Sentences with phrase «larger game requires»

Even with large games requiring a maximum of 2 or 3 GB, I get to download a lot of them without having to worry about running out of space.

Not exact matches

«Console games are large files that require a disc or a lot of storage, a lot of processing power, and a high resolution graphics card.
The TSA said in July it was imposing new security rules requiring U.S. domestic airline travelers to remove all electronic items larger than mobile phones such as tablets, e-readers and video game consoles from carry - on baggage for screening.
The much larger issue, though, is that pace of play changes are unlikely to be disliked to this degree that this game of 12 - dimensional chess requires.
Neto 7 Had nothing to do for large parts of the game but when called upon made the saves required including a excellent fingertip save to deny D'Ambrosio near the end.
The island designs get increasingly convoluted as the game progresses, with a large amount of multitasking and forward planning required by the end.
Toukiden is one of those games that's hard to put into a box; in terms of gameplay, it can be frustrating as a result of the controls, but conversely, given the amount of a beating that the larger Oni require, it can also be quite satisfying to take one down.
At any large gathering of developers, you're always just a few steps away from a game that requires a headset.
The Odogaron is a large monster you're required to hunt as part of the quest, Into the Bowels of the Vale, a main story Assignment that must be completed if you wish to progress further into the game.
Those of you that have played Dead Rising 3 already know that, a game quite as large as this one, may also require a large update to accommodate it.
However, as each of the lines you shoot out connects to an object in the game, your trajectory changes slightly and thus requires a bit of skill to master — especially when outside a large city.
Play spaces will typically involve combinations of: • Large areas of hard surfaces (for a range of ball games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spLarge areas of hard surfaces (for a range of ball games, rebound walls, etc.); • Smaller hard surfaced areas for hop - scotch, elastics and other small group games; • Large grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spLarge grassed area for running, ball games, athletics and other activities; • Play equipment for different aged students, catering for potentially large groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy splarge groups of students at any one time and providing a range of types of activities; • Small spaces with seating for individuals and small groups; • Smaller grassed areas for a variety of activities requiring intimate spaces; • Sand play areas, dirt, water and planting for creative activities; • Areas suitable for marbles, small cars and toys, digging, and play with loose materials and surfaces; • Areas for dramatic / role play which might include decks, cubbies and planting; • Shade and shelter, drinking water and other utilities; • Shrubs and trees for hiding, shelter, imaginative games; • Tables and seats for a range of group activities; • Gathering spaces for assemblies, performances and community activities; and, • Quiet spaces as well as busy spaces.
«School improvement is a long game with no quick wins, and by extending our work to improve school attainment, there is a potential to ensure that larger numbers of young people have the qualifications, as well as the aspirations, required for their future progression and success,» she said.
If a game requires a large data file, the user is notified of it during the app download and everything just seamlessly installs in the background.
Wheaten terriers are ideal for owners who want a medium - sized, active dog that does not require a large yard and can be contented with walks and games of fetch.
If the farm spread is very large, and the local predators are primarily wolf packs or big game, several guardians may be required to effect sufficent predator control.
They are ideal for owners who want a small, active dog that does not require a large yard and can be contented with frequent walks, games of fetch and other activities.
It comprises of 4 large double bedrooms including 2 master suites with King size pillow top beds, a Winnie the Pooh themed bedroom, a spacious living area, a dining area and a 20 x 20 ft games room.The pool and can also be heated in the winter months if required and has underwater illumination.
Maybe people's largest complaint about the GTA series is that in a game that requires you to shoot so much, the aiming mechanism in GTA games is largely crummy.
Amass enough cash and you'll be able to move up to the final office and hire even more staff in preparation for the creation of large and then Triple - A games, which again require even more money to produce and good management of staff.
«It is fairly common in the games industry after finishing a major project for a studio to reduce staffing a bit from the large team required to launch a game
But should you find that your creative flair required to create your very own walking fashion disaster, the game also gives you a large selection of pre-made armour and colour choices, which can also be used as a starting point for your creative genius.
This chair is also ideal for taller or larger gamers that require more back and neck support.
They claim their choice was so that users didn't end up with completely different versions of the game, but the cynical side of believes its far more likely that they simply didn't want to pour the money required into the project, and to be fair I can understand that as the install base on the Xbox One isn't nearly as large.
I also don't agree with the large quantities of DLC skins available for the game, but these are cosmetic things that aren't required to full enjoy Arkham City.
As someone who constantly argues against so many modern videogame practices I should take a more critical stance in my reviews and to a degree that's something I'm working toward doing, but it requires essentially altering a large chunk of personality and in doing so presents a concern that it could quite badly impact my own personal enjoyment of games.
Another world or two wouldn't have gone amiss, but the ones the game comes with are large and finding everything requires genuine exploration due to the lack of a mini-map, which is a refreshing change from most 2017 titles.
