Not exact matches
Biotechnology has been one
of the hottest
areas for investors over the
last five years due to the advent
of multiple
game - changing new medicines, and the ever - expanding human population that's putting a tremendous amount
of pressure on healthcare systems worldwide.
The Flyers did improve and play well in several
areas last night, Elliot obviously played better as the
game went on, but four posts and Sydney missing a wide open net... The Flyers need to continue to improve on Sunday — The key is staying out
of the penalty box — keep it 5 on 5 — play to their own strength rather than to the Penguins — I don't want to see another period like the 2nd period
last night again.
This
game didn't
last quite that long but playing two 19 - inning
games in the span
of three seasons falls in a gray
area somewhere between «that's a cool stat» and «how badly do you hate your fans?»
Neither re-entered the
game, and Bulaga is being evaluated for a knee injury in the same
area where he suffered a torn ACL
last season, according to Mike Garafolo
of FOX Sports.
Not to skip the subject, but its not too much
of a deviation, i watched the Toulon tournament where England played Guinea, in the
last 25 minutes the center halves pairing was Chambers / Holding and i said wow this could be arsenal pairing in a couple
of years, Holding who played the whole
game looked about 2 inches taller than Chambers, looked to have good pace and technical skills, i hope we buy him because its an
area arsenal does not play attention.
Ofcorse it is, the injuries are to be blamed for all Arsenal problems.This year it is the injuries,
last year it is the injuries and the year before that it is the injuries.It is really shame for a club like arsenal to give excuses for their problem on injuries season after season after season.According to the manager, the players and the majority
of the fans, the problems has nothing to do with the fact that the club did not strengthened the most problematic
area in the team, DM and CBs; it has nothing to do with the fact that players were played out
of position; and it has nothing to do with the fact that Wenger's tactical inability (for
games like Liverpool 5 - 1, Chelsea 6 - 0, City 6 - 3, Everton 3 - 0, Andrelechet 3 - 3, Swansea 2 - 1).
Maybe that
area was weakened as he did seem to injure it at the end
of the
last game.
i think its the most important part
of arsenal
game that needs improving, all other
area has small improvements, especially at the
last few
games of the season
When I went to
last years Chiefs / Raiders
game I took a couple
of buddies from socal who could not believe how the city has allowed the stadium
area to get run down.
Am not encouraging silly bookings though, Flamini been the ring leader
of getting cards should be advised not to have a hot head each time, I was really frustrated in the
last game were he got booked trying to retrieve the ball which he lost in the D
area while we were like 2 or 3 nill up, not necessary at all as he had team mates around him too to help him.
His first was a particularly good finish from just outside
of the
area, and he now has four goals in his
last three
games.
Tonight is the
last game of the regular season for high school football in the Bay
Area.
That
last game I was willing our players to just get on top
of them up the bloody tempo but too many
of them were either tired or out
of sorts, then Elneny start chasing down the ball down and in the 70/80 odd minute he chased it from our
area all the way back up to their GK pressuring each man all along the way.
One
of the
areas of his
game that his improved a lot in the
last few seasons.
This is one
area of the pitch where Le Prof has an abundance
of options, but keeping in mind the
game against the Magpies
last weekend, I think Danny Welbeck, Olivier Giroud and Alexis Sanchez all deserve to keep their place.
«I thought they didn't do it, and I sort
of went off on them after the
game,» says Hutson, who's from the Columbus
area and had counted on a victory on his
last pass through his hometown.
Over the six seasons here, Dortmund's average shots in the box difference was 4.5 per
game, whilst Rodgers» Liverpool posted 3.6 across his three full seasons, and Klopp's team posted above 10 shots per
game in the penalty
area across a season four times whereas Liverpool haven't topped ten in any
of the
last three years.
This is one
area of each player's
game where they have seemingly improved considerably in the
last 12 months.
Youngsters Trent Alexander - Arnold and Ben Woodburn started the
last game at Stoke, and the manager revealed a few
areas of the
game where the former can improve.
Mistakes crept into his
game last season — a couple
of odd shots from range got beyond him, a few times he was caught wandering outside the
area — and those little wobbles were compounded by a horror show in goals for Poland in their Euro 2012 opener against Greece where he was sent off.
The attacking midfielder has also been directly involved in four goals in his
last four Premier League appearances against Manchester United (two goals, two assists)-- so if Arsenal were to get out
of the blocks nice and early, they can not do worse than build their
game around Mesut Ozil to hurt United's weak
areas — behind the full - backs.
These two have had two pretty decent
games in the
last week and could both start together, looking to boss the
area in the middle
of the park.
De Gea conceded most number
of goals from outside the penalty
area in La Liga
last year and looking at Dzeko's goal, it certainly seems to be a weakness in the goalkeeper's
game.
That is one
of the aspects
of his
game that attracted Allardyce, who said: «Joey has been among the goalscorers for Manchester City over the
last two years and I felt this was the biggest
area where Newcastle needed to improve having looked at the goal - scoring ratio
of midfield players
last season.
After scoring a trademark free - kick and a strike from 25 yards out, the Brazilian was then able to complete the scoring with a bicycle kick from the edge
of the
area in the
last minute, ensuring Barcelona won the
game 3 - 2.
The
last match between them was actually ten years ago, when the
game was marred by the death
of Everton fan Bernard Murphy (an excellent article concerning this tragedy by Ian McDonald on ToffeeWeb can be found via this link) before the
game as high winds battered the surrounding
areas sending boarding and other debris around the site.
