Setup tweaks and suspension fix for BMW M3 E30 Tracks: * Milan: Fixed road and terrain geometry, and collisions, improved gravels, added wet surfaces for concrete and kerbs, merged
latest assets * Azure Circuit: Added sainte devote twall, fixed csm, merged in
latest assets from JanP, updated sel sets * Azure Circuit: Added some more road marking, fixed sainte devote area / barriers, deleted / rescaled old wrong stuff, fixed csm, replaced trees / bushes * Azure Circuit: New
textures Vehicles: * BMW M3 GT2: Alpha2 driver animations * BMW M1: Disabled damage vector for
pop up headlights * BMW M3 E30: Fixed windscreen
textures
There's an immense amount of
pop - in, both
texture - based and enemy - based, when travelling at high - speeds
later in the game (
pop - in is when things that should have been there when you arrived suddenly materialise on - screen without warning because the game couldn't handle you approaching there that quickly — which can sometimes be an enemy that absolutely ruins you out of nowhere like a Randy Orton short video) but, to its credit in this case, there's no actual slowdown.