Sentences with phrase «larger enemies»

Players will be able to climb onto larger enemies in battle, which will allow for tactical riding and attacks on targeted areas of the body.
Magic is important again, and just running into the fray against larger enemies will almost guarantee your defeat.
This is often crucial against vast numbers or larger enemy types, some of which are the size of a small house.
In its basic form, it can only affect non - large / elite / superior enemies but it starts to target large enemies as you invest more skill points into it.
Several larger enemies appear in this section, although they don't look so huge from a distance.
A double jump makes larger enemies easier to get around, while a wall climb makes fighting flying enemies a little less stressful.
This ability proved to be a lot useful while facing large enemies and it eliminates small enemies easily.
This is often crucial against vast numbers or larger enemy types, some of which are the size of a small house.
Use your ship's powerful guns to dispose of large enemies that are blocking your path or move heavy objects in order to...
Next, you'll uncover dozens of Install Skills by defeating large enemies that boost your base stats.
It allows for a much longer period of concentration (slowing down time) while you aim your bow, which makes hitting crucial weakspots on larger enemies much easier.
Enemy ship design varies substantially from a group of small enemy ships that fly in formation and do not withstand much damage before being destroyed to much larger enemy ships which are better equipped in both offence and defence as they fire missiles at your ship and are able to receive more damage, alongside even more advanced enemy ships that utilise cloaking and space warping technology to make it as hard as possible for their ship to be destroyed.
You will find an ever - expanding horde of zombies forming over time; therefore if you do not keep up with killing the zombies from the previous wave, you will find that you have an even larger enemy count with nothing on their minds other than earning their meal for the day.
Some weapons such as the LFE are great for knocking over large enemies but do little damage, while the rocket launcher does massive damage but ammo is in short supply.
-- Zarr — Akin to a sci - fi musket, this heavy - hitting weapon that packs enough power to kill multiple enemies or even larger enemies at point - blank range with a single shot.
@ AC4: BF — Just had a tip I stumbled upon for boarding large enemy ships for anyone who is still checking this blog post.
As Link, you can shrink down to either battle large enemies from within or find secret items.
Hyrule Warriors will take the gameplay of Dynasty Warrior and gives it the Zelda look, Zelda characters to play as and the usual Zelda twist on fighting larger enemies.
Some games did this for enemy characters, too; I recall seeing large enemy sprites from Mega Man split into 4 smaller sprites.
Larger enemies such as the recognisable «Spider - Walker» and artillery serve up a real challenge, and you will find yourself swerving about to avoid hails of glowing gunfire.
It also can disable some enemies and stun shielded ones, and short - circuit objects, and the Concussion Detonator, capable of stunning large enemy groups.
On top of this you can use a special attack known as the Arrow Flash to destroy larger enemies.
You can power up your lasers by shooting larger enemies and collecting gray blobs of... protein.
You also have access to a fire sword, ice axe, a charged heavy attack, a dodge backwards and a parry move that comes in very handy for most larger enemies.
Murphy, on the versions with touchpad / screen controls, can do a multitude of things, like tickle larger enemies, take care of certain hazards, hold up a shield for protection or platforming purposes, and in certain levels, eat through some of the levels.
Special enemies like those or larger enemies like ogres or trolls will drop coins that give you a bit more back for your effort.
As soon as larger enemies finish their attacks, a ring will appear over them, indicating the opportune time to strike, though this ring will eventually close.
Even if I didn't find Toukiden 2 to be an overly hard game, most of my defeats were due to bad luck where I'd be forced to battle large enemies repeatedly before I could replenish my skills, thus leaving me vulnerable.
The final planetoid is where the toughest puzzle or largest enemy lies.
Most of the enemies you face are mindless grunts but there are a few large enemies who will require specific attention.
Bosses and larger enemies also use more telegraphed attacks, forcing you to move around the battlefield and resort to buffing or healing turns between your barrage of attacks.
Larger enemies show up as you progress through each stage but barely take more effort to dispatch than the rest of the lemmings headed your way.
The catchy music in Kirby: Triple Deluxe mixes well with making him able to devour large enemies and stages.
This includes the option to handle much of the game through stealth, sneaking past larger enemies and silently eliminating others with silenced guns, melee takedowns or throwing daggers.
But beware — larger enemies cause the ground to crack and tilt, so be careful not to slip, as you might slide into the next area!
Work together to create elaborate distractions, unleash dastardly synchronized assassinations, and run circles around larger enemies — every level and mission is playable in co-op and will open a new array of gameplay possibilities.
Locking onto large enemies works to some extent in water, but combat can be so quick that finer controls are needed and a D - Pad and lock - on just don't cut it.
Larger enemies equipped with armor require some finesse as dodging opens them up to an attack from behind.
The flaws here feel familiar to other games in this vein, and while the atmosphere might lessen the wear of repetitious grinding, the level of play the controls reach for sometimes hit a wall on the Vita and create a daunting task trying to avoid large enemies while swiveling the camera to keep an eye on every element at play.
Targets appear on larger enemies when they are weakened so players know where to target enemies and eventually finish them off.
The Deviljho has a tendency to be pretty violent, and it can toss even large enemies without trouble.
This game does a lot to throw curveballs at you, hit you with new larger enemies you weren't expecting, or moves you've never seen.
The game runs smoothly at times, but frame - rate drops occur just a little too frequently, and there were a few times, particularly when facing off against larger enemies, when the game literally chugged to a halt for a couple of painful seconds.
There are several large enemies in this Cauldron, and you'll find it much more of a challenge than the previous dungeon.
And since Olimar can't jump over gaps, it means that players have to rely on the Pikmin to build access ways in order to get to certain areas or defeat larger enemies.
- Zarr — Akin to a sci - fi musket, this heavy - hitting weapon that packs enough power to kill multiple enemies or even larger enemies at point - blank range with a single shot.
The controls have also bee updated too, with the right stick able to cycle through locked on targets (flipping the stick up will target larger enemies).
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