Sentences with phrase «large mecha»

The game was based around the player controlling a large mecha limb by limb from a fixed viewpoint on the ground.
Both games feature a «Commander» unit, a giant mecha, which uses atomic - level manufacturing to build an entire economy on far - off planets literally from the ground up, which is an interesting inversion on how mecha usually are used in games: the «Commander» is more or less the player character, and while their large mecha is by no means weak, it's a central unit because of its production capabilities, and not because of its arsenal, which as a mecha fan I always thought was a nice way to work the idea of a «hero mecha» into an RTS, because you can relate to the Commander mecha's role as, well, a Commander on the battlefield rather than as simply a powerful named «hero» unit as exist in most other RTSes.
Coming to the PS4 and PC in 2014, the Macross / Gundam / Space Battleship Yamato - inspired game has the player controlling a lone spaceship (which reminds me a bit of Hikaru Ichijo's FanJet) against a horde of enemies, including some large mecha and aliens, through asteroid riddled areas.
Not to mention how it has taken inspiration from classic anime like Gordian, where mecha get into larger mecha in order to power up.

Not exact matches

In full 3D graphics, Mecha Storm is an action - packed third - person RPG that invites players to strap into large mech units and battle it out in mech vs mech combat.
To explain on the boosting, having Sam — a guy in power armor — in Vanquish slide all over the level at great speed and with pin - point precision is pretty crazy outside of gaming but it makes more sense than a very large piece of machinery doing the same thing, yet Double Helix are treating their mecha like people.
Due to the player having to battle large insect aliens, called Akrid, in a variety of mecha.
One thing the new trailer does hint at which we haven't seen before is some sort of system that allows players to «glide» — while the huge mecha jetpacks enable characters to gain vertical height and sometimes forward speed (similar to the thrusters in Tribes, of which Firefall seems to be a spiritual successor) this seems to be an entirely new mechanic, used for crossing large amounts of distance in the air.
This is something that was recently utilised in the fantastic Yuke's developed VOTOMS game (which we've reviewed in case you're curious) and naturally there are a large number of thematic links between the narratives, especially as to the scale and technical depiction of the mecha themselves.
He's also contributed a large amount to the Super Robot Wars series, creating many of the newer OG mecha.
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