Jurgen Kloop will be delighted with the
last two results and will also be happy to see his attacker's getting on so well and creating a number
of chances between them the only
area he needs to focus now is the defence as we have seen them give away a good 3 - 1 lead in the first league
game against Watford which they would've probably won if not for two badly defended corners resulting in a late equaliser.
However, this is one
area of their
game that needs improving as even though they have created the second highest amount
of clear cut chances they have only converted 35.90 %
of them into goals, which is 7.1 % down on
last season.
Madden NFL 09 All Play improves greatly on
last years Wii effort, there is a bit
of retreading on old ground, especially in the Party Play
area but in all it makes for a great family
game, keeping a sensible balance for beginners and experienced players.
It had been a while since I had played the original
game last and, in the time I had with it, it was already starting to get those hooks back in: every inch
of progression satisfying; every boss defeated a Triumph;
areas and bosses I had visited and defeated many, many times, although familiar, were no less enjoyable.
The scene above could have been ripped straight out
of the
last game's Great Plains
area.
Returning players who beat the
game will find themselves with the
game's
last main quest staring them in the face and, to the northeast, a vast chunk
of land just begging to be explored (and if you haven't finished the
game yet, you aren't locked out
of this
area whatsoever, although I will say that you will want to be level 30 + before taking it on).
The Selous is Africa's oldest and biggest
game reserve, and one
of its
last great wilderness
areas.
That's why 10 %
of the
games business is now made up
of «casual»
games, and that's one
of the 2 main
areas that have been driving the real growth in the
games industry for the
last five years.
For all we know the
game saves on the
games can actually be part
of the newer storyline; or at least to play through the
game for
areas we want to revisit one
last time before something new comes out.
every n4g sony fanboy is now a
game developer LOL
last of us wasn't THAT good looking, it still comparable to
games like halo, gears
of war and uncharted, i think people need to realise (especially sony fangirls) how
games can pull these graphics off, low player counts, not much happening on screen and just
areas that look big but have very small playing
areas, or streaming parts
of areas at a time, now if you look at the
last of us multiplayer & uncharted 3 mutliplayer, it looks crap compared to the story.
Fighting through the final dungeon wasn't simply the
last step in reaching the boss, it was your party's chance to showcase a mad display
of power as a result
of having totally cleared out the toughest
areas the
game had to offer and emerging victorious.
Not to mention that at this point it is a solid bet there will be no major 3rd party
games to get released this year,
last year still saw a handful
of releases even though they were few and far between this year is a wasteland in that
area so new sales riding on a yarn - based
game starring a second rate character and a Kirby that while does look good does not look anywhere close to mainstream.
Considering this is a port
of a PlayStation 3
game, I must admit I was impressed with how true to the original
game this handheld port was — although
areas have received minor visual downgrades, it's done in a way that they've lost almost none
of their original beauty in the process — it had been a little while since I
last played Sigma, but everything looked as I remembered it, and there were no glaring changes in terms
of design.
I remember the
last time I played Chrono Trigger via the DS port the only thing I really felt it lacked for was a quest menu screen, but that was mainly for the post
game area where there were a lot
of subquests given out by reptites that were reprensented by identical sprites
Their fears
of restricted
areas on a limited number
of planets came to fruition, and when they realised that the
last Beta contained almost half the
game's content in the full
game, heads turned towards Bungie, questioning their decision to release the
game with a limited number
of story missions and strikes, and not having a raid ready for launch.
At its heart,
Last Stitch Goodnight from Well bred Rhino is a Metroidvania - type
of game that sets out to deliver a 2D map on a grand scale with plenty
of opportunities for the player to return to familiar
areas after learning new skills to find hidden secrets, while also delivering a comedic experience.
As I touched on with my demo impressions, the improvements you will notice if you've played
last year's effort is the complete overhaul that has gone into almost every
area of the
game.
Levelling and choosing your loadout really change the
game from being just a simple score - challenge arcade throwback and turn it into a more modern take on the genre that's more than homage; it's an evolution with modern standards and systems in place, keeping that old school multiplayer score competition while adding in gameplay systems that make sense today, while still throwing in different things to keep the
game feeling fresh; it was even discovered that there's a hidden Smash TV style
area in the
last level, really hammering home the mix
of old school charms and new gameplay mentalities.
It also felt as if you were being pushed to the next «level» instead
of reaching a new
area like the
last games felt.
Instead, the new DLC released
last week adds new missions that use (mostly) existing
areas of the
game and barely provides anything fresh other than the new 6 - man raid.
Last year's
game tapped into Disney's Marvel license, bringing super hero gameplay into the mix but not changing much overall when it came time to venturing beyond the Play Set adventure levels and into other
areas of the
game like the Toy Box.
The
game keeps a running count
of how many times you've perished, so obsessive completionists might find themselves resetting a lot to avoid the «suck counter»; you're going to have to start from the
last save either way, which can be incredibly annoying for particularly tricky
areas (especially early on when you don't have a lot
of weight).
The
Last Of Us screams quality in every
area, I think every PS4 or PS3 owner should play this
game!
The graphics certainly aren't bad and the
game does employ a striking art style, but the lack
of detail and texture in certain
areas serves as a reminder that it's a
last generation
game.