - a useful skill both in smaller and larger game studios.
Target audience: game - developers, content - creators, Indie developers, as well as larger game studios using the Unity game engine.
He had a friend that worked as a programmer at a larger game studio and so he pitched an idea for a game that he wanted to do the art and design for.

Not exact matches

Cloud gaming was also the focus of a story I did for Canadian Business, which looked at how large studios are hoping for something like a Netflix of video games to emerge.
Canada is the world's third - largest video - game developer, but our studios may be in trouble.
Bayonetta is one of our most beloved titles, and it played a large part in establishing Platinum Games as an emerging game studio in the minds of users worldwide.
While large studios create games like Halo and Call of Duty to entertain the masses, these particular artists make their game for themselves with the intention of making it available for the world to play.
Rockstar has a sizeable opportunity before them to further link three of their most popular franchises and have them build off one another, a bit like what the cinematic universes of large movie studios are doing, but in terms of video games.
If games are ever going to be taken seriously by the world at large as an art form capable of intelligent social commentary, major studios need to show some resolve when constructing their stories and characters.
Continuing, Telltale assured gamers that it still plans to host events at movie theaters and other venues where it will take advantage of the ability to include a much larger crowd, but the studio did not announce any dates or details.
The first mistake seemingly always made by studios looking to make the Great American Video Game Movie is choosing a game to adapt by the financially safe arithmetic of «biggest built - in audience plus largest potential explosions equals box office gold.&raGame Movie is choosing a game to adapt by the financially safe arithmetic of «biggest built - in audience plus largest potential explosions equals box office gold.&ragame to adapt by the financially safe arithmetic of «biggest built - in audience plus largest potential explosions equals box office gold.»
If that is the case, that adds a level of excitement to Infinity as the studio is responsible for the underrated Toy Story 3 and Cars 2 console games, which went well beyond bringing the Pixar worlds to the gaming scene — they were each rather large in scope, had great replay value and shattered the idea that games based on films had to be subpar.
«It is fairly common in the games industry after finishing a major project for a studio to reduce staffing a bit from the large team required to launch a game
Bayonetta is one of our most beloved titles, and it played a large part in establishing PlatinumGames as an emerging game studio in the minds of users worldwide.
While the model might make sense in a free - to - play scenario, how long will it be before larger studios turn to virtual goods as an added way to monetize their game?
I've seen several play beautifully where they seemingly lag behind for most of the game, building studios and hiring a crew and cast, only for them to unleash a single Kollosal movie that matches up three or four characters, earning them a large quantity of points in one fell swoop.
Following this was a list of features that even much larger studios would blanche at, including a working physics system, a daring decision when dealing with a game world that can be destroyed and rebuilt at will.
AggroStudios, a leading European - based game development studio founded in 2009, is building an MMO RPG targeted to girls, a large yet underserved market thus far.
On the other hand, having a larger studio with more resources working on this game could also mean an earlier release date.
Working with high profile developers such as The Chinese Room (Dear Esther), The Molasses Flood (The Flame in the Flood) and Bithell Games (Thomas Was Alone), Curve helps individuals, small teams and established studios bring their games to a larger audience.
Celebrating the games second anniversary Psyonix studios have released a large update for its popular car soccer game.
Whether it be a small indie studio or a large publisher responsible for several AAA titles, April 1st is a day when all gamers can put their...
Red Candle's international release of Detention is likely a large underdog story, as Taiwan is not seen as any sort of game design haven, but fingers crossed that a game this good can put the studio on the map, because they deserve it.
He said the studio balances out the large games by having «incubation projects and to try small things... that gives us the opportunity to test, prepare and secure some stuff, and remove some risk.»
When I was a kid dreaming of being a game developer, I hoped that in the future I'd be joining a large studio and working on a blockbuster title.
Konami is well known in the gaming world and is a much larger game company than the typical WiiWare studio.
While we're still keeping a tight lid on what the actual lineup will entail, the conference will present games from studios both small and large, and will showcase new looks at and details about some games you may have already heard of, as well as brand new games from some of your favorite developers, and very possibly some super secret new surprises that will be entirely unexpected.
He's currently not allowed to work for a large range of AAA games studios because the union that represents him and most professional voice actors in the games industry, SAG - AFTRA, has called for a strike.
AAA games really started to annualize here, and while downloadable indie games also boomed, less and less larger studios took any risks.
Some of the best games out in the wild are those from independent studios like this, so we were happy to give this game a go and see if it was a rare gem among the larger games.
Celebrating a full decade of development this year, Frogwares has become one of the largest independent game development studios in the Ukraine.
Based in Sheffield, Sumo is one of the largest independent games studios in the country, and have had recent success with the BAFTA nominated LittleBigPlanet 3 for Sony.
Now Think More Games has launched a campaign called Think 3 For Charity to create a way for the ever growing game industry to help various charities, while showing other indie, and larger studios that they can be successful even while sharing a portion of their sales.
Working with the studio's experience with Portland's community and game jam culture, Rose City Games realized that collaborating with passionate local game developers was key to formally introducing themselves and others to the game industry at large.
In the studio's Q3 2015 report, Funcom said that it would be announcing the creation of three new titles — one «large» and two small — next year: «In line with the company's strategy, prototyping and concept development for new titles is underway, with the first new game to be announced during early 2016 and two additional games throughout later that year.»
Large studios spend millions of dollars to make one game.
The ability to move through a large world without experiencing motion sickness is rather new to VR, whereas the train simulator fans got something else that even much larger studios in the genre haven't done before: native VR support, decayed railway simulation, gameplay that is easy to get into as well as the game's flagship feature which it was also named after — proper derailment physics.
Many of these games price point is noticeably lower that titles that you will find from large AAA studios.
Activision, Blitz and The Creative Assembly all run large UK games dev operations and are hoping to see if those staff suffering in the wake of RTW's collapse might fit their studios.
Despite being handicapped by the budgetary constraints implied by the use of a smaller, independent studio and the fact that a much larger game has been condensed and compressed by file size limitations and hardware restraints, I personally think that Canadian developers Frima Studio have done quite a job here.
Matt is a veteran game developer with over 15 years professional game development experience, both at large companies including EA and THQ and at smaller independent studios.
From AAA to Indie Andrew James & Ed Orman, Directors, Uppercut Games Andrew and Ed from Uppercut Games will discuss the differences they have thus far discovered between their previous work at a large development studio and their new careers as independent game developers.
Whereas in the past game making was the recluse of a few wizard programmers doing insane things like Dwarf Fortress or large teams working for big studios, now more than ever small teams are releasing games and some of them finding success.
São Paulo — Brazil — BIG Festival (Brazil's Independent Games Festival), the largest independent games festival in Latin America, taking place in São Paulo and Rio de Janeiro from June 23 to July 1, revealed today the attendance of four key international industry guests, scheduled to give lectures about their experience related to designing critically acclaimed video games and establishing a leading independent development studio.
Force Field is one of the world's largest development studios dedicated solely to developing state of the art Virtual Reality (VR) and Augmented Reality (AR), creating high - end games, innovative TV & video content, unique interactive experiences and groundbreaking applications.
AGDA organiser Liam Esler from the Australian Game Developers» Association said, «This year's awards showcased an extraordinary display of talent from Australian studios large and small, experienced and new, with winning games across PC, mobile and console.
Well, I suspect that Bethesda game studios (will be referred to as BGS from here) will announce another large - scale game such as Skyrim or Fallout.
a b c d e f g h i j k l m n o p q r s t u v w x y z