- as Captain Olimar is making his way home, an asteroid onslaught forces him to land on a nearby planet - Sparklium is the fuel for Olimar's Dolphin III ship - with the ship's fuel depleted, you have to find items on this planet which can be turned into fuel - collect everything from seeds to large scale treasures - you need 30,000 Sparklium to make your way home - you are eventually required to find a lost ship part at the end of the game - levels are more linear and puzzle based, and include specific goals / goodies to collect - move Captain Olimar with the Circle Pad, while all other interactions use the touchscreen - blow your whistle, throw Pikmin and also touch certain objects - worlds are called Sectors, with six areas altogether - find all the treasure and look for new passageways to complete a sector 100 % - passageways can grant you access to secret spots or additional levels highlighted with the letter X - the first world is called Brilliant Garden, which has lush forest environments - Yellow Pikmin can easily reach the upper screen, where you can sometimes collect goodies and pull down vines - there's a level where you use yellow Pikmin as a source to connect two wires - connecting the wires lets you see enemies and platforms that were hidden in the shadows - Winged Pikmin can be flung at high speeds, and they can pick up Olimar and help him descend down into new areas - in a later level, you need to use red Pikmin to stomp out fire and clear the way for you - Rock Pikmin are the strongest ones of the bunch and can break crystals - blue Pikmin can swim and fight well underwater - the maximum amount of Pikmin you can have in a stage is 20 - blow your whistle to call over the correct Pikmin for a task or puzzle - Ravaged Rustworks offers a unique industrial environment where you climb on pipes - Loney Tower has you climbing to the top of a tower without any help of Pikmin, and instead use pipes and Olimar's jetpack - Valley of the Breeze, found in the Leafswirl Lagoon sector, relies complete on Winged Pikmin - Barriers of Flame is in the Sweltering Parchlands sector - here you «lll be forced to improvise with Yellow and Rock Pikmin to get around fire - every world ends with a boss stage - one boss fight puts you up against a Fiery Blowhog, where you use Red Pikmin to pick up / feed bombs to the boss - beating bosses gives you treasures worth 1,000 Sparklium each - supports amiibo in the Splatoon, Super Mario and Animal Crossing lines - amiibo can be scanned in to grant you access to secret spots - these are one room puzzle challenges where you collect a statue - these bonus rooms will also get you 200 Sparklium every time - you are limited by how many amiibo you can summon to each secret spot - one of the treasures you will find is an NES cartridge for Ice Climbers, which carries the name «Revenge Fantasy».
Players with a large vocabulary will get the most from this odd puzzler that requires you to come up with words to conjure objects into the game world.
But for sake of covering every base - it is important to point out that games that are as large as Kasimono require significant labor and management.
A large part of Ghostly Horizon is cooperation, some game - modes require cooperation to be able to take objectives, others don't enforce it.
The problems with the gacha model, such as the large amounts of money often required for success, risk undermining the value of Nintendo's characters, which in turn could dent the company's bread - and - butter console - game business.
I commend the developers for making really great and entertaining games for the ouya, I just do nt want to be required to pay some (possibly large) amount of money just to «try» a game.
As games became bigger, larger cartridges were once again required.
As you progress through the game more challenging enemies are presented, such as the ones who wear full suits of armor requiring you to drop large weights on them or throw a banana skin at them so they slide into the wall and break their armour, leaving them vulnerable to your mighty spamming of the X button to punch them in the gob.
Depending on your budget, you may want to invest in RAM with a larger capacity to ensure your gaming PC will maintain high performance over time as games require larger memory capacity.
I think the universe holds such a potential for great multi player Large fleets space ship battles were never ever promised and in most previews even journalists said most space battles are very straight forward I agree with you on controls I agree with you on planets and plants I believe the game requires too big of grind The game lacks variety The game lacks a clear vision and clear story All of the planets bases look the same Every planet you do the same thing So as you see I am not defending the game in any sense but I do have an issue with gamers having this imaginations of what they wanted and the developers had a different vision http://www.geek.com/games/n... Please read this article.
The game has a large variety of maps (several gameplay modes including) and landscapes to fight accross, (Join with friends) all requiring different tactics and plans to make sure you succeed.
Free to Play games require large communities to be successful and Mobile is able to provide a more than 2.5 billion install base whilst PC's are able to provide a 1.5 billion install base.
And, as with all collectible toy games, completing your collection of figures, Play Sets, and Toy Box Adventures requires a large investment for a video game, although the Toy Box games will probably help you to get more gameplay out of the whole thing than with other toy - based games.
For owners who purchased the original Xbox 360, and somehow it's still working, they'll have no choice but to run the game without the install because the largest hard - drive that was released on launch day was 20 GB, two - full gigs short of the required amount.
But if you're committed to pledging for a very large ship, it may be wise to add a smaller standalone ship (a pledge that doesn't include a game package) which won't require as many startup credits to operate.
Bastian: Some of the systems we required helped us place large parts of the content automatically, using a game data driven spawn logic.
Virtuos development centers take responsibility for an ever - growing range of projects: from standalone projects involving a few specialists for a few months all the way to large multi-platform full game co-developments requiring thousands of man - months.
The PS3 may not carry the largest game library compared to the Xbox 360 or the sales records of the Wii but if Sony finds a way to become a reliable and required media set top box they may realize their true «10 year plan.»
At the time we were seeing big game companies struggle due to the large budgets of «AAA» games requiring massive sales volumes, and that dictating choices made in terms of franchises to pursue...
Tales of Phantasia is notable in many ways, it was the first Famicom (SNES) game to use a 48 MB cartridge (a special new cartridge with larger Memory capacity) because Tales of Phantasia required a greater hardware capacity to run.
We feel the game is finally nearing the point where it has the extended replay value it requires to sustain a large player base.
Now, every major game seeks the same kind of dominance over its space — Call of Duty is an illustrative franchise, since it now requires three large developers working on it in order to deliver content at the rate that would mean there is never a vulnerable opening for competitors to threaten its dominance.
In the past few months we've heard of several game developers attempting to make MOBA games appealing to a larger, more casual audience by reducing the time commitment they require.
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