Not exact matches
However, once the brigade has retreated, Plume will be on her own against an overwhelming
number of enemies or a
large powerful monster so you must
make sure that you don't sustain too much damage or its game over.
While the world environments stay mostly the same, the level designs now include a
larger quantity
of enemies, a major
number of gaps for Luigi to fall through, and rarely does it allow a place in which the player might feel safe to stop and rest; the game is all about speed and it
makes it quite clear from the very beginning.
It's not a major issue, but one that does
make fighting
large numbers of enemies a bit more tedious than it should be.
Whilst the game's graphics are nothing to shout home about, the scope
of enemy numbers, and the engagement between your allies
makes scenarios appear grand and
large - scale.
Countering is no longer the only option when faced with a
large number of enemies, and this
makes the game feel faster and, crucially, more assassin - y.
Meanwhile, I've had other times when I couldn't
make it past the first world at all due to a
large number of holes and
enemies being right at the start
of the